Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 165879 times)

DLPB_

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #175 on: 2012-07-10 15:14:15 »
Current projection, full completion by 2030 imho  :P

LeonhartGR

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #176 on: 2012-07-10 15:49:49 »
lol

Nightmarish

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #177 on: 2012-07-12 10:25:10 »
Current projection, full completion by 2030 imho  :P

But that's just the bombing mission, not the full game.

kicker

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #178 on: 2012-07-13 03:07:39 »
But that's just the bombing mission, not the full game.

Ok now this is depressing!   :-(

Timu Sumisu

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #179 on: 2012-07-13 05:37:13 »
Current projection, full completion by 2030 imho  :P

You're optimistic :P

Cyberman

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #180 on: 2012-07-13 20:32:24 »
Current projection, full completion by 2030 imho  :P
You would be pessimistic but it wouldn't work, fatalistic but we are all going to die (eventually), apathetic but you don't care.

:D

Thought I would spit out a few pitiful puns and mindless metaphors to add to the fun.

Cyb

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #181 on: 2012-07-13 21:08:48 »
Current projection, full completion by 2030 imho  :P

Ah finally someone with a decent deadline
Now I can breath again....pfew.
 8-)

DLPB_

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SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #183 on: 2012-08-17 21:15:55 »
Details details details.

Opening Night is here...



Oh and don't forget to bring your own chairs for now
 8)

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #184 on: 2012-08-17 22:12:27 »
Details details details.
Since I am competing for the trophy of being today's pain in the butt, may I point out something?  :evil:
"Les Marronniers" with two "n" is the proper spelling (as it is in the crisis core post-credit scene).

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #185 on: 2012-08-17 23:26:58 »
Details details details.
Since I am competing for the trophy of being today's pain in the butt, may I point out something?  :evil:
"Les Marronniers" with two "n" is the proper spelling (as it is in the crisis core post-credit scene).
Finally someone who noticed .... :-o
checked it with the opening movie, and you're correct, so you won't get any 'pain-in-the-butt' points from me....this time
No more dinners for now, I have to order a new sign....oh and chairs of course.
 8)

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #186 on: 2012-08-18 16:54:44 »
Finally someone who noticed .... :-o
I cheated: I can speak French. Anecdotally, it means "the chestnut trees".

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #187 on: 2012-08-21 00:02:33 »
If you only knew how hard it is to get a new sign into Midgar....grrmble :x

after bribing lots of guards....



and the more well known view point....



It could be a magic or weapon shop, looking at the barred door....

 8-)

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #188 on: 2012-08-21 16:37:15 »
Sorry about the trouble for remaking the sign  :oops:

By the way, I have a question about some tiny details concerning the re-modelling of Midgar features.
I understand that you aim to recreate something very faithful to the original. However, in the original FF7, there are several features which are "wrong" or "mistakes". A couple of examples to illustrate my point:
- In Final Fantasy VII, in Midgar, several items bear the mention of "Midgal" (like the tiny three-wheeled truck) or "Midgul" (on a couple of signs), which come from a wrong conversion of the Japanese phonetic alphabet into roman characters (they should have shown "Midgar" instead).
- As it was mentioned elsewhere, the street layout of Sector 8 is odd, as the vehicle seen in the intro sequence actually come from nowhere and are driving into dead ends.
So, my question is: do you intend to replicate the original features even if they are wrong, or is there any plan to correct/modify these aspects to make things more sensible? 
« Last Edit: 2012-08-21 16:39:37 by Mayo Master »

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #189 on: 2012-08-21 19:18:05 »
Sorry about the trouble for remaking the sign  :oops:
pas des problèmes  :)

By the way, I have a question about some tiny details concerning the re-modelling of Midgar features.
I understand that you aim to recreate something very faithful to the original. However, in the original FF7, there are several features which are "wrong" or "mistakes". A couple of examples to illustrate my point:
- In Final Fantasy VII, in Midgar, several items bear the mention of "Midgal" (like the tiny three-wheeled truck) or "Midgul" (on a couple of signs), which come from a wrong conversion of the Japanese phonetic alphabet into roman characters (they should have shown "Midgar" instead).
I tend to go for the Midgal's Motor Mobiles and Midgul Oil


- As it was mentioned elsewhere, the street layout of Sector 8 is odd, as the vehicle seen in the intro sequence actually come from nowhere and are driving into dead ends.
So, my question is: do you intend to replicate the original features even if they are wrong, or is there any plan to correct/modify these aspects to make things more sensible?
And there's an interresting point, as you can't look around the buildings, you really don't know what's there.actually there are wormholes....  ;D
And it's very normal to drive your cars up and down the stairs I think.

All kidding aside...

it could go either way (modeling wise), however for the graphics the aim is to be as close as possible, and if that will mean cars crash into walls...so be it.
On the other side if it were to be used as a full blown sandboxed environment you could walk and drive around in, there might be some hard to notice changes overall.
Some details are in a due need of some artistic freedom, such as the table setup in Les Marronniers...

So as far as I'm concerned, let the people decide....
but that may be a different thread
 8)

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #190 on: 2012-08-21 23:27:11 »
update...



enjoy.
 8)

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #191 on: 2012-08-27 06:36:26 »
Noob effort




This guy are sick...

Nightmarish

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #192 on: 2012-08-27 13:30:20 »
Looking good.
Sharp it up!

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #193 on: 2012-08-27 19:05:04 »
By the way, I have another question:

- Is there somewhere a list of the field screens to be modelled and who is taking care of which? Given that Team Avalanche does not seem to have that much manpower, it would be silly to end up with 2 people working on the very same things.

SpooX

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #194 on: 2012-08-27 19:07:48 »
There is a list, but only for the Bombing mission, and, if I'm correct, it hasn't be updated in a long long time.
 8)

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #195 on: 2012-08-27 19:26:09 »
There is a list, but only for the Bombing mission, and, if I'm correct, it hasn't be updated in a long long time.
 8)

I was under the impression that all the 3D fields of the Bombing Mission were already being taken care of. Nevertheless, maybe a big list as I mentioned above would be in order. I could volunteer, but I think it'd be better if someone who's been around TA much longer (and knows who did what) did it.

Sapphire

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #196 on: 2012-08-28 07:22:54 »
Noob effort

This guy are sick...

Great stuff Mayo, I don't think anyone has really touched the slums apart from one other person here. Good to see it's getting some attention!

Harro

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #197 on: 2012-08-28 11:56:53 »
yes Les Marronniers with 2 N, but this mistake is nothing compared to the whole french translation of FF7  :-D Fortunately we have a mega fan who retranslate the game from japanse, we will have soon a new experience of the game :)
Nice modelisation guys, each time I see new work here, I want to continue mine

Mayo Master

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #198 on: 2012-08-28 13:58:44 »
Great stuff Mayo, I don't think anyone has really touched the slums apart from one other person here. Good to see it's getting some attention!
Thanks Sapphire! Well, with the Bombing mission mostly taken care of, I figured the Slums were the next logical step. Plus I wanted to start with something rather simple.
yes Les Marronniers with 2 N, but this mistake is nothing compared to the whole french translation of FF7  :-D Fortunately we have a mega fan who retranslate the game from japanse, we will have soon a new experience of the game :)
Nice modelisation guys, each time I see new work here, I want to continue mine
Tell me about it! Ah, I remember the good old times (I discovered FF7 in French), the translation mistakes, the gibberish phrases, the typos, and even the bits of English text left in some lines...
Anyway, I look forward to seeing you continuing your work on Costa del Sol!

Harro

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Re: Field Scene Screens (non bombing mission) Gallery
« Reply #199 on: 2012-08-29 00:42:15 »
Quote
Tell me about it! Ah, I remember the good old times (I discovered FF7 in French), the translation mistakes, the gibberish phrases, the typos, and even the bits of English text left in some lines...
Anyway, I look forward to seeing you continuing your work on Costa del Sol!
Ah so I assume that you speak french? Yeah it was so bad that we couldn't understand correctly the story, until now, the most french speaker don't know the correct story of the game. The guy who launch the project is Acro, the creator of http://ff7.fr/ (the biggest encyclopedia of FF7 that exists on the world, I think  ;D ) , the patch is almost finished, I can't wait! He even restored 2 missing quest of the game.

About costa Del sol,  now that I have a fresh Maya 2012+ an interessant render engine (VRay 2.0) , I think I will continue.
It's not finished, but here's a pic, just for fun  :)

I really don't like the wood texture :-\