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Messages - TadGhostal99

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-11 01:44:10 »
flevel is a file in the game that contains the fields used by the game (dialogue, backgrounds, action scripts, etc). I should call it field patch instead.

Aw. I was super excited for a minute thinking there was like an always level 99 version going around where you start maxed stats and fight max stats enemies.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-09 03:56:27 »
Flevel patch? Like fixed level?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-31 03:46:26 »
Hi, I’m getting a problem at Mt Corel, where at the collapsing track sections (e.g. the track collapses, then you press left or right to get either of the item bags). When I’m falling down, I can’t move either left or right at all. The version of the game is the Steam version (most recent version of the mod from the forum, no hoc fixes, if this helps) and I have followed the correct installation, but still won’t work in the mid. I have tried removing the mod and going back to that section in the original game and there is no problem. Any help please? Otherwise love the mod! Thanks

I had this issue, so I just mashed way way way more then what would be considered reasonable, and was able to get the items.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-28 15:41:33 »
I'll add a dialogue handler for if the fight is lost; 'jobbed out' made me laugh.

Have cloud scratch his head, and say "So, uhhh, then we..." at which point Barret flails his arms around and says something like, "You expect us to believe the great Sephiroth got jobbed out by something your truck crashed into!? Tell the story right Cloud!" to which Cloud shrugs and you repeat the fight until you win.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-22 22:56:21 »
Oddity, in the Nibelheim flashback, in arrange mode, when Cloud and Sephiroth fight the dragon, you can lose that fight. I just kept hitting 'attack,' and the dragon eventually killed Sephiroth, who froze in place as he has no death animation, I got 'Defeated...' and the normal party death music played. The battle ended, and I was back in Kalm, and the cutscene continued with Cloud talking about how Sephiroths strength is unreal despite just telling how he got jobbed out by a random dragon in the road.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-11 23:53:25 »
Cool beans!

Other minor thing, in the Dark Cave, when I spoke to the Don, Aries was just standing inside his desk, saying something about how he seems ok now. She was still there after I got Aries out of the church and went back to check since it seemed so out of place.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-10 23:12:12 »
Got it. I thought it was a way to re-spec those choices.

As I'm near the end I had some minor questions; at the end of the check SP character list, there's some question marks. Is this for a hidden character? What do I need to do to unlock it, if so?

Second, is there a plan or a way to get control of Vincent back after he limits? I seriously hesitate to use him sometimes for longer fights as he basically loses his attack option and, in some fights that require more tactics/items/magic, functionally can't afford to use his limits. I'm sure there's no way to make him controllable in that state, but what if he transformed, ran through a few form-attacks, then 'died' and re-spawned with full health, clearing all status/buff/debuffs in the process? It might seem a bit hacky, but would work thematically with his passive healing him over time, and actually make using his limits not a liability in long fights.

Third, any way to pick what 'pearl' hits when quadra-all'd? I don't get to select a single target so it just picks one randomly and only hits that thing until it dies, meaning if it kills it in one hit it just stops.

Fourth; Is arrange mode good to go? Should I do that if I enjoyed the base mod? Is the content sufficiently different from the base mod?

Thank you for your time and work on all this, it's a great mod!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-10 17:53:27 »
Bug Report. I just noticed in Junon Town, the little fishing village area before you bribe the guard to get in, still has Barret, Yuffie, Red XIII, Aries, and Tifa sitting around talking shop. I'm on Disc 2, well after the Weapon attack and the cannon is gone, but every time I visit that area the gangs just outside.

Edit; Every time I talk to Mr Smile to reset everyone to 1, he just gives Cait Sith, Vincent, and Cid more sources, but doesn't seem to be removing any levels or letting me re-spec the other characters. So Cid now has insane stats as I've re-specced a few times, and so does Vincent/CS.

I'm level 75 ish, what should my stats look like? Any way to 'fix' it? (In the meantime I just added up everyones 'source' points in Black Chocobo, cid was at over 900, where as Tifa and Cloud who were legit 8/8 were each at 400, so I just set everyone to have 400 total 'source' points, seems fine enough.)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-10-10 00:10:06 »
Getting a soft-lock with carry armor.

Happens a few turns into the fight, I quadra-magic ultima, he does this, and that's it. Animations play carry armor is just frozen.

EDIT; Just found out this is a core game bug. Disregard!

Fantastic mod by the way. I've not played in literally 20 years and this is a very enjoyable experience.

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