Author Topic: 4xCut (make your own upscaled fields files) V2.6 released (2019/05/14)  (Read 22399 times)

CaptRobau

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #25 on: 2019-03-03 09:10:29 »
Thank you very much satsuki. Congratulations on reading your ff7 mod, saw it was released.

opengrip

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #26 on: 2019-03-06 02:11:27 »
Hey Satsuki noticed in your sourcebase field folder it seems like the astage_a and astage_b files seem to be already upscaled. I didn't check 1 by one for the rest of the folders but figured I would mention it to you.

satsuki

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #27 on: 2019-03-06 07:11:40 »
Thanks, it's corrected

nuada

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #28 on: 2019-03-31 15:00:03 »
hi nice toll!!

is it possible in the future to layer menu .pngs?

i have also a question. how can i make this pics again in to a flevel.lpg?

or how can i create again the ancnt1 folder back to a ancnt1 file? without 7h...
i can inject the files with lpg installer but i dont find a way to make the folders back to the ancnt1 file org style..

« Last Edit: 2019-04-01 02:07:52 by nuada »

satsuki

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #29 on: 2019-04-01 07:04:50 »
is it possible in the future to layer menu .pngs?
The tool ins't designed that way

i have also a question. how can i make this pics again in to a flevel.lpg?
or how can i create again the ancnt1 folder back to a ancnt1 file? without 7h...
i can inject the files with lpg installer but i dont find a way to make the folders back to the ancnt1 file org style..
Don't know how to do this, but you'll be limitated with the file size anyway

nuada

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Re: 4xCut (make your own upscaled fields files) V2 released
« Reply #30 on: 2019-04-01 10:18:58 »
ok thx .. but i need only a way to re create the ancnt1+2+3+4+,mds7.dat and all that .dat files :(
or replace only the pics in it....


im using it on the switch, but its the steam version, 4x ai scaled avalanche Risen Battle Textures resized in 720p do also work
but i cant find a way do repleace the field textures in the files...


is there no way ?

that would be very sad

pls any programmer make it possible :(


« Last Edit: 2019-04-02 22:57:49 by nuada »

satsuki

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Re: 4xCut (make your own upscaled fields files) V2.3 released
« Reply #31 on: 2019-04-20 14:05:16 »
Updated to v2.3
Added an option to choose that's you want to process:
-The base field and it's animation (up to layer 999)
-The "fx" stuff like light, gog, smoke... (layer 1000 and up)
-Both

As 4xcut processing take a long time it can be usefull to do only one part of the job

Manakaiser

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Awesome idea for an update;

In case it helps I have noticed though; on itown1a for example there is animations on layers with numbers higher than 999, and even higher than 9999; the windfarm blades have animations up to 33156 unless im wrong!

Great update though.

satsuki

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I think you're right ^^'
Need to check and correct that

[edit]animations seems to go as high a 82332 in las0_1 ^^' need to do a more specific works to list all light/fog/.... specifily for each flield T_T[/edit]
« Last Edit: 2019-04-20 17:04:40 by satsuki »

satsuki

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Version 2.5 in first message:
-Corrected the Fx selection for Processing after number 35000 and added a list of exception (don't think i've missed one but you can edit the list of the Fx as you will ^^)
-Mirror correction in fields cutting (kuro_7, sango2 and sninn_1)

CaptRobau

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Hi Satsuki. I'm running 2.5 and I'm getting a Run-time error 13 mismatch on sango2. Is this a bug or something else?

satsuki

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Here's bad files in the 4x layers.
I'll post a newer version tomorow

CaptRobau

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satsuki

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Version 2.6 in first message:
-Corrected sango2 generation bug
-Modified, when generating command line, it's checking you won't miss 4xsized file for processing, if files are missing it doesn't launch processing but open a text file with missing files name (thanks Manakaiser for the idea)

CaptRobau

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Thanks! I'll try it out ASAP.

CaptRobau

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sango2 works in 2.6, but it now throws up similar errors for fields like lastmap, last4_4, life and life2.

satsuki

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no bug here.
can you check the content of the folder "4xCut\files\work\Fields\layers4x\life2_batch" for exemple ?
witch option is checked ?

CaptRobau

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Hi satsuki. See you're going to be sometime updating 4xCut to work with the new animated fields. That'd be awesome and much appreciated. I hope to one day have my mod done and complete, and I couldn't have done it without your amazing tools.
« Last Edit: 2021-01-14 18:01:03 by CaptRobau »

satsuki

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No ETA ATM i have some to do to complete that i want to do for the curent v5 fmv, minigames and menu.
But i will update 4xcut after that

CaptRobau

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I'll wait patiently. Good luck with your mod.

satsuki

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This software needs to be updated to be able to process fields advanced animations (with FFNx).
It also need to be updated for processing of about 10 fields and make some manual correction automatic.
As i don't have the time to update it, here's the source code : http://yatoshicom.free.fr/4xcutV5.7z.

I'm not providing the exe because it MUST be fixed-updated to be able to provide a good result OOB for all fields (ATM 95% of the job is automated but the 5% remaining need to be tweaked, and a full ingame check too to be sure)

Feel free to use and share it without any restriction, but if you use it PLEASE do a full gamethrought for bug hunting and correction before doing any fields release, i don't wan't another "bugged never fixed" fields pack  :-\