Author Topic: [FF7PC]FF7 SYW V3, Battle, world map and fields with ERSGAN (WIP)  (Read 38141 times)

satsuki

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Already tryed without luck this folder and this name  :lol:

obesebear

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The folder is right but I think the name may be wrong.  you could try rtac_t00_00.png.  I can't remember how you find out the correct names.   You could instead use your direct folder for the time being, or just convert it back to a .tex file and put it back in the battle.lgp

satsuki

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Spotted with the app.log and show missing texture option
ijac need to be named ENEMY217_T00_00
gkac need to be named ENEMY166_T00_00

Thanks for helping
« Last Edit: 2019-02-19 19:58:04 by satsuki »

Kaldarasha

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Sorry I forgot that Aali's driver has a hidden option: save_textures = on
This way you can dump all textures the game loads in memory. But keep in mind it will be written into the current active mod folder.

satsuki

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Good to know

Kaldarasha

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Hey, would you be so kind and release the non Palmer converted up-scaled fields, too. I would like to tweak some of them manually. Nothing special, just working out some letters or adding details like stars in the sky (the scene when you leave Midgar).

satsuki

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Hey, would you be so kind and release the non Palmer converted up-scaled fields, too. I would like to tweak some of them manually. Nothing special, just working out some letters or adding details like stars in the sky (the scene when you leave Midgar).
The archive would be realy big, if you tell me wich one you need i can upload them to you one the pack will be released

satsuki

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Thread can be closed
Release thread : http://forums.qhimm.com/index.php?topic=18661.0