Hi all, I've been making tentative steps into FF8 modding with an aim of making a special mod specifically for a challenge run. Was hoping to get some advice about making certain things happen with the game using the currently existing editors. If anyone has some Gameshark notes that could make these things happen, though, then I'd be very interested in that too.
First, I was wondering if it's possible to have all enemies/bosses in the game have the Aura effect active at all times. Aside from the strength boost, I was reading about the special attacks that certain monsters gain access to under Aura; are there many of these attacks or is it limited to Thrustaevis, Raijin, and GIM52A? (pulled this info from the Wiki). I know it's unlikely, but is there a flag for Auto-Aura or a way to insert some AI into the enemies that has them placed under the Aura effect? If it's not possible/feasible at the moment, then no worries.
As a back-up, I was thinking of doing a Lv100 run but I thought it would be a nice twist to do it with an initial-level party, rather than a Lv100 party. Is it possible to circumvent the game's mechanics and have enemies spawn at Lv100 regardless of party level? A few folk told me that the enemy level is fixed for certain areas, like the Lunatic Pandora, so I was wondering if there was something in the flevel that activated this and which could be altered and applied to more areas (haven't had much luck deciphering the scripts). I also read somewhere that the way the game handles enemy level and where this calculation takes place is currently unknown, but it never hurts to ask.
Any advice that can be offered would be appreciated. Could always do a plain ol' Lv100 run with other challenge conditions but there's something about fighting golden enemies that just seems appealing, y'know?