Author Topic: Engine building. If we make it, will they come?  (Read 39926 times)

halkun

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Engine building. If we make it, will they come?
« Reply #100 on: 2005-02-22 08:52:07 »
Look at gears... You will see kernel.bin only contains game data. No executables. Kernel .bin is the same in both the PC and PSX cersion. the PC version has kenerl2.bin, but that's just sections of the text sections in keneral.bin (Part 10 and on) in LZSS format.


The kernel is responsable for the following.

1) Communictaion to the lower BIOS and PsyQ API.
2) Ownership  it's own higher-level game API. (Play music, load model, user input)
3) System Memory Management
4) Thread managemant.
5) Loading and unloading of modules.

....along some ohther things, these were the big ones.

L. Spiro

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Engine building. If we make it, will they come?
« Reply #101 on: 2005-02-22 08:58:16 »
I had figured I was reading something wrong.
I was talking about the file while they were talking about the “kernel”.
I thought they were talking about the file because it is common practice (and laziness) to omit extensions when referring to common files.


L. Spiro

Astaldoath

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Engine building. If we make it, will they come?
« Reply #102 on: 2005-06-02 22:28:15 »
I was checking out the final fantasy remake thing in ficedula, I can script for like NWN and stuff, so if you guys have anything like that built in if you do this ill definitly help