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Scripting and Reverse Engineering / Some Questions about FFVII data
« on: 2004-04-06 22:48:38 »
I have been thinking about a re-coding of the FFVII engine such that it is more portable (eg, use OpenGL instead of DirectX, make open source, code in ANSI C as much as possible.) If I implemented all of the file format decoding algorthims that are available and used as much of the *.lgp files as I possibly could, how much do you think would have to hard coded into the source?