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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: jusete on 2017-04-06 18:59:13

Title: New towns textures and some edits for the world map
Post by: jusete on 2017-04-06 18:59:13
Hi guys, I managed to edit the maps of the world map using map2obj program. I can add low quality models as well but the world map has a limit of vertex I can create and I have to delete some of them to add the new ones. The question is: is there any chance to hex edit the file and change the code that's limiting the number of vertex on the world map?

Here some pics of the project:

(https://i58.servimg.com/u/f58/18/57/87/17/captur23.jpg)

(https://i58.servimg.com/u/f58/18/57/87/17/captur26.jpg)

(https://i58.servimg.com/u/f58/18/57/87/17/captur27.jpg)

And here some extra stuff:

Hp--->Mp materia with buggy xD

(https://i58.servimg.com/u/f58/18/57/87/17/captur30.jpg)
(https://i58.servimg.com/u/f58/18/57/87/17/captur31.jpg)

New path to take quadramagic with tiny bronco and knight of the round island clone:
https://www.youtube.com/watch?v=qM9wMYTEoPg
Title: Re: New towns textures and some edits for the world map
Post by: Kaldarasha on 2017-04-07 13:05:29
I guess this belongs to 'Scripting and Reverse Engineering'. But damn, this really looks great! Would be awesome if someone would know a way to unlock the polygon limit. Quasi a Limitbreak. ;D

BTW. have you looked at the wiki? http://wiki.qhimm.com/view/FF7/WorldMap_Module
Title: Re: New towns textures and some edits for the world map
Post by: Lazy Bastard on 2017-04-10 22:22:57
Very cool; sorry I don't have anything useful to offer other than accolades ;)
Title: Re: New towns textures and some edits for the world map
Post by: jusete on 2017-04-10 23:02:31
a little update:

Nibelheim with shinra Manor

(https://i58.servimg.com/u/f58/18/57/87/17/captur32.jpg)

(https://i58.servimg.com/u/f58/18/57/87/17/captur34.jpg)

(https://i58.servimg.com/u/f58/18/57/87/17/captur33.jpg)
Title: Re: New towns textures and some edits for the world map
Post by: cmh175 on 2017-05-05 16:01:55
Very cool. If it's possible to remove, or at least raise the limit, the world map could be updated to look even more realistic. I couldn't imagine being able to import geometry for the grass (not like the high grass, just enough so it doesn't look like a 2d texture). We could also update Midgar, as I think it's just a 2d texture and doesn't have any actual geometry on the world map. I remember looking into this but cant remember the details. 
Title: Re: New towns textures and some edits for the world map
Post by: Tsuna on 2017-05-05 16:29:55
How do you edit the world map on the first place? Can you alter it's behaviour ?