So basically it's a list of the number of 'information' structures surrounded by pointers?
I remember going through it Quite meticulously
So what we really have is
N Entries
One 32 bit empty pointer at the begining and
<heirchy> U16
<flags> U16
<Offset> U32
There always seems to be a reference to the last object as well.
So looking at it that way may make more sense (Shift the whole array by 4 bytes)
I know what you are (originally) saying however there are no links to anything real otherwise. If you shift it by four bytes and refer to it as that array then the data makes a bit more sense. Let me tinker with it and see if I can get anything useful.
Still haven't found the Structure of Section 1 yet but I think it has to do with the model standing still.
None of the numbers as yet make sense but I believe it's critical to knowing how to piece together the model (correctly). There are a series of short ints and long ints. Then what might be coordinates. I guess I continue to beat on the data tell I decipher it?
I looked at the data (the way I tweaked it) seems to make sense now really (with the offset at the end and skiping to an offset 12 to start looking at the structure).
Cyb