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Topics - Tuxedo

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1
Troubleshooting / No music in FF8
« on: 2011-02-27 16:52:05 »
Oh geez, I don't know what's going on and I've played around with everything for about 2 hours now. It was working just fine a few days ago. I get SFX and everything, just no music. And I get a "Failed!" message when I try playing the .sgt files in FF8Configurator (with every MIDI driver and sound device I have), I even ended up downloading some codecs and still, nothing. Anyone have any idea what's going on? I've tried reinstalling FF8 and restarting my computer too.




2
Scripting and Reverse Engineering / Removing MIDI Cues
« on: 2010-10-02 01:49:49 »
I was wondering, is there a way to stop a song from playing? I'm trying to stop the fanfare from playing when winning a battle. I've removed the .mid files from the .lgp and even opened it with a text editor and removed "FanF" along with deleting fanfare and fan2 from the music.idx file hoping that would stop it. I'm sure everyone has experienced the silence when winning a battle with FF7Music running and I was wondering if there was a way to just keep the battle theme playing after victory.

Anyone have any ideas on where to start? I've done everything that I think would be a step in doing it.

3
Troubleshooting / Custom textures not showing.
« on: 2010-07-25 21:55:23 »
I have Aali's OpenGL driver and it works good and everything but it just won't show the textures in the textures folder. I installed Avalanche's High Res package and thought I just wasn't noticing the difference until I put in the blue limit break texture and some new avatars and neither have changed.

Here's my config file if it'll help.
Could it have anything to do with where the game folder is located? It's not in the default install location.

Quote
# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = yes

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