Author Topic: [PC] Mod manager - 7thHeaven (v1.54)  (Read 487064 times)

EQ2Alyza

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #700 on: 2015-04-06 15:44:03 »
Go to that thread I linked and scroll down to the Troubleshooting and FAQ section. Read what to do there for your crash.

genesis063

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #701 on: 2015-04-17 04:40:50 »
I'm getting a little pissed of right now.  Even when I put the compat and admin settings the launcher just plain refuses to load after like a week or two.  Anybody got windows 10 to see if everything works better on there?  Because I may need to switch to it.

edit: I think I may have fixed it for now.
« Last Edit: 2015-04-17 04:49:09 by genesis063 »

Iros

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #702 on: 2015-06-27 16:10:15 »
New version 1.49: https://mega.co.nz/#!eVEVDSoI!FsepAhS-GoTdPH-jkQiC5CaVglrGp6e4bwpPBDxOe2I

I have not put this on the auto-update, because the new feature is probably not useful until mod / catalog authors have updated the mods, this version is really for the authors to test using the new feature and see if it works properly.

There is a new tag you can put in your mod.xml file, Compatibility. With this you can:

-Require another mod (so if your mod is turned on, you say another mod must also be turned on)
-Forbid another mod (so if your mod is turned on, you say another mod must be turned OFF - e.g. the two mods are not compatible)
-Restrict settings on a mod (e.g. if I turn the music option on for this mod, you can still turn on another mod but the music option for that mod must be turned off).


The first two options are simple:

Code: [Select]
  <Compatibility>
    <Require ModID="bc6f1dec-022f-4f16-934e-4959aca1ea53">Test mod 2</Require>
    <Forbid ModID="bc6f1dec-033f-4f16-934e-4959aca1ea53">Test mod 3</Forbid>
  </Compatibility>

This says, when my mod is turned on, Test mod 2 MUST be turned on, and Test mod 3 MUST be turned off. The ModID is the important part, the text is a description that is useful to work out which mod we are talking about (e.g. you REQUIRE a mod that is not installed, the mod name could be useful so the user can work out what mod they need to find and install.)

The tag for a setting is a bit more complication:

Code: [Select]
  <Compatibility>
    <Setting>
      <MyID>MusicOpt</MyID>
      <MyValue>1</MyValue>
      <ModID>bc6f1dec-022f-4f16-934e-4959aca1ea53</ModID>
      <TheirID>Music</TheirID>
      <Require>2</Require>
    </Setting>
  </Compatibility>

What this says is, when MY option "MusicOpt" is set to value 1, then in the other mod, THAT mods option "Music" must be set to 2.

Another option is, instead of saying "the other option must be set to this" you can say "it must not be set to this":

Code: [Select]
  <Compatibility>
    <Setting>
      <MyID>MusicOpt</MyID>
      <MyValue>1</MyValue>
      <ModID>bc6f1dec-022f-4f16-934e-4959aca1ea53</ModID>
      <TheirID>Music</TheirID>
      <Forbid>1</Forbid>
      <Forbid>3</Forbid>
    </Setting>
  </Compatibility>

This is saying, when my option "MusicOpt" is set to 1, in the other mod, you cannot select options 1 or 3. But any other option is OK.

Also, you can leave MyID and MyValue out. Then you are saying, whenever this mod is active - does not matter what my settings are - then restrict the other mods setting.

This feature is a bit complicated, so any questions about what to put in your mod.xml, ask me :)

Kaldarasha

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #703 on: 2015-06-27 16:56:47 »
 Has some used a Pheonix down?  :-P

Welcome back.
V1.45 has a minor problem with more then one catalog. Rigth now after I start 7H I have to check the supscription now to use all catalogs.


So now we can only do a Karma action once a day? ???

EQ2Alyza

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #704 on: 2015-06-27 17:59:46 »
Has some used a Pheonix down?  :-P

Welcome back.

Yes, I used it and finally got a response from my PMs :P We now have emails shown in the profiles, so it might be easier to stay in touch outside the forums.

Thanks for the update Iros! This looks exactly like what I was asking for :)

Iros

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #705 on: 2015-06-27 20:25:02 »
V1.45 has a minor problem with more then one catalog. Rigth now after I start 7H I have to check the supscription now to use all catalogs.

OK, I have found this problem, next version will fix it.

n1honomaru

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #706 on: 2015-06-29 09:47:48 »
i have a different request :S could some kind soul reupload latest ali patch ff7_opengl-0.8b.zip ? coz original thread is closed and link is dead ;/ i need this one file exactly vgmstream_music.fgp and on google is only one link to that closed thread ;/
« Last Edit: 2015-06-30 18:00:56 by n1honomaru »

EQ2Alyza

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Re: [FF7PC] Mod manager - 7thHeaven (v1.45)
« Reply #707 on: 2015-06-29 13:18:54 »
You don't have to buy a subscription. Go to the Catalog tab and click the "Search" button to refresh the list.

Kaldarasha

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #708 on: 2015-06-29 15:17:33 »
Have you filed the subscriptions with at last one link as described in step 3?
« Last Edit: 2015-06-29 16:05:06 by Kaldarasha »

dAmonyo68

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #709 on: 2015-07-16 05:05:55 »
I've just downloaded MISCELLANEOUS - Red Werewolf and this is what i get after click SETTINGS...



I beieve it gave me the GAMEPLAY - Difficulty and Story mod instead ???

EQ2Alyza

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #710 on: 2015-07-16 05:50:21 »
You need to select the matching mod in Gameplay - Difficulty and Story as well. Be warned, there may be issues with wrong battle encounters. Those bugs should be smashed out next Catalog update.

Also, post your questions in the thread for the 7th Heaven Tutorial. This thread is just questions about the tool itself.

israelssilva1989

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #711 on: 2015-07-16 21:29:37 »
You need to select the matching mod in Gameplay - Difficulty and Story as well. Be warned, there may be issues with wrong battle encounters. Those bugs should be smashed out next Catalog update.

Also, post your questions in the thread for the 7th Heaven Tutorial. This thread is just questions about the tool itself.

yes, i had boss battles on field and dungeons on every encounter and the boss battles became normal monster battles it started after shinra president death

CirasdeNarm

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #712 on: 2015-07-21 18:45:37 »
Hello,

as it is a part of the menu overhaul... is it possible to make just the battle menu transparent, without any other change?
Hope, that anyone can help me with that.

Thank you.

TurBoss

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #713 on: 2015-08-05 17:25:19 »
Hi,

Is posible to launch the game directly without showing the 7thHeaven window?

like silent mode or something :D

thx

Kaldarasha

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #714 on: 2015-08-05 17:58:00 »
Hi,

Is posible to launch the game directly without showing the 7thHeaven window?

like silent mode or something :D

thx

http://forums.qhimm.com/index.php?topic=15520.msg225994#msg225994

TurBoss

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #715 on: 2015-08-06 14:28:52 »
Thx Kaldarasha


Another thing i would like to know is where are the program settings stored ?, Like plugins loaded or something, I would like to pack a configured version of 7thHeaven

edit: I also have some mods that are shown as Installed that are not currently Installed :P
edit2: Ok I found Right click / Unistall :)
« Last Edit: 2015-08-06 15:29:55 by TurBoss »

Kaldarasha

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #716 on: 2015-08-06 15:53:35 »
Code: [Select]
.../User/AppData/Roaming/7thWorkshop
AppData is a hidden folder.
« Last Edit: 2015-08-06 15:55:11 by Kaldarasha »

Zara9

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #717 on: 2015-08-07 11:42:05 »
hey

does 7th heaven work on windows 10 yet

TheReviewCorps

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #718 on: 2015-08-09 17:08:32 »
7th Heaven worked fine the first time i opened it but now i keep getting this error message< i've already un-installed the program and re-installed it numerous times and this keeps popping up. any fixes??
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

EQ2Alyza

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #719 on: 2015-08-09 17:36:15 »
Looks like your path directories in Workshop -> Settings are not pointing to the correct folders anymore. Read two posts above where Kaldarasha points out. Delete everything in that folder and start over with your Settings.

TurBoss

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #720 on: 2015-08-09 18:36:08 »
I would like to make some suggestions to 7thHeaven

I'm making a ff7 mod and I would like to share it with 7thHeaven installed

1º Make the config reside on the same folder as 7thHeaven is located

2º Search for ff7 install path via registry and update it

example I configure 7thHeaven for my ff7 path but if I share it allready configured other people maybe have ff7 in another path

is that posible and doable?


thx

nodough

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #721 on: 2015-08-15 15:24:29 »
I am getting an error every time i try to open it.

System.ArgumentException: The path is not of a legal form.
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
   at System.IO.Path.GetDirectoryName(String path)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

genesis063

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #722 on: 2015-08-28 06:22:42 »
I also got another suggestion not sure how hard it could be and also if anyone like to invest the time.  One thing is could it be possible to get a grouping/sorting thing going?  So like each mod with known battle files will be sorted together and also if it had menu items changed it fall under that or however else they are labeled.  I think it would be awesome to have like a drop down thing so it looks neat and easier on the eyes.  Also you could like maybe assign a mod a number so it'll be quicker and easier.

Blazerunner1988

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #723 on: 2015-09-16 12:01:13 »
Hey really enjoying 7th heaven, thanks for all the hard work. I was wondering can you use the wall market editor with the 7th heaven tool? I tried editing the kernel that wall market automatically points to but to no avail. It would be great if it could be possible  ;D

Jvms20

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Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« Reply #724 on: 2015-10-27 03:17:59 »
Hey guys I'm trying to look for a solution to my issue. So this is my second time installing 7th Heaven and before I uninstalled it I had cleaned up all the mods I had downloaded from my computer. I'm trying to get 7th heaven back onto my laptop but every mod on that catalog already says "installed" but it isn't. I'm guessing something went wrong when I last deleted 7th Heaven from my computer and it acts like the downloads are still stored on my laptop but they're not. I deactived one of my mods then activated it again and it gave me an error:

System.IO.FileNotFoundException: Could not find file 'C:\Games\FF7\steamapps\common\FINAL FANTASY VII\mods\2838d002-b3d9-4a63-bfbb-2e74d06de8e7_Battle_Models___Weapons_1.0.iro'.
File name: 'C:\Games\FF7\steamapps\common\FINAL FANTASY VII\mods\2838d002-b3d9-4a63-bfbb-2e74d06de8e7_Battle_Models___Weapons_1.0.iro'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


How to I do I clean install of 7th heaven so that way I can re-activate the mods again?

Nvm I got it. I deleted Appdata and it reset the program to the way it was during 1st install.
« Last Edit: 2015-10-27 05:17:16 by Jvms20 »