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Releases / Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2a & v1.1a)
« on: 2020-09-07 09:42:30 »
Wow. Kudos on the turnaround time for fixing the Elnoyles. That's very impressive. I downloaded the patch, and the Elnoyle fights are now working fine for me.
Overall, I'm pretty happy with this mod so far. It is definitely one of the more difficult mods I've played, and I've been playing final fantasy mods from this community for about 10 years. There were a number of fights that kept me on the edge of my seat for the entire battle. My favorite so far is probably the Edea fight at the end of disc 2. I found myself constantly having to pivot my strategy due to the multiple devastating AOE attacks she has. I am glad I had a healthy stock of mega potions + med data for that fight, since they absolutely saved me at various points.
The most difficult boss for me so far has been, surprisingly, the 2 elite soldiers and blue robots you fight at the top of the G-Prison on the bridge. My main issue was simply how FAST they were. I received dozens of game overs here due to being completely wiped out almost immediately after the fight started. In the end, I was able to barely pull through by first managing to get poison on the elite soldiers so I didn't have to focus on directly attacking them, and then basically spamming protect + heal until poison killed the elites off. At that point, the robots weren't too bad to dispatch of. I experimented with trying to esuna the vit 0 from meltdown / ray bomb, but this quickly proved to take way too much time given how frequently they inflicted it, so I opted instead to just make sure I kept protect up to mitigate it. One thing I realized later on is I had my battle speed set to max, so I suspect this added significantly to the frustration.
I'm only just approaching the end of disc 3, so there are quite a few remaining bosses I've yet to fight (including the extra optional ones added for this mod). I'm extremely curious as to what Ultimate and Omega weapon will be like. Now that Elnoyles are fixed, at least I have a relatively easy way to stock up on Ultimas now to boost my stats.
Overall, I'm pretty happy with this mod so far. It is definitely one of the more difficult mods I've played, and I've been playing final fantasy mods from this community for about 10 years. There were a number of fights that kept me on the edge of my seat for the entire battle. My favorite so far is probably the Edea fight at the end of disc 2. I found myself constantly having to pivot my strategy due to the multiple devastating AOE attacks she has. I am glad I had a healthy stock of mega potions + med data for that fight, since they absolutely saved me at various points.
The most difficult boss for me so far has been, surprisingly, the 2 elite soldiers and blue robots you fight at the top of the G-Prison on the bridge. My main issue was simply how FAST they were. I received dozens of game overs here due to being completely wiped out almost immediately after the fight started. In the end, I was able to barely pull through by first managing to get poison on the elite soldiers so I didn't have to focus on directly attacking them, and then basically spamming protect + heal until poison killed the elites off. At that point, the robots weren't too bad to dispatch of. I experimented with trying to esuna the vit 0 from meltdown / ray bomb, but this quickly proved to take way too much time given how frequently they inflicted it, so I opted instead to just make sure I kept protect up to mitigate it. One thing I realized later on is I had my battle speed set to max, so I suspect this added significantly to the frustration.
I'm only just approaching the end of disc 3, so there are quite a few remaining bosses I've yet to fight (including the extra optional ones added for this mod). I'm extremely curious as to what Ultimate and Omega weapon will be like. Now that Elnoyles are fixed, at least I have a relatively easy way to stock up on Ultimas now to boost my stats.