Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 597083 times)

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1000 on: 2009-08-30 05:48:29 »
Okay! tried, and failed. i think i'm not getting the concept of it is all. I tried adding new lines to "smooth" out battets gun icon using the pen tool. But it ended up looking strange.. How should i go about doing this properly?

sithlord48

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1001 on: 2009-08-30 05:48:59 »
i just got a crash on disk 2 in the battle arena
Quote from: app.log
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 614
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
GLITCH: missing external texture: MenuArt/btlcl_07.png
ERROR: unhandled exception

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1002 on: 2009-08-30 05:53:41 »



same issue, different sizes.
I am going to test it in game, to see if it works.

(edit... removed image....)

basically when i over wrote the menu_us.lgp
the original was 1.62 mb... and the new one was 1.37 mb.
« Last Edit: 2009-08-30 06:23:44 by Blood_Crow »

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1003 on: 2009-08-30 05:55:24 »
are you running it from the desktop? sl said that could cause problems

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1004 on: 2009-08-30 05:57:40 »
i have the GUI folder in my C: drive
>.>

local disc C:

or what ever its called.

i followed the instructions to the letter.. and no changes...



except my loss of the tifa avatar, again.
O.o?

*removed images*
« Last Edit: 2009-08-30 06:24:05 by Blood_Crow »

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1005 on: 2009-08-30 05:59:28 »
disable UAC and try it again

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1006 on: 2009-08-30 06:00:49 »
heheh...
if i do that.. and turn it back on after.. will it still work?
cause, i am not allowed to disable it.
>.>
grandpa's PC...

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1007 on: 2009-08-30 06:01:44 »
Yes it will work just fine if you re enable it

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1008 on: 2009-08-30 06:02:06 »
alright.
i was talking about the mod.
>.>

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1009 on: 2009-08-30 06:04:35 »
Thats what i was talking about

Blood_Crow (Mendelevium)

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1010 on: 2009-08-30 06:04:48 »
alright. lol.
sorry, a bit out of sorts lately.

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1011 on: 2009-08-30 06:39:42 »
MODS man not war..sheesh everyone is on a hype here...You guys should really take a rest a bit...Its taking a toll on the main guys creating these magnificent works...
So let them be.... They're also humans who tire out.... If they get enough rest, they will provide. So guys be patient...

TEAM Avalanche!!!..Move forward!!!!!

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1012 on: 2009-08-30 07:13:07 »
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1013 on: 2009-08-30 07:38:32 »
eherrrmmm.....

As an upright forum member of Qhimm..and as DEAD serious follower of our great Fuhrer..eh..Moderator...

Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Plz. refrain from using $@#$&% in your sentences or you might get disemvoweled...

Thanks you and have good day..TEAM Avalanche..dismissed!

 :-D

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1014 on: 2009-08-30 11:49:32 »
GLITCH: missing external texture: MenuArt/btlcl_07.png

Sithlord, just copy btlcl_00.png and rename it to btlcl_07.png, and you'll be just fine.

@Team Avalanche:

I couldn't test the new release yet, but sure'll do later on :) I mean, I can't miss on that, now can I? :D
« Last Edit: 2009-08-30 16:48:56 by Qudeid »

DeadManInBlack

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1015 on: 2009-08-30 12:14:49 »
Impressive work guys who would have thought a few weeks ago this started as just looking at possibly upgrading the in game text.

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1016 on: 2009-08-30 15:31:37 »
Impressive work guys who would have thought a few weeks ago this started as just looking at possibly upgrading the in game text.

It's quite something :wink:

It's also the second longest thread in the forums now, with over a thousand posts. It might overtake Aali's custom graphics driver thread quite soon.

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1017 on: 2009-08-30 16:20:26 »
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Haha i loved that XD

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1018 on: 2009-08-30 16:20:51 »
Avalanche IS at war you know! We fightin' the forces of bad porting by the Shin-Ra ElectronicArts Power Company! They killin' our $@#$&% games!

Nice Raijin/Barret crossover impression, Satoh.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1019 on: 2009-08-30 21:24:18 »
I alraedy seffur from invulantory vewoll mevomnet... so...

Anyway it isn't something I would normally do... but it had to be done in order to uphold the impression...

Just for sake of argument, we should include an option to unbollox Barret's/Cid's text once we get the GUI pretty much squared away... Because it looks utterly retarded in the PC version...

I mean... PSX had shi' and PC has @#$... it really breaks the flow... Personally I think the whole game should be uncensored... if you're old enough to understand the plotline of FF7, you're old enough to hear a few colorful words... or hell, even colourful ones... I mean seriously, I doubt reading a naugh'y word here or there is gonna be half as scarring as watchin' that goody li'l bink Aerith get impaled...

I just had an idea for a joke about that, but I'll spare you this day.

And I do apologize for the sudden outbreak of pseudo-British...

Anyway I think the gray part of the Limit and ATB meters should be darker... they look a bit washed out with the current 50% gray... I'd go with maybe a 25% or so. I would offer to make a new one that looks bitchin'... but hell, they're just rectangles... there's not much room for modification...

*bangs two coconuts together off into the sunset*

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1020 on: 2009-08-30 21:32:16 »
You think so? I always thought the censoring was part of the game's charm... I did a little re-translating of my game's dialogue where necessary, I could just as easily provide an uncensored flevel.lgp if anyone desires such.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1021 on: 2009-08-30 22:35:00 »
It was ok in the PSX version... but the PC port removed every single swear... so every time Barret said anything it was just a string of gibberish...

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1022 on: 2009-08-30 23:14:50 »
I don't beleive a translation is in the scope of this mod, that should be reserved for a separate topic. As this project is quickly becoming very large, I suggest someone grab a copy of the LGP listings, and post it somewhere, easily editable where it can be noted who is working on what file and which has been completed. (perhaps Halkun will allow us to include this on his spreadsheet).

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1023 on: 2009-08-30 23:55:53 »
I don't beleive a translation is in the scope of this mod, that should be reserved for a separate topic. As this project is quickly becoming very large, I suggest someone grab a copy of the LGP listings, and post it somewhere, easily editable where it can be noted who is working on what file and which has been completed. (perhaps Halkun will allow us to include this on his spreadsheet).

Lol as of this moment it is just us 2 working on it

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1024 on: 2009-08-31 00:01:32 »
and satoh parttime, and hellbringer putting practice forward to get stuff done,

its just a good habit to have