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Miscellaneous Forums => Troubleshooting => Solved Problems => Topic started by: DLPB_ on 2011-06-06 18:29:38

Title: SOLVED: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-06 18:29:38
Sorry people.  I must repeat myself a 3rd time, and in light of the now more professional atmosphere here, perhaps someone can shed some light on this issue.

When in field, using Fraps, the fps drops to like 27-28 fps when recording.  I have tried everything I can think of, including different systems but it always stutters as it never achieves the full 30.

FF8 does.....

Given ff8 does work as intended I can't see this being a sorely Fraps issue... 

edit:

fraps 3.4.4 seems to fare better in terms of fluid movement...  doesn't seem to be jittery like the older fraps, although the fps is still saying it is dropping to 28.

edit 2:  nope.  When the recording is viewed back it jitters.  For some reason fraps is losing 2 fps when recording and that seems to be regardless of system.  At least, with me it is.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: BloodShot on 2011-06-06 20:18:54
Yeah I hate it too, it slows the game down a bit when I record. At least I don't have my old issue, which was fraps dropping to 6 fps in battle  :| That was painful, and I had to speed footage up, and splice in sounds with 3rd party programs, yatta yatta.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-06 21:33:41
I don't understand why though, I don't have the problem with ff8 or any other game.  Perhaps ff7 just does something fraps does not like.  It doesn't matter how good the system, or harddrive, or resolution, it seems to do it.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Vgr on 2011-06-10 12:24:08
It seems being it. I've found some kind of workaround : use speedhack.dll by DarkBite compiled by kranmer and boost the game by a slight amount (can't remember well right now, but I think of something like 1.2 - 1) and Fraps slows the game just enough.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-10 14:49:53
yeah but thats a bit shoddy isnt it.. especially since WM and battle will be too fast then.  The game works fine out of the field in fraps.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Vgr on 2011-06-10 14:51:27
Yeah, odd. We don't know how to do that to make it works =/
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: BloodShot on 2011-06-12 16:15:08
This may seem odd, but FF7 records flawlessly now for me with fraps 3.4.0, even though it didn't before.

I just recently installed Windows 7 to try it out, got tired of XP. I just tried frapsing FF7 gameplay, and it's smooth as it can possibly be. Only problem is it seems to refuse to record the battle swirl, instead leaving it at a still of the field until I get into battle. I also have use_shaders set to no but i don't think that's it because I had problems recording before with that.

Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 12:55:55
Are you sure it is staying at 30 fps in field?  I am using that version too.  perhaps windows 7 fixes something?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Bosola on 2011-06-15 14:32:13
What's your OS, DLPB?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Jaki on 2011-06-15 14:48:28
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Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 15:30:22
What's your OS, DLPB?

XP, but I tried Vista and had same issue with fraps.  Also tried different hardware.  The other software for recording also either had an issue or was crap.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Jaki on 2011-06-15 15:47:35
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Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 16:29:12
I've tried it sadly...  :)
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: jeffdamann on 2011-06-15 16:45:31
I wish I could help you DLPB, but alas Fraps has always made FLAWLESS video for me.What are your system specs?

I have Phenom II X6 1090T OC'ed to 3.8(stable) with two 6870's... maybe thats why I dont get slowed down.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 17:14:57
i've tried on 2 systems, athlon and nvidia and pentium.  All of em had issues.  Currently system spec is

core 2 duo e6600
nvidia 7900
win xp
SSD 30GB

More than enough for fraps and ff7, and it doesnt work no matter what I do.  Always the same 2 fps loss, and again, it does not happen on world map or battle, just field and only in ff7, not ff8 :)


Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: obesebear on 2011-06-15 17:20:16
i've tried on 2 systems, athlon and nvidia and pentium.  All of em had issues.  Currently system spec is

core 2 duo e6600
nvidia 7900
win xp
SSD 30GB

More than enough for fraps and ff7, and it doesnt work no matter what I do.  Always the same 2 fps loss, and again, it does not happen on world map or battle, just field and only in ff7, not ff8 :?:
Maybe if you change the affinity for them in the task manager it will help
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: jeffdamann on 2011-06-15 17:49:55
Yeah your specs should handle it fine...... wow I really dont know, I will look into the matter for you though.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 18:06:09
Maybe if you change the affinity for them in the task manager it will help

tried that before too... in fact I always do that with fraps.  1 Cpu for fraps 1 for ff7... no go.

I have tried pretty much everythin.  I've changed settings in nvidia... all of em. I've tried new hardware, new OS (not 7 though), affinity... nothin works and it isn't because the system is too slow.  This is an odd reason...  otherwise it wouldn't work fine in ff8 field or ff7 world map.  What is going on here is some sort of compatibility issue with fraps and FF7...  I think.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Jaki on 2011-06-15 18:16:22
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Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 18:26:20
I will seeee ;)  8)

edit

Sorry that's a woeful software tbh.  Very rubbish GUI for starters...  Not very good with the resulting recording either.

None of them do the job as good as fraps does...  aside from the fact it doesnt work properly with FF7 for unknown reason.  Can anyone else verify they have a 2 fps drop with fraps with ff7 field, and that this occurs on the original non aali-1.02 game?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: jeffdamann on 2011-06-15 19:48:33
That may be your problem, I have always used aali.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 20:24:17
I always use aali as well.  I need to know if this happens with the non aali game (so I can see if this problem is exclusive to 1.02 or aalis driver) and if other people experience this issue with fraps.
------

The field is hardly a massive drain on resources.  It is a still image for starters and not even 3d aside from the characters so what can be causing a 2 fps drop there and no issue on world map (even overhaul world map) and no issue in battle or anywhere else.  It is just the field of ff7. It doesn't make any sense unless for some reason fraps is having a severe issue with the game (or 1 part of it or aalis driver). There is definitely something up here....
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: sl1982 on 2011-06-15 21:32:36
I have always experienced this issue, no matter what the computer. My computer's are no slouches either.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 21:47:17
I have always experienced this issue, no matter what the computer. My computer's are no slouches either.

Well hopefully someone can shed some light on it... there are only some possibilities really:

1. Fraps has some issue with aalis driver or changes
2. Fraps has an issue with aspects of how the field maps are drawn/rendered.

But since FF8 field is fine, there has to be something else going on here...

Do you use win 7 sl1982?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: sl1982 on 2011-06-15 22:56:46
Yes sir. Win 7 x64
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-15 23:03:31
Well I am at a loss then...  maybe Nvidia issue?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: sl1982 on 2011-06-15 23:18:43
I have AMD in one computer nvidia in the other. So no.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Jaki on 2011-06-16 10:24:26
.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Kranmer on 2011-06-16 12:49:26
i installed the latest version of fraps 3.4.5 (demo) and had a go at recording at 1280x720 at full-screen on my "AMD Phenom X6 1055T" + "ATI 5770 1GB CuCore" + 4GB of RAM and XP SP3 and had the exact same problem (28fps average but sometimes dropping down to as little as 26fps in field), then i tried messing with the settings in the openGL config for Aali's Custom driver and found that running in full-screen was the problem (for me atleast), using the exact same settings in window and full-screen gave me 2 different sets of results, in a window it ran at 30fps average and from time to time dropped to 29fps (for very short moments),
here is the video showing the difference
Windowed
http://www.youtube.com/watch?v=hv90WoxjZvY

Full-screen
http://www.youtube.com/watch?v=GCP1H-CReOs
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-16 15:53:26
Does it on windowed to me, too :(

Which options did you mess with?  Or was it just window mode that made it work for you?

Perhaps this is a resource problem and something is hogging a shit load when recording ff7 field?
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Covarr on 2011-06-16 16:52:10
Out of curiosity, has anybody tried it on a single core system, or setting the affinity of ff7 to only use one core? I've found this improves performance in quite a few older apps, especially when you're trying to run it alongside something else.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Bosola on 2011-06-16 20:45:10
FF7 doesn't have multiple processes, and from what I understand (I haven't run FF7 PC in a while) likes to fill empty processor cycles with null instructions. I can an advantage in running FF7 on one core whilst hosting FRAPS on the other.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-16 21:29:15
I have done that too and no change.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Mako on 2011-06-17 21:11:50
Did you try vsync off by any chance? If it records at a higher speed you can always edit the video. Or changing your refresh rate to lock at 30hrz might help :)
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Beavii on 2011-06-17 23:02:38
Forgive me for being retarded in advance,

Can this possibly be affected Aali's frame skipping/limiting. Could explain why it only affects FF7. hard to record @ 30fps if the object to record is less.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-06-18 18:33:14
tried vsync (and remember fraps works fine with FF8).  Not sure about this frame skip thing though?  Again I would expect FF8 to have the same issue but it doesnt.

Editing isn't an option, I plan on putting the entire newly translated story on to youtube and that is enough work already :)
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-11-25 07:32:01
Forgive me for being retarded in advance,

Can this possibly be affected Aali's frame skipping/limiting. Could explain why it only affects FF7. hard to record @ 30fps if the object to record is less.

Maybe?

I dunno.  I am still having the problem.  Perhaps if I had a super computer?  If there is a frame skipping option, perhaps a way to disable it so I can test?

Something seems to be very different in field to world map and battle.  I wouldn't expect a field to be that cpu/gpu intensive?

looking at it, maybe my system has some sort of issue.  I think kranmer got it working with a much more powerful one.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2011-11-26 23:34:53
Well today yesterday Kranmer and I concluded that the problem with FF7 and fps issue is not related to performance.  It is something else.

Kranmer found the memory addresses for the FPS limiter (8 byte floating point).  When set to 32.0, fraps will record (for me anyway) at 30 fps.  When set to 62, it will record 60 fps.

There is another reason why 2fps is being lost and it isn't lack of CPU or GPU or Harddisk speed.

You may check this yourself by changing the byte at 007B7846 (memory) from 3E to 40.  Make sure you enter the world map or battle before returning to a field.

If you want to change battle, this value is at 007C0B06

-------

I get a nice 30fps by ;letting fraps do the limiting (to 30), by setting field to 60fps (4e at 7b7846).

http://www.youtube.com/watch?v=S67aFD1Fgw0
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: dkma841 on 2011-11-27 09:30:07
soo to fix it i have to insert this code "007C0B06"  to where? your video was smooth as hell
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: Kranmer on 2011-11-27 10:37:33
soo to fix it i have to insert this code "007C0B06"  to where? your video was smooth as hell

It is a memory Address, to use it grab a memory editor/disassembler (i use cheat engine for editing memory so i will tell you how to do it in cheat engine) run the game and attach cheat engine to FF7 then click on "Memory View" button, you should see a bunch of HEX values in the bottom half, right click in the bottom half and then and click on "Goto Address" then enter the value "007B7846"  then you should be able to edit the value to what you want and it will change the address in the game.
Title: Re: A 3rd time. Issue with Fraps recording of FF7
Post by: dkma841 on 2011-11-27 11:07:25
It is a memory Address, to use it grab a memory editor/disassembler (i use cheat engine for editing memory so i will tell you how to do it in cheat engine) run the game and attach cheat engine to FF7 then click on "Memory View" button, you should see a bunch of HEX values in the bottom half, right click in the bottom half and then and click on "Goto Address" then enter the value "007B7846"  then you should be able to edit the value to what you want and it will change the address in the game.
Thanks will give this a try, will post back results
Title: Re: SOLVED: A 3rd time. Issue with Fraps recording of FF7
Post by: DLPB_ on 2012-07-30 02:42:37
This problem was not solved :P  It was worked around... And unfortunately I have to report a new area this problem exists. The Submarine mini-game.

The only way I can get 30fps out of both Sub and field (especially when recording) is to set the fps to 60 (or a high fps) and then use record mode in fraps or Dxtory at 30fps to do the limiting.  Clearly.. this isn't ideal.

I am not good enough unfortunately to diagnose exactly what is going wrong here, but there is definitely a major issue with how the game is calculating the fps, or in any case, using it.  Something is amiss here.

The submarine fps limiter is at 7b7f60 memory.

can anyone else confirm they get fps drop while playing the submarine mini-game?