Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Manakaiser

Pages: [1] 2 3 4 5
2
WIP / Re: Recreating Project: Final Fantasy VIII
« on: 2021-02-05 18:21:32 »
if only we could use them in game! :O :(
we can, just needs ops help but technically nothing prevents it

3
WIP / Re: Recreating Project: Final Fantasy VIII
« on: 2021-01-30 17:59:46 »
wow....

4
V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv

wow thats a significant improvement

6
On topic; if you are a bit patient, as soon as Mcindus is back to action (shouldnt be long) the best way will no doubt be to play it with pretty much all of his mods and the upcoming field upscale mod hes working on with the FFVIII Steam Remaster.

7
ngl had to smirk hard due to the subforum this was asked in. thanks for that :P

8
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-09-08 05:41:50 »
Fantastic work overall!

9
The 3 shots look great, would love to see some moving sample though; regardless I hope to see more soon.

10
Releases / Re: [FF8:Remastered] Project Maximum FMV
« on: 2020-05-15 08:06:42 »
wow I think "looks good" doesnt even do it justice.

Considering All variables (base quality, limitations etc etc..) Imo this is absolutely fantastic.

Hope you end up doing all of them in this quality. Please do!

11
You think FF7R has bad voice acting? Check out the Trials of Mana remake.

https://twitter.com/About20Donuts/status/1254170156583940096

It's still a great remake, but man is it low-budget.

euhm sure, thats terrible I guess, but how is this relevant?

its like saying "you think Hunger games are bad movies? Look at Battlefield Earth: A Saga of the Year 3000"


12
In terms of voice acting, as mentioned before, I kinda agree.

The thing with Voice acting is, it generally is a great thing in new games, adding often to immersion (If the acting is good which in this case it isnt, but thats not the point i wanna make).

The problem with adding voice acting to a remake is the same problem that books that get made into a succesful movie have, who then have the audacity to add the actors from the movie onto the cover of the new releases (which is something i absolutely HATE). It takes away alot as it robs you of your interpretation and in that way part of the experience of the characters you previously had (or voices in this case).

13
I wouldn't call it a masterpiece. It's a great game. VI is a masterpiece in my opinion.

I agree with that exact statement.

14
Well the building itself is not at fault though, its actually incredibly well done visually. But in the original , once you get there you feel "now the game really starts" in the remake that part is kinda missing for obvious reasons.

15
Something interesting happened to me. I cant seem to finish the game X_X.

Ive breezed through the game until chapter 16 with long gamplay sessions of up to 3 hours but since ive started climbing (and now entered) shinra building my drive has significantly died down and im unsure why. Since ive reached ch16 the longest ive played in 1 go was about 30 minutes and ive been sitting in this chapted for almost a week until i reached chapter 17 and since then i havent touched the game and a this point im not even sure im going to pick up the game again and I cant really rationally explain why, it just happened fluidly.

Kind of a shame as I started off really enjoying it but the gameplay outstayed its welcome it seems for me, combat gets boring very fast once you have everything and cant look forward to new stuff adding to it like materia which happens too early in the game imo. The ultimate stuff was always only possible to unlock at the very end in previous titles which was a highly motivating factor as in stuff to look forward to, here im peaked midway chapter 14; Not kotr, no ultimate materias, no ultimate weapons to grind for so you can beat the ultimate bosses you can then grind for so all it has to keep you motivated really is only seeing the story unfold now and thats not motivating at all...

Not sure mayb killing bahamuth which was a joke, didnt even equip any materia i was wearing random ass apleveling weapons and materia purely based on materia slots and what needed ap like atb stagger etcetc, in chapter 14 was the secret killing blow as postgame/superbosses were always a big drive for me in FF for the more recent games; I Know there is hardmode but still, a boss being harder in an extra mode (especially if the difficulty comes from mainly restrictions) doesnt feel the same as a boss just being hard in the first place)

Kinda sad but Ive had enough hours I kinda enjoyed so Im overall fine with the investment but my rating definitely changed to about 6,5/10 from mayb 7,5-8/10 i was at initially =/

16
That's a terrible opinion.

agreed; in fact apart from story, ffx was actually fantastic imo. mechanics and endgame was top notch imo.

17
Anyone else here hates aeriths VA with a passion (and her face design but im likely alone on that one)? I skip most of the cutscenes focused on her at this point because i dislike her voice so much. Not even necessarily because its a bad job from the speaker (it might be but thats not the reason i hate it), I really cant put my finger on it. She just doesnt work for me :p

Minor complaint though, really like the remake overall despite the few flaws (flaws aside from story which is arguably silly but doesnt bother me)!

18
General Discussion / Re: So FF7 Remake Music is fantasic
« on: 2020-04-14 16:25:21 »
I like it. a lil hollywoodesque at times but overall enjoyable.

19
You're thinking of the Steam version; I'm thinking of the GBA version.  The only problem with the GBA version is the brightness, which was necessary for the screen, and can be fixed with patches.  And actually, the Steam version is much better if you use Project AtmaWeapon on it.  You can even get the SNES sprites back.

Head avatars are based on Amano's original concept artwork, though I agree they don't match the sprites well.

I have created the worldmap and the shimmering fix within atma weapon :P Its not what im talking about its mainly the town/some dungeon graphics that ruin it for me as the lighting and artstyle in alot of them is off, and many assets are half assed. And the snes sprites clash with the artstyle of the rest of the game and the non snes sprites are too friendly/cartoonish/dunnohowtocallit for me. It just doesnt work for me i guess.

And yes I was thinking steam as i dont really consider the gba version a remake at all. Its a port with some extras (which are admittedly good extras!) :P

20
ff6 remake being great Is something i cant agree with (although I do admit they made a fair effort). They killed the grim atmosphere of the original due do the new visuals. I commend the fact that they DID give it new visuals, but sadly I think they were bad and didnt capture the originals spirit in many areas, especially the horrible towns (enemy sprite improvements were very welcome and well done btw so those are excluded from the criticism).

Sorry for the off topic btw, I wont mention ff6 any further ><

21
Lets lynch this man. I have torches and 1 pitch fork.

i nonetheless enjoyed it for what it was for me, more of the ff formula i came to love with ff6 :P

22
Well I really enjoy the entertainment this topic provides, love to read the back and forth.

now on topic, Well ive played enough to give my final opinion. I highly enjoy the game for what it is. Sidequests suck, Narrative aspects are relatively bad across the board, combat is very fun, visuals are great despite some flawed textures which i can overlook and if you can accept that bosses seem to be a bit spongy only for "the sake of it" then they are very well done.

Overall im satisfied due to lack of expectations and never having cared for the original. =)

23
i second this that sounds entertaining

24


I have some criticism after spending 40 something hours with the game that isn't just screeching for the sake of screeching:
Spoiler: show
- Dull fetch quests that at best lead to reskinned enemies (Tonberry and Behemoth are exceptions) to fight with mostly useless rewards that you can just buy or find later.

- Dull loot that's never worthwhile, except for purple chests which contain weapons, of which there are only 6 per character. The steal table is also ass. Enemies only have regular Potions, Antidotes, Ethers and so on with only a handful of exceptions, all of which are bosses. Only one enemy in the entire game has something unique to steal, and that's Aerith's Bladed Staff from Elligor.

- Almost no materia variation. It's just basic elemental magic and a bunch of passives that affect ATB or decrease damage taken while blocking and so on. Enemy Skill is a token materia with only 4 skills that are completely useless. There's Wind materia, but no Earth or Gravity. There's only a handful of summons and they've shown almost all of them in trailers while some are pre-order DLC.

- No reason to use anything other than level 1 spells because the increased MP cost and cast time isn't worth it, especially on Hard Mode where MP doesn't recover and you can't use items. Very little difference in damage, and Curaga is only worth using when you have Magnify/All set.

- Useless items. You get 3k+ health early in the game and a Mega Potion heals 1.5k at most. You also can't use them rapidly from the menu outside of combat. You have to manually select and use one over and over until you have full health and it boots you from the menu with each use.

- All bosses are damage sponges. Hundred Gunner/Arsenal and Air Buster took me 10 minutes to put down on Normal difficulty, and it wasn't hard, just tedious.

- Mind numbing arena matches that are repeated for each playable character with identical encounters. The only worthwhile rewards are level 2 limit breaks.

- Completely worthless weapon upgrade system that encourages you to just set it to auto because you don't need anything other than flat damage upgrades.

- Summon and limit break system flat out sucks. You barely ever get to use either. The limit gauge isn't stored between fights, so it starts over again each time and almost never fully charges unless you use accessories that make it charge via MP or ATB use. You can also take damage during the windup animation. I've had Cloud die right before using Ascension/Climhazzard multiple times. Better yet, Aerith during Planet's Protector. Not only do you not get to use your limit break, but you also drain the gauge completely. Massive game design flaw. The summons are also worthless because they just stand around doing nothing unless you spend your own ATB on their attacks, which mostly suck and are about as powerful as a level 2 spell. Their one use is waiting for the summon bar to drain completely so they use their limit break, which is also underwhelming and barely more powerful than a level 3 spell.

- Some OST misfires. The OST does have many versions of each track playing during different situations, but some of them are just bad and would make Uematsu cry, especially the Oppressed People playing outside of Wall Market. The OST is mostly well done. Air Buster's version of Those Who Fight Further is probably the best version ever recorded.

- Lots of slow world interactions and animations. God help you if you want to move up a ladder or shimmy along a wall. It takes forever and has lots of awkward movement quirks that could use polish.

- Absurd loading times. There's a pullup minigame at the end of Wall Market that has 40 second rounds at the highest difficulty, and if you mess up once you have no hope of winning. If you select give up it takes longer than the round itself to load the world state so you essentially have to pick your poison. Should've had a retry option.

- The slums are very bland and lost most of the soul the original had. I like Wall Market because it reminds me of Yakuza, but the original's still better.


thats literally spot on; great list

25
perfection lol...
I mean i pretty much like it due to my expectations/what i was looking for, which is basically an action combat game with rpg elements and good visuals roughly set in a kind of universe I enjoy. I have no interest in the narrative aspects in the first place as i was never particularily fond of FFVII.

but perfection is a rich statement, especially because the narrative aspects are actually so silly, they almost distract me from the action in a negative way as they are presented in such an in your face/"serious" way despite the ridiculous contents, which makes it hard to ignore em; I can fully sympathise with anyone who really cares for the original and is disappointed. That quote made me smirk.


Pages: [1] 2 3 4 5