Qhimm.com Forums

Final Fantasy 9 => Gameplay => FF9 Gameplay Releases => Topic started by: I have no name on 2017-04-11 11:27:11

Title: [PC] 0 AP Mod
Post by: I have no name on 2017-04-11 11:27:11
Download link: https://drive.google.com/file/d/0B81zwwkxiUtHSGxsNWJhbmtha0E/view
(Steam version, contains Hades' Workshop fille in addition to the output Steam mod)

I had the thought that most of what makes FF9 easy to abuse is the ready availability of damage multipliers and elemental absorptions- through abilities and equipment, respectively. Difficulty and rebalance mods exist, but they aren't the simple solution. removing AP so that the only abilities available are those on the current set of equipment, though? That's a simple change that should make the game a little more challenging, and a lot more strategic with what equipment to use at various points.

Full list of changes:
(I'm pretty sure the 12 hour cutoff is still reachable, but most people won't want to and this feels like a good recipe. This replaces the Pumice Piece synth.)
Possible future updates:

Disclaimer: I haven't tested this yet, but as there aren't any big changes to the game everything should still work as intended.
Title: Re: [FF9] 0 AP Mod
Post by: iamthehorker on 2017-04-12 01:46:54
Very interesting idea. Sounds like hell for spell casters :o
Title: Re: [FF9] 0 AP Mod
Post by: nfitc1 on 2017-04-12 18:48:17
Sounds like a pain blast to play. All equipment would need to be rebalanced to be workable at all points in the game.
Title: Re: [FF9] 0 AP Mod
Post by: Vir on 2017-05-03 04:14:20
Thirded: good concept.