Author Topic: Field Scene Screens (non bombing mission) Gallery  (Read 163937 times)

FeliX Leonhart

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Re: Field Scene Screens (non bombing mission)
« Reply #25 on: 2011-06-03 15:04:17 »
Looks good.. but something is missing. Feels weird  :-P

What are missing are:
- Slight blue highlight on the rocks where it connects to the sky (sky reflection)
- Shadows between the road and the rocks
- The inside part of the cave (yeah, I'm obvious:P )
- IMO the sky needs to be rotated 75 degree clockwise

Else the scene is a great work=)

BlitzNCS

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Re: Field Scene Screens (non bombing mission)
« Reply #26 on: 2011-06-03 16:36:54 »
« Last Edit: 2011-06-03 16:49:51 by BlitzNCS »

FeliX Leonhart

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Re: Field Scene Screens (non bombing mission)
« Reply #27 on: 2011-06-03 19:39:06 »
The scene works perfectly =D
Hmm,  there is no balance between the shadows (and a bit of vibrance) of the scene and the cloud model=(

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #28 on: 2011-06-03 21:07:14 »
1.) Seeing this makes me very proud ;)
2.) Does this totally work or look weird in some places? A video would be nice. Would look at this myself but I dont have the game ;)
3.) My reference from the psx was 320x240 so 1280x960 should be in scale automatically.
4.) What is the max screen res for aalis driver anyway?

Tekkie.X

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Re: Field Scene Screens (non bombing mission)
« Reply #29 on: 2011-06-04 11:27:46 »
This what you meant Felix? I saw it and though it looked a little shadowless and threw this together.


I ran it through an AO generator and layered that in photoshop with some contrast tweaks and whatnot.

It should have been a animated to compare but imageshack removed the 2nd frame.

Covarr

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Re: Field Scene Screens (non bombing mission)
« Reply #30 on: 2011-06-04 20:47:57 »
You still got your original modification, not in GIF format? Something without GIF's massive quality loss would be a better indicator of color and the likes.

Tekkie.X

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Re: Field Scene Screens (non bombing mission)
« Reply #31 on: 2011-06-04 21:55:42 »


Didn't do anything with colours, just took AO generated from that .png and layered and messed with contrast to add some shadows.

http://img814.imageshack.us/img814/6052/condor1ao.png
There's the AO I generated, obvious a properly generated AO from the actual 3D scene would give a much better result.

I know it's still far from finished, just wanted to offer some criticism and a quick paint-over style example.
« Last Edit: 2011-06-04 22:11:45 by DragonNinja »

Covarr

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Re: Field Scene Screens (non bombing mission)
« Reply #32 on: 2011-06-04 22:25:02 »
I am genuinely shocked at how little was lost when you saved as GIF; it seems as though almost all the missing detail was in Cloud (as well as a tiny bit in the clouds).

I have never seen GIF come so close to the original quality of an image, and I'd assumed that its 256 color limit would have meant far more color/detail loss than there was.

Timu Sumisu

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Re: Field Scene Screens (non bombing mission)
« Reply #33 on: 2011-06-04 22:54:06 »
Lets see more color in there! more vibrancy! Come on, this isn't Advent Children.

Nightmarish

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Re: Field Scene Screens (non bombing mission)
« Reply #34 on: 2011-06-05 00:08:46 »
Hmm,  there is no balance between the shadows (and a bit of vibrance) of the scene and the cloud model=(

Indeed. Comparing to that scene Cloud looks to vibrant. I thought he was emo :P
And btw, isn't it possible to close Clouds arms a bit? He looks so  stiff.

Timu Sumisu

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Re: Field Scene Screens (non bombing mission)
« Reply #35 on: 2011-06-05 00:22:22 »
isn't it possible to close Clouds arms a bit? He looks so  stiff.

I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.

Roxas

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Re: Field Scene Screens (non bombing mission)
« Reply #36 on: 2011-06-05 05:22:24 »
This what you meant Felix? I saw it and though it looked a little shadowless and threw this together.


I ran it through an AO generator and layered that in photoshop with some contrast tweaks and whatnot.

It should have been a animated to compare but imageshack removed the 2nd frame.

Looks quite nice!

Btw, imageshack kinda sucks now as they only allow registered (paying) members to upload animated gifs. I've found http://imgur.com/ is a good replacement.

obesebear

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Re: Field Scene Screens (non bombing mission)
« Reply #37 on: 2011-06-06 18:14:00 »
I believe we could do that, its just a 1 frame animation afaik (the standing pose that is), and kimera should be able to change that... unless it fails at saving animations, I have yet to play with it all that much.
As long as you use .93 you should be fine.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #38 on: 2011-07-11 21:35:36 »
Started redoing BLINELE (Shinra elevator) from scratch.
http://imageshack.us/photo/my-images/641/nunja.png/
Good thing is that now at least my scale is spot on and I will follow the reference more closely now.
The bad thing is that this entails modelling the scene twice and I currently have little time.
On top of that the camera alignment for the final render issue is still unsolved for my part.

Maybe it would just be better to export the whole construction as an 3ds file and let someone of the community run the camera maxscript? I think apart from lighting everything should import properly from Blender.

Well, not much to show apart from that but please let me know about the idea of uploading the .blend/.3ds or whatever file directly.





Maxi619

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Re: Field Scene Screens (non bombing mission)
« Reply #39 on: 2011-07-12 11:52:26 »
Nice Job Anaho ! It must take hours to do something like that  :-o
Imagined when it will be textured  :lol: :lol: :lol:

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #40 on: 2011-07-12 13:51:39 »
Well I think this took about an hour but is obviously just the beginning.
For me lighting and texturing and material setup take way longer than the modeling but both scenes I did had very easy objects in it.


anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #41 on: 2011-07-24 14:21:50 »
Update on the elevator (Map name BLINELE).
Nearly all modeling is done, the render matches the original like 95% or so and I´m just texturing it.
I will give the textures a bit more of a variety I guess but overall I think this is looking very FF7-esque.
If anyone wants to test it, please let me know how it works.
As always feedback is appreciated.
If all goes well this should be completed before next weekend.

http://imageshack.us/photo/my-images/809/blinelenew.png/

ANAHO

sithlord48

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Re: Field Scene Screens (non bombing mission)
« Reply #42 on: 2011-07-24 14:35:39 »
very nice

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #43 on: 2011-07-25 17:36:04 »
BLIN_ELE more or less finished  :P :

http://imageshack.us/photo/my-images/717/ff7ele4.png/

Might do the reactor elevator next  ;)
Has Spoox already done it?

 :mrgreen: ANAHO  :mrgreen:




Hellbringer616

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Re: Field Scene Screens (non bombing mission)
« Reply #44 on: 2011-07-25 17:53:27 »
Wow.. That looks like it was ripped right out of the game, You are good my friend :P

sl1982

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Re: Field Scene Screens (non bombing mission)
« Reply #45 on: 2011-07-25 18:29:00 »
Nice job. As far as i know the reactor elevator has not been touched.

edit: anaho, on a side note do you have access to the repo? if not PM me with your google account and i will add you.
« Last Edit: 2011-07-25 18:30:42 by sl1982 »

Nightmarish

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Re: Field Scene Screens (non bombing mission)
« Reply #46 on: 2011-07-26 01:24:09 »
That elevator looks really good.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #47 on: 2011-07-26 17:57:25 »
I was playing a little with indirect lighting today mainly to prepare for the other elevator scene.
I came up with this:
http://imageshack.us/photo/my-images/13/modernexample.png/

My brother liked it immediately but I still want to preserve the game´s original look as much as possible.
Has there ever been a consensus on whether the recreations should look like the original or "modern" ?
I will upload both anyway but just to keep things looking coherently it would be quite godd to know.

 :mrgreen: ANAHO  :mrgreen:

Timu Sumisu

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Re: Field Scene Screens (non bombing mission)
« Reply #48 on: 2011-07-26 18:41:48 »
For TA we want to stick to the original look - the indirect lighting looks rather noisy imo.

anaho

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Re: Field Scene Screens (non bombing mission)
« Reply #49 on: 2011-07-27 15:22:58 »
Final render BLINELE (Corrected some objects to be more on spot, fixed the lighting glitch)

http://imageshack.us/photo/my-images/823/blinele.png/

!!! If downloaded before EDIT please redownload!!!
« Last Edit: 2011-07-27 15:43:53 by anaho »