Author Topic: Field Models, Animation & 3D/Walkmesh opcodes solved.  (Read 3720 times)

Akari

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I add all missing opcodes related to model to Wiki. Now everything is understood there =)

http://wiki.qhimm.com/FF7/Field/Script/Opcodes

Borde

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Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
« Reply #1 on: 2008-01-22 10:51:41 »
Thank you very much for the info Akari. You and the rest of the Q-Gears team are doing an impresive job.

obesebear

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Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
« Reply #2 on: 2008-01-22 17:49:22 »
2nd.  It seems like QGears will be up and running before we know it.  Great work guys.

yoshi314

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Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
« Reply #3 on: 2008-01-25 21:19:58 »
you sure are persistent. impressive.