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Messages - sithlord48

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1476
i would be happy to make you a linux-64bit and 32bit and mac version for you . but i don't know thing one about compiling python. so if you could point me to some docs on this i will get it set up.

slightly off topic , nice to see another kde user, you should learn Qt the language of KDE. and you might want to check out this action menu i made to open files the hexeditor okteta (sudo apt-get install okteta , on *buntus) its been very useful for decoding the savegames , by saving me time:).

1477
General Discussion / Re: Editing Textures?
« on: 2010-04-24 15:13:50 »
the best textures for you to be playing with are the battle textures for locations.
check on the reconstruction sheets battle.lgp section to find the textures of the battle locations (floors mostly)
reconstruction sheet link
the battle ones start @ oh** textures. ones in the first area would prolly be best since it would help w/ the current team avalanche bombing mission project link. using the pictures on the sheet as a referance start a new picture at 8x the textures size and add the  picture as a background layer (scale it up accordingly) and then create a new layer over it (and use the transparency of the layer to see the background as a guide for your new texture) when your all done you can play w/ it in game by saving it as a .jpg(you might want to scale it down to a smaller size based on your play res, but keep the huge one for TA to use they will scale a few versions for the low and high res patches) and converting it w/ imgtotex save it as the file your replacing. then extract your lgp file back up the orringal texture (just incase) and replace it w/ you new one then pack the file back up and try ingame (DO NOT DELETE YOUR .PSD FILE).

you can extract your lgp files using aali's lgp tools (its a cli program) grab my installer link install the version for your so (prolly windows). and then run a command prompt. and use
Code: (unarchive) [Select]
C:\unlgp.exe <sourceLGParchivepath> to extract ( i recommend copying your lgp file to a new folder since it will extract the files to where the lgp is located.

to repack the archive its bascily the same thing
Code: [Select]
C:\lgp.exe <sourcefolder> <outputfile> please remember to remove the orringal .lgp file from the folder before you attempt to recompress the lgp. also note if you install my version you can browse to where the files are located using cd and still use lgp and unlgp (since they are installed in /system32).

hope that helps.

1478
Quote
i would've already done it, but its a loner from my mom.

persistent live usb drive :) that is if u have a decent sized usb stick.

just about ne other mouse should work just fine with that mac. mac mice never had a right click iirc even the old ones are just one button

1479
just put linux on the mac and problem solved :)

1480
General Discussion / Re: Combine Crisis Core with FF7?
« on: 2010-04-23 22:14:45 »
i completely agree w/ obesebear

1481
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-04-23 21:07:50 »
most all the enemys for the psx version have been ided go look at the sheet and you should find the model , the pc models names are all in but not all pictures are up. mainly becuase there is a lot of them, Eslava and I are making progress but its slow going.

1482
Troubleshooting / Re: Two crashes
« on: 2010-04-18 18:05:19 »
INFO: No OpenGL 2.0 support detected, shaders won't be available

noticed that in there you might want to disable the opengl 2.0 shaders also in the cfg file (its towards the top of the file)

1483
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-18 14:02:21 »
you will have to have kde 4.4.1 at very least the update info is on this page

http://www.kubuntu.org/news/kde-sc-4.4.2

install the ppa before you install the kubuntu-desktop package (so you don't have to upgrade it all after you install it (since 9.10 uses kde 4.3.2 <iirc> by default.)

also as a side note the windows version works just fine in wine.

1484
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-18 02:33:11 »
d33enz you will need to install libQt (since you use ubuntu w/ Gnome it does not come with it)

for ubuntu you will want to install both libqtcore4 and libqtgui4 (you can do so in synaptic or with a by running
Code: (run in terminal) [Select]
sudo apt-get install libqtcore4 libqtgui4
edit: it seams that ubuntu 9.10 does not have the qt 4.6.2 libarys in the repos their 4.5.3 so you will have to install the ones from the lucid repo
http://packages.ubuntu.com/lucid/libqtcore4 <- for core
http://packages.ubuntu.com/lucid/libqtgui4 <-for gui
 there seam to be some dependcy issues. when trying to install those on 9.10 since it needs some more updated packages,the good news you can install lucid beta w/ a simple distupgrade , beta now but due out monday or tuesday of next week, or you can install the kubuntu-desktop package, then upgrade it to kde 4.4.1 with the ppa (see www.kubuntu.org for the anouncement). if you have not ever used kde it might be worth checking out (you pick your shell via the sessions menu at you log in screen)

1485
Completely Unrelated / Re: Any news on the Catman?
« on: 2010-04-16 21:53:55 »
btw, mako i like the new avatar :)

1486
Completely Unrelated / Re: Any news on the Catman?
« on: 2010-04-16 20:13:56 »
i can assure you that Lex is not Jari...

idk if he will come back to the forum.

1487
Troubleshooting / Re: Two crashes
« on: 2010-04-16 20:06:23 »
copy your save game and paste it in the same folder keep renaming them untill you have
save00.ff7
save01.ff7
up till you get to
save09.ff7

1488
Troubleshooting / Re: Two crashes
« on: 2010-04-16 17:18:55 »
what version of the driver are you using, ? if its .7.7b you have to fill up your save slots to stop the crash.

what os/ is this on.

1489
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-16 12:25:00 »
@Voltaire  i have no idea i suspose it depends on how u have the emulator set up , but its part of a "memory card" file.

@gjoerulv, ah the apply buttons (i hate them too), but for the time being they are needed since the data has to be packed in to the vars in a non standard way (depending on the state of all buttons and some also need bitwise opperators to create the value). one day i will switch the buttons to be hidden and triggered automaticly when values change, but for now its just for speed of developing. for now getting the data in correctly to a save is much more important :)

Progress update
+ ability to change "current disc"
+ now processing all chocobos.
+Turtle paradise flyers triggers
+ability to edit chocobos in the "pen" at the farm.
+GUI modifications / a lot to chocobos area

look for the new version with in the next few days.

1490
.net 3.5 is not working yet... im sure soon enuff it will

1491
kranmer, try using winetricks to install .net 3.0
http://wiki.winehq.org/winetricks

idk if i ever tried .net3.0 i generally try to avoid these sorts of things :)

1492
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-13 00:38:23 »
well first off thanks for trying it .. , you don't want system.cnf,
you would want the save from your memory card. but i have yet to start working on psx saves.  i plan to do that soon after my 1.0 goals but for now black chocobo is a pc only save editor.

EDIT:response to below : im not sure where your files would be , but there is only one type right now that black chocobo understands and its .ff7 (a pc save)

1493
FF7 Tools / Future Home Of Black Chocobo User Guide/FAQ
« on: 2010-04-12 22:25:42 »
<<<<<<<< USER GUIDE HELP STUFF HERE>>>>>>>>>>>>>>

PSX save game exports MUST be saved as "BASCUS-94163FF7-SXX" where XX is 01-15 (depending on icon desired).You will also need a way to put the save back on the memory card, such as a dex drive or other memory card reader.It is also possible to use a PS2 w/ ulanuchElf. (thats what i do).

<<<<<<<<Some Questions I've Gotten or the FAQ Section>>>>>>>>>>>>>>>>

Q:: I Used Black Chocobo and now <some event> crashes the game or does not work correctly...
A1:: You have used v1.2 to save your file, Please update to at least 1.2.1 (this behavior is a know bug in that version)
A2:: You were messing w/ save location/quest progression carelessly. Next time don't be so careless.

Q:: How Do you edit Eskills???
A:: click on a Eskill Materia to edit its skills. this can also now be done with materia in equiptment.

Q::I can open a psv but i can't save it.. what gives.?
A::umm. yea sorry about that one day perhaps i'll get it right untill then here is a Workaround to get them on the ps3

Q::None of this has helped me
A::You can get help on the Help Thread


1494
General Discussion / Re: Cloud's voices?
« on: 2010-04-12 17:12:53 »
maybe a little bit of both ....

1495
i think i remember seeing that on the wiki or at least some info on it

1496
Releases / Millenia's custom models
« on: 2010-04-12 14:40:03 »
damn that looks good..

1497
Speaking of which, I've always wanted to be able to switch cloud out of the party, and to be able to choose how many characters to have in your party. It'd be fun to solo it up every now and again, or come up with combinations other than Cloud plus 2.
you can use black chocobo to unlock cloud from the party (check him off in the "allowed in phs" box found under the others tab), but i don't think ne thing i do to the save file will allow for partys of <3 when ever you want.

1498
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-11 22:06:29 »
i have yea there backwards... ok i fixed it either way , thanks for the catch :)

1499
Completely Unrelated / Re: Anyone here F@H?
« on: 2010-04-11 18:09:19 »
im sure it being a CLI program makes it faster by default since the gui is part of the windows kernel and will always be there its safe to use. with unixes there is not the same promise that  a X11 or xorg server will be installed. so i could see why they chose to go w/a cli interface (does it have a deamon cause that would be nice)

1500
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-04-11 18:03:40 »
i put in the ability to play w/ those flags in the case of them being young cloud or sephiroth , lets just say its a path to breaking your save really quick (so for now if there detected cait and vincent are locked for editing). well see how i progress but for now its a case not handling the data in a proper way (such as not setting new name and weapon) so  untill i get the text back in to ff7format i can't really play with it cause even setting the weapon correctly i still break on the name change..also sephiroth just as useless as he is in the flash back w/ his AI and inability to change equipment/materia. so i might just leave him out of the that party options all together , testing w/ young cloud prove to be a little better as he is just a cloud clone(lol copy of a copy) so im undecided on if i will include the option for him.

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