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Messages - burnloungaz

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1
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-22 23:12:21 »
sensational work. i am posotivly impressed.

2
either you dont have the right video card or it dont work on laptop. my laptop does the same thing.

3
Archive / Re: Please go to my site and check it
« on: 2008-12-21 15:54:48 »
no i didnt, my site has a link that involves game tweaking and i put it in the game tweaking section.

4
Archive / Re: NPC Reconstruction character isssue
« on: 2008-12-21 04:05:48 »
all you have to do with this is extract the char lgp and run the patch then repack the lgp. if this dont work try downloading the patch again.

5
Archive / Re: Please go to my site and check it
« on: 2008-12-19 13:06:21 »
what was i supposed to be looking at? i didnt break any of those.

and thanks for the link info.

6
Releases / Re: [Release version 1.0] FF7 Turks Mod
« on: 2008-12-18 19:16:47 »
i feel ignored, so does it?

http://burnloungaz.forums-free.com

7
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-18 18:50:18 »
NFITC1 would you like to be a moderator for the game section of my forum?

8
Archive / Re: Are there any Monster atk Editors?
« on: 2008-12-18 18:48:31 »
well in that sense yeah. i suppose your right.

9
Archive / Re: Are there any Monster atk Editors?
« on: 2008-12-18 17:02:31 »
materia can not be rewarded.

10
Archive / Please go to my site and check it
« on: 2008-12-18 17:00:45 »
its my new site all about me. but i want you to follow the links and join my forum. allso has a link to connect you to my patching site that has links to commonly used tools. please join my forum. if you dont join help me exspand the community by telling your friends. thanks alot and enjoy. please notify me of any errors.

11
Archive / Re: {release} FF7 BOOYA MOD
« on: 2008-12-18 11:21:41 »
no my next mod will not have 99 lvls with 30000 dammage. there will however be hidden areas to recieve special materias but you will have to spend a while lvling them up befor they r usefull.  but this is only if i can find someone to figure out the acurate map codes.

12
Releases / Re: [Release version 1.0] FF7 Turks Mod
« on: 2008-12-18 09:21:42 »
does this file back up the files it replaces incase we dont like it?

13
FF7Voice / after all the voices are recieved....
« on: 2008-12-18 09:03:52 »
how are they going to be put in ff7?

14
Archive / Re: {release} FF7 BOOYA MOD
« on: 2008-12-18 08:54:38 »
well my next mod will make all enamies 10% stronger and all the items and weapons 10% weaker. also with spells and summons after that i will go 25 % if people like it.

15
Archive / Re: Are there any Monster atk Editors?
« on: 2008-12-17 17:58:13 »
look on niftc1's post for wallmarket click his icon then go to his download page. its the only download not labeled wallmarket. i think it highdigger or what not
 

16
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 17:03:02 »
sry bout double posting, my pc crashes because my pc sucks and is over packed(laptop, overloaded harddrive makes it shut down cause it gets to hot), and for the other guy enamy hp is determined in scene.bin. ...


i have an idea, why not make wallmarket a universal editer? insted of just kernal go scene and field scripting.....just a thought.

17
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 15:49:29 »
Btw the guy is trying to bring up the fact that ff7 and 10 are connected. interesting, took me a few days but i played all the games involved and watched advent children and i see the connection. after finishing WM Take a look. then play 7, watch advent children, play dirge of cerberus and then play 10 and 10-2. after that think about it and you will see it massive cleary, the writer of ff7 and x10 is trying to make a point about the real world. funny really.

18
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 15:22:15 »
no!!!! make the kernal.binXX files, i use it for fixing errors. I allways run into mistakes with my pc, for instance it crashes in the middle of it saving. so the kernal.bin files get corrupted. so i have back ups to just slip in the cluster of kernal.binXX files. so please dont get rid of that please. =(

19
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 13:41:00 »
any clue on how to extract the field files?

20
Archive / Re: {release} FF7 BOOYA MOD
« on: 2008-12-17 13:37:53 »
well im just working on getting my own room in ff7 so its secret and the materia can be picked up if someone needs them.

21
Archive / Re: new chocobo
« on: 2008-12-17 07:25:32 »
really though, you should make a site and release these.

22
Archive / Re: Battle Square Mechanics
« on: 2008-12-17 07:19:24 »
nope you cant, cause once one char. dies the game triggers a switch to end the fight with out game over, and its real buggy.

23
FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-12-17 07:15:50 »
niftc1 do you know of any program that can change events? or even add them? for example in reactor 1 there is a recovery materia, would i be able to change it to a different one. if i did i know the text would need to be edited but its worth it.

24
lol who else thinks that would be a funny fight?

25
im bored and i think it would help with my career.

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