Missed this one:
Mh, guessed so. My favourite sense ever, even with bonus flavor text x)
By the way, what's up with the Piano in the Nibelheim Mansion? I am guessing it has to do with Ozma(Going by what Lambda said)... But I have no idea how to make anything happen there. I tried playing the same Melody as for Tifa's Piano(Only thing that came to mind), but to no avail.
I assume the 5th row is the hint, but... I do not get it if that's it. Help would be appreciated.
On a sidenote.... Getting the enemy skill from jerseys is a bloody pain. They use it rarely, have to use it on the right character and cannot be manipulated.
Edit: Got a question: How can I get through allied reflect(aside from debarrier/dispel)?
Was surprised when even White Wind got reflected...
Edit 2: Was surprised Vincent still has his transform more or less like in Vanilla for his Limit. Losing control of a character(And his attack command) until said character dies seems awfully bad to me. And if he's strong enough in Limit to take that cost, he probably is OP if built for it. Wouldn't a change warranted here?(Like, timed transformation).
Also: Do his Limits get affected by backrow penalty? Would really suck if they do.
Edit 3: Just fought a Zuu. Aside from being darn annoying(Which is fine), is it intended that the confusion that it causes is not curable, neither via item, nor via Esuna and not even by characters attacking themselves? Cause that's what happened. It randomly wore off at some point.
Play the same tune on the piano that you would on tifa's piano, it should trigger something. Two of the keys are 'missing' so it's a little more difficult to play it by ear.
Some skills can get through reflect, but for reflectable skills you'll need to either dispel the reflect first or cast it on an enemy and 'bounce' it back and forth but that's a messy tactic to get right.
Limit attacks ignore Row, I've some plans for Vincent's Limit but I've not tested them yet.
I'll check Zuu's confu, maybe it has the status defence ignore flag (or resist).
Has my last post not been seen? Well, no matter, got another request.
Now that one can reset rank-ups, we'd need an updated base stat list.
No idea how accurate the current readme exactly is, but it doesn't list rank-up options correctly and Yuffie&Red have the exact same base stats in there.
I'd really liek to use the reset to respecc my characters once I got the highwind(Valuable option, now that I know a bit better how the game works with NT). For that, I believe I have to cheat the base stats back to the original values - which is pretty hard to do when I don't exactly know what those were.
I've made the edit today, for now here's Yuffie's base stats - the rest should be correct (the readme in the documentation folder of the installer/IRO folders).
\\Initial Stats//
HP (Lv.6-99: 235-5269
MP (Lv.6-99: 43-709
Strength: 37
Vitality: 08
Magic: 38
Spirit: 11
Dexterity: 50
Luck: 12
Is stealing from Reno and Rude in the crashed ship supposed to be impossible? The fight is nothing, I could easily win but I refuse to win without getting their goodies.
I went there right after watching the plane with the materia take off for Rocket Town. Party isCloud, Tifa and Aerith and we're all about
I also just updated to the latest version after playing through up to this point on an older version of 1.5.E veryone seems to hit a decent bit harder and also i think Aerith has a bit more HP.
It's an oversight with the level adjustment I made for damage formulas; it means that as you get toward the end of the game, stealing gets more unfeasible without the Sneak Glove. Because the mod was balanced around it, I've not been able to properly deal with it but I'm going to be adjusting formulas directly in the .EXE for a rebuild at some point in the future.
Is there a list of what the effects of each ultimate weapon does, have they been changed from vanilla? Or the effects on the description of each weapon can be taken as is. Also, I can't seem to find where Barret's Max Ray is at, documentation says you can steal them from Armored Golems but I only get Pilebangers when stealing/morphing them.
EDIT: I just finished the dark cave sidequest, It sent me out into Cosmo Canyon area of the map specifically just outside ancient forest, I have no way to get to the Highwind, what now.
Max Ray is a drop from the Armored Golem, I'll check the documentation and correct it. Drops aren't calculated if Steal is successful so just focus on killing them. They're on a fairly common drop rate.
Are you playing on the latest IRO version? I had to update it to use a walkmesh chunk so that the map jump would go to Forgotten City instead.
I saw in the readme caith sith has a lvl 4 limit break now ? what are these limit breaks he has 4 now ?
He doesn't have one, but he has a boss on Disc 3 like the other characters do; but instead of a Lv.4 Limit he gets an item used to make his ultimate weapon.
Cait does have a new Lv.1 Limit though; I added Transform to it.
Okay so I guess I beat every piece of content NT Arranged has to offer already, it's such a great mod honestly and really let's you experience FF7 in a new way, a better way in my opinion, thank you so much for your hard work in creating and developing NT.
Some things though, can you in anyway get the normal ending while playing with this mod? I tried finishing the game with and without the hero medal and it still gives me that party lol, I actually had to turn off the mod on the very last part as it appears that it doesn't have that badass Omnislash scene.
Also, is the ? ? ?/? ? ? character name on the SP screen actually a hidden character? Did I in some way missed in recruiting him/her? There's also another ? ? ? item that is dropped by ? ? ? that I also have no idea if ever got due to the amount of endgame sidebosses.
One thing though that turned me off but not that much is that of how overpowered a full str/dex/luck based Yuffie is with the Conformer late game. She alone stomped most of the bosses dealing 20-30k crits most of the time on those high leveled bosses and practially ended the fights in 2-3 of her turns. It kind of spoiled the fun for me in dealing with most, about around 70% of the late game bosses, though I still did fight each of them again without the Conformer after beating them.
Once again though, thanks for creating NT and I'm sure to replay the game with NT again after some years! Maybe once more just before the remake comes out.
The ending behaviour was bugged so I corrected it recently. It was supposed to be that if Aeris was alive, you got the ending card in the church but if she was dead then it played the normal ending FMV.
Currently, it's been set to play the ending FMV if it's on Normal Mode. Arrange will show the alternate ending screen.
As for 20-30k crits, the mod wasn't balanced around break damage limit; it was balanced within the 9999 limit. Conformer is a very strong weapon in mods though, as it uses enemy level as its modifier where they'll typically be higher than in base game.
Maybe I'll have NT finalised before the remake comes out; be nice to have it there ready before the new game goes out.