^ I think you click the file option and then click "update kernel file" with hojo.
Anyway, I know I'm wayyy late to the party, but this program (and Proud Clod) is awesome, and I thank Squall and you for making them! However, I'm having trouble with enemy status immunities. Particularly Toad. When I use it on bosses and some enemies who were normally immune to it (after using hojo to take away the immunity), sometimes it acts really glitchy. Instead of being a good little frog with its normal stance sometimes the enemy will repeatedly jump back in a dancelike manner and then raise its arms up to the sky, haha, while alternating between its attacks and then other times it will act as if it is getting repeatedly hit and keep falling backwards and then getting up again, also while alternating between its attacks and it will do this the entire fight. Of course I guess I could just be picky- but it just takes me out of the experience when it glitches like that - but still other times while doing that it'll crash or hang, sometimes when I kill the enemy as a frog, it'll die and then you'll hear the dying sound over and over again and it'll just hang there. So even if I could bare to fight a battle with a dancing frog instead of a regular one, it most likely won't work anyway.
Not to mention I think that if I fix the dancing/backflipping problem, it might fix the hang/crash problem as well.
So yeah, what would I have to do to fix this? Is it possible to? Would I have to do some complicated AI editing I know nothing about? Or does it have to do with battle animations as well? Something more? I'm assuming it's not due to any mistake of mine while using Hojo?
I have a theory as to what the problem is. I noticed that when I turn the Midgar Zolom into a frog he acts like a normal frog, until I get his health down and then he turns into a backflipping champion.
When I use it on Ruby Weapon, the instant he turns into a frog he's already doing the little dance. So I came up with the idea that the problem arises when the enemies change battle animations?
The Midgar Zolom must have started glitching out when he was supposed to put his head up high into the air, and Ruby was already glitching out because he had already "changed battle animations" and put his tentacles in the ground.
And, as a prediction, I figured he would have been a "normal" little frog when first being turned, if he could have been turned into one before he put the tentacles in the ground, and that as soon as he did put them in the ground, he would gltich-dance, which this video confirms after finding it:
https://www.youtube.com/watch?v=TjovyNc7jQ4But not just changing "battle animation stances" or whatever, but more than that, also gaining a different move set is probably what's messing it up? Just my intuition on the matter. Maybe the two are inherently intertwined? I wonder if there are any enemies in the game that are naturally able to be turned into a frog/don't have an immunity, but have "differen't battle animations/stance" and different "move sets" that happen midway through battle?
At first I actually thought it was because of move sets alone. Like, I thought because it was an unauthorized frog, when it went to go do its moves it'd mess up for some reason. What lead me to this was fighting Palmer. Because I turned him into a frog and he did his gun move or whatever and then he started glitching out
and it froze. But, this doesn't make sense because things like ruby ray work fine which has a way more complex animation. Thinking back on it now I'm almost certain Palmer probably had a different animation stance midway through battle or something and that is what actually caused it.
Does this sound like I'm on the right track NFITC1? I absolutely have no idea what I'm talking about. If it were just the attacks that were the problem the fix would be easy using ProudClod, simply set whatever attack I think is causing the problem to have some MP, Toad would cancel it from ever getting used, though I guess if EVERY attack were causing the problem that'd make it kind of a lame battle, him just sitting there while I slice him to bits. =p