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Messages - seijuro

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26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-18 08:56:11 »
Not sure if this is NT mod related but Vincent's Live Wire attack via Death Gigas doesn't show the orange electricity blasts like it's supposed to. Is this a graphical glitch via the mod or maybe 7th Heaven?

ALSO, I was fighting near the forests of Fort Condor and encountered a guy riding a warg, who
who then dropped an MP Plus materia after you kill him. I forgot to save, tried running into the same
Forests again but he doesn't appear. Is there a certain way to encounter him again?

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-17 16:35:34 »
They have very high defences but a Summon will cut through it, particularly Leviathan (they're weak to water, but halve other elements). If Leviathan isn't an option then use Aeris' Seal Evil Limit to open the fight and inflict Stop; then you can wear them down with Gravity to kill them.

Thanks man, that did the trick! I just beat Brass Dragon and then I fought some Black Commando's and stole a Crystal Sword, Organics and also a Diamond Bangle, is that normal? Or did I get lucky?

28
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-16 02:26:31 »
I just got to Temple of the Ancients. At the clock hall. I went to door #VIII, got the megalixer in the chest, then got hit with a fight with 8eye's. They do this light attack which hits me like almost 1000hp each time, and that's their main move!  Is this a glitch or are they supposed to be hard as hell?  I get whacked every time. If so any tips to beat them?

29
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-09 18:53:14 »
Where do you get Morph materia at? I think I missed it  :-\

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-04-21 17:10:06 »
I'm at the Gongaga town right outside the reactor (latest 18th April Build) and Boxer used Goblin Punch on me and it said I learned the Enemy Skill but then it doesn't show up on my list. Is this intentional or a bug?

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-31 02:39:03 »
I could cook together a list of helpful steals/morphs, if there's more interest. :)

*Raises hand* I for one would love to see this list for NT 1.4 (which is so far, amazing btw)

Feel free to add to that list if it exists too, SegaChief  8)

32
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-30 03:27:09 »
I couldn't replicate the problem; I'd suspect a 7H clash if you're using that, something to do with game audio. Some processes use the audio to complete certain events (chocobo dance at the ranch, for instance) and interfering with them can cause problems. Do you have any audio mods installed?

You're absolutely right. I have custom .ogg's in the /music folder but the custom sleep song (yado.ogg) was the culprit. I replaced it with the Original 'yado.ogg' OST version and wa-la! No more freeze when going to sleep!

You may have ran into this already but there was one more tiny bug I found (not so much a bug, I guess). When talking to certain people, the dialogue box takes a while for it to pop up. Example: the NPC in the blue shirt and purple pants in the Tailor shop at Wall Market. Whenever I initiate a convo with him it takes about 20-30 seconds for the dialogue box to appear...

33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-29 05:09:02 »
Hey SegaChief, not sure if you caught this when I mentioned this earlier but for some reason the game freezes everytime I goto sleep. Fades to black, song plays, then it just stays black and nothing happens.

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-22 15:34:41 »
White Wind: I snatched a Mirror from the Plasma Buster (?), which I used on Rufus.
L5 Suicide: Mu enemies near the farm.

I could cook together a list of helpful steals/morphs, if there's more interest. :)

I'm not as far as you guys but I did steal a JEM RING from Eligor in the Train Graveyard last night.

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 17:41:02 »
Hmm it might be.

I have a good amount of mods activated thru 7H. If anyone has an idea why it locks when sleeping let me know since SegaChief is out... using Tents only can be pretty expensive :/

I haven't had any issues with sleeping.  I've slept twice in Wall Market and didn't lock.  Maybe a mod conflict as I only have NT.

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 03:45:43 »
Caught a bug for NT 1.4:

Right after you leave Aeris' house to goto Wall Market in the beginning of the game, if you go back to her house to sleep/heal up (after grinding the area for a while), the game locks after the song plays.

EDIT:
Actually, seems like the game locks up everytime you go to sleep. Locked up on me again when I went to sleep at the Wall Market Inn...

(Fresh install, only have a handful of mods activated  thru 7H)

37
7th Heaven / Re: Default profile coming up blank
« on: 2016-02-17 20:25:09 »
Every other week? That sounds like your application settings/temporary files are being deleted by your OS. Do you delete your user history or cookies routinely? Your profiles are saved in AppData in Windows under 7thWorkshop. Either stop deleting all your AppData or copy your profile settings somewhere permament.

I actually don't touch any of the user history or cookies or any of the cache files at all. It just randomly disappears without me doing anything. I'll double check the profile data that's saved in the AppData folder. I guess that's the only thing I can do at this point.

38
7th Heaven / Default profile coming up blank
« on: 2016-02-13 16:29:44 »
When I fire up 7th Heaven from time to time, my default profile comes up completely blank. All the custom load order and mods that I activated has to be re-done from the start... this happens almost every other week. How can I prevent this from coming back up?

39
Support / Re: BitSymphonie Chapter 2
« on: 2016-02-04 15:20:15 »
Does anyone know how to make / happen to already have BitSymphony's new batch of remixes into .OGG format? I'm trying to do it but failing horribly  :-\

40
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-03 19:20:31 »
Hey when the new NT 1.4 comes out, will the catalog automatically update within 7th Heaven? Or do we have to manually update it ourselves?

41
7th Heaven / Re: Soundtrack audio samples in 7th Heaven?
« on: 2016-02-03 16:07:41 »
It doesn't go to any link. I believe it accesses the files directly inside the .iro and plays it. I don't know of any external links that preview the music, sorry.

Oh, no worries! I just was wondering if there was something already out there, I didn't want to scour the forums for hours to find it.

Anyway – you probably already know, but maybe add the 'Symphonic Remaster' (and maybe others that I don't know of) to the soundtracks lists also sometime in the future? http://forums.qhimm.com/index.php?topic=14541.0

I check this forum from time to time when I get the itch to play FF7 again and I'm always seriously amazed at the continual progress that you guys are doing with it. Really though, keep it up.

42
7th Heaven / Re: Soundtrack audio samples in 7th Heaven?
« on: 2016-02-01 21:35:39 »
There's a feature that's just been added to 7H 1.52 to have music samples to preview. I will get around to updating those sometime soon.

Sweet. Do you happen to know the links/samples to the those soundtracks right now that I can check out in the meantime? Thanks in advance.

43
7th Heaven / Soundtrack audio samples in 7th Heaven?
« on: 2016-02-01 00:13:42 »
There's a bunch of fan-made music selections to change the soundtrack in 7th Heaven but there isn't any samples to hear what they may sound like. Is there a link that has a sample to each soundtrack selection?

It'd be nice to hear rather than starting up the game each time just to preview the music....

44
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-01 02:51:25 »
Hey Sega Chief, I haven't played in a while but is version 1.35 recommended to play right now or should I wait for 1.4 in a month or two? Will version 1.4 be that big of a difference game play wise or is it more just bug fixes?

45
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-22 15:38:59 »
Hey EQ2Alyza I just PM'd you yesterday, not sure if you got it at all.

Just wanted to ask if you had a direct link to the 6.8gb field texture .iro file so I can download it manually via web browser and place the file in the folder manually. That's the only file that's giving me trouble via 7H, and I don't have it on any machine. Let me know when you can and feel free to PM it to me if you'd like. Thanks a bunch.

46
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-20 05:40:54 »
It could be something to do with the Macbook and Boot Camp. I don't know though, never touched an Apple before. What all mods are activated besides Field Textures?

All my setups, I have pretty much every mod activated except the custom red13 wolf model.

And Actually the Windows 7 tower is a native PC and wont load the field texture file even though it's successfully installed and downloaded.

The macbook with bootcamp can't even get the download to 100% before crashing. Do you happen to have a direct link where I can externally download the 6.8gb .iro field texture file on a browser and manually place the file myself?

ALSO! On ALL machines, Aeris' weapons are all white during battle when I choose mike+slayersnext in the weapons menu in 7H. If i choose Mike alone, or slayersnext alone, it shows up fine (is it all the weapons though?)

Hopefully we can figure all this out...


EDIT: Midgar highway bike game crashes before loading on the macbook with bootcamp. At least when you load the save there it takes you right to the Boss.





47
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-19 22:55:49 »
Hey guys I posted these questions in another section but no luck, so hopefully I'll get some help here.
I’ve been trying to help install NT mod and all the HD mods on my buddies’ computer but I ran into a few problems though and I can’t figure out a solution as to how/why/etc... so I am in need of some help.

• Windows 7 Tower: Did a fresh uninstall and reinstall of FF7 and the latest 7H. Downloaded all the new mods via catalog subscriptions. Everything works great EXCEPT the field graphics mod (6.8GB one). I see it activated in the "Active Mods" list. In-game the field graphics are pixelated and looks like nothing happened/activated. I keep activating/deactivating it but…. nothing happens. Everything else works fine though.

• Macbook Pro bootcamp running Windows XP (yes really): The downloader keeps crashing on this machine when I’m downloading the field graphics update (once again, the 6.8GB one). Does OS have to do anything with the download?

OR

Is there a simple external link where I can just do a single download of the field graphics mod .IRO file, then after done downloading, just drag & drop inside the folder? I literally tried a bunch of times downloading it. When it gets to half way, the whole program crashes. If this method still works and I could just get an external link for this 6.8GB field texture file alone, that would be great.

• Game doesn’t load movies even though the path to movies is correct in the settings…. maybe my own error? I made sure path is correct.

• Is there a way to disable glitch error notifications in the game? Don't see a setting in the menu at all.

There's probably more but I'll get back to you guys. Thanks in advance.

48
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-16 17:17:38 »
Ok, so I always have New Threat mod selected in the gameplay tab, so I'm not sure if this is the cause of the problems I've been having.
I’ve been trying to help install NT mod and all the HD upgrades on my buddies’ computer but I ran into a few problems though and I can’t figure out a solution as to how/why/etc... so I am in need of some help.

• Windows 7 Tower: Uninstalled FF7 and then 7th Heaven, and then freshly re-installed it. Downloaded all the new mods via catalog subscriptions. Everything works great EXCEPT the field graphics mod (6.8GB one). I see it activated in the "Active Mods" list. In-game the field graphics are pixelated and looks like nothing happened/activated. I keep activating/deactivating it but…. nothing happens. Everything else works fine though.

• Macbook Pro bootcamp running Windows XP (yes really): The downloader keeps crashing on this machine when I’m downloading the field graphics update (once again, the 6.8GB one). Does OS have to do anything with the download?

OR

Is there a simple external link where I can just do a single download of the field graphics mod .IRO file, then after done downloading, just drag & drop inside the folder? I literally tried a bunch of times downloading it. When it gets to half way, the whole program crashes.

• Game doesn’t load movies even though the path to movies is correct in the settings…. maybe my own error? I made sure path is correct.

• Is there a way to disable glitch error notifications in the game? Don't see a setting in the menu at all.

There's probably more but I'll get back to you guys. Thanks in advance.

49
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.41)
« on: 2015-01-16 14:33:26 »
Love what you guys are doing with 7th Heaven, keep it up 8)

50
Great tutorial  8)


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