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Final Fantasy 7 => Graphics => Releases => Topic started by: DrLilo on 2014-05-09 11:12:58

Title: [FF7PC] No Chibis in FMVs (1.16b)
Post by: DrLilo on 2014-05-09 11:12:58
DOWNLOAD: https://www.mediafire.com/?ygkx8e02ka9127j (https://www.mediafire.com/?ygkx8e02ka9127j)

This is a quick n' dirty way to remove the original SD models from those FMVs in which they're hard-baked. FMVs like "dumcrush", "ontrain", "fallpl" etc. feature pre-rendered versions of the blocky, chibi models, which can't easily be swapped out. So I took those files into some video editing software and had a shot at superimposing some images of the realistically proportioned character models on top.

The results are far from perfect, this is NOT the mod for you, if your idea of modding FF7's cut-scenes is to improve their visual quality, lol. But, if like me, you're more annoyed by inconsistency than by bad animation, then maybe you'll appreciate this as a way to avoid ever seeing those chibi models at any point during the game...

(http://i.imgur.com/jZRIAgl.jpg)

dumcrush (The Mideel collapse sequence)

https://www.youtube.com/watch?v=j8TIRw8ap2s&feature=youtu.be (https://www.youtube.com/watch?v=j8TIRw8ap2s&feature=youtu.be)

Painted over the original models frame-by-frame
Cut some shots short to minimise work-load
Lazily rotated some backdrops to minimise work-load
Superimposed partially animated models

fallpl (Sector 7 is destroyed)

https://www.youtube.com/watch?v=9o6bE5ZsrUk&feature=youtu.be (https://www.youtube.com/watch?v=9o6bE5ZsrUk&feature=youtu.be)

Warning, the timing with the real-time models goes slightly out, but it's not too bad.
Painted over the original models frame-by-frame
Cut some shots short to minimise work-load
Removed minor NPCs for convenience
Superimposed still-frame models

gold3 (Gondola scene, where the Chocobo racers pass the window)

https://www.youtube.com/watch?v=Z2x3Q0DsWwg&feature=youtu.be (https://www.youtube.com/watch?v=Z2x3Q0DsWwg&feature=youtu.be)

Blurred the Chocobo riders, obscuring their proportions
Cut to adjust timings, to match up with real-time models

hiwind0 (Cloud climbs up to see the Highwind)

https://www.youtube.com/watch?v=EKd1j9sRyjY&feature=youtu.be (https://www.youtube.com/watch?v=EKd1j9sRyjY&feature=youtu.be)

Simplified camera movement for convenience
Cut some shots short to minimise work-load
Painted over the original model
Superimposed partially animated model

hwindfly (The Highwind arrives to rescue Tifa)

https://www.youtube.com/watch?v=nwG3nkjRgFU&feature=youtu.be (https://www.youtube.com/watch?v=nwG3nkjRgFU&feature=youtu.be)

Simplified camera movement for convenience
Cut some shots short to minimise work-load
Painted over the original models frame-by-frame
Superimposed partially animated models
This one is a particularly complicated sequence, so expect crappiness

jairofal (Tiny Bronco crash lands)

https://www.youtube.com/watch?v=5FNHHSnBuo0&feature=youtu.be (https://www.youtube.com/watch?v=5FNHHSnBuo0&feature=youtu.be)

Blurred Cloud and Cid, obscuring their proportions
Added overall motion blur to further obscure changes

monitor (Shin-Ra employee asleep in the monitor room)

https://www.youtube.com/watch?v=3cciD1AKSOE&feature=youtu.be (https://www.youtube.com/watch?v=3cciD1AKSOE&feature=youtu.be)

Painted over the original model
Superimposed still-frame model

ontrain (Cloud escapes by jumping onto the train)

https://www.youtube.com/watch?v=NvhJWyDSnIw (https://www.youtube.com/watch?v=NvhJWyDSnIw)

Cut some shots short to minimise work-load
Painted over the original model frame-by-frame
Superimposed partially animated model

parashot (Parashooting sequence)

https://www.youtube.com/watch?v=6MAucM02RKA&feature=youtu.be (https://www.youtube.com/watch?v=6MAucM02RKA&feature=youtu.be)

Reduced frame-rate for a couple of seconds to minimise work-load
Painted over the original models frame-by-frame
Superimposed still-frame models
Red XIII and Cid do not appear for convenience
Cut the sequence in places to match the timing of the real-time models

southmk (Cloud falls after the Airbuster fight)

https://www.youtube.com/watch?v=gkQtHaFcIWc&feature=youtu.be (https://www.youtube.com/watch?v=gkQtHaFcIWc&feature=youtu.be)

Painted over the original models frame-by-frame
Used some masking so a little of the original explosion is still visible
Superimposed partially animated models

weapon2 (Sapphire Weapon attacks Junon)

https://www.youtube.com/watch?v=yQlUhOFXhTk&feature=youtu.be (https://www.youtube.com/watch?v=yQlUhOFXhTk&feature=youtu.be)

Cut out the shots where Shin-Ra troops are visible

weapon3 (Sapphire Weapon attacks Junon)

https://www.youtube.com/watch?v=tSeO58mxhlE&feature=youtu.be (https://www.youtube.com/watch?v=tSeO58mxhlE&feature=youtu.be)

Cut out the shots where Shin-Ra troops are visible


Also included in the download is a zip file called CannonSequenceFix.zip. This is an flevel patch which corrects an issue with the hwindfly sequence wherein Tifa's field model would remain visible on top of the entire FMV. To install this fix (which restores the sequence effectively) unzip the file and place the unzipped folder in your root Final Fantasy VII directory (where FF7.exe or FF7_en.exe are located) then double click "RUN ME.bat".


Credits:

I used the FMV Restoration project's files as a base.
I used character models from Kaldarasha's Redone Models and from Reunion.

Ulgp Credits:

luksy
Aali

All credit where it's due.
Title: Re: [REL] No Chibis in FMVs
Post by: cmh175 on 2014-05-09 13:29:00
This is really impressive. I agree they're pretty rough and have a lot of room for improvement, but this has some serious potential if you think the process can be perfected. I'd definitely be interested in updated videos with the unshaded models. 
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-09 14:02:28
Thanks. Yeah, I will keep improving them over time, though this was really more of a quick and dirty experiment. Hopefully a better animator than I, will take the challenge of improving on these.
Title: Re: [REL] No Chibis in FMVs
Post by: EQ2Alyza on 2014-05-09 15:13:22
I'm definitely on boat with the consistency you mentioned. I hope some animators can come along and work together with you together to get this finished  :)
Title: Re: [REL] No Chibis in FMVs
Post by: Mayo Master on 2014-05-09 15:35:04
I like this :)
I may have another interesting bit for you: in the very long future, in TA we could very possible remake the FMV (since we recreate environments in 3d, and we'll just have to add in the 3d models such as Kaldarasha's). Obviously, it's in the very very far future because of how immense and complex the 3d environments are on most of these FMVs (example: oh, you want to recreate the intro FMV? Then you have to make a whole recreation of Midgar). I believe SpooX has been working on this for years, because most of his modelling efforts have been aiming at remaking the whole Sector 8, making the whole exterior of Junon, the Highwind, making train animation, etc... and most importantly he has a proof of concept right here (http://www.flickr.com/photos/39897743@N05/5671503965/in/photostream/). That being said, we'll eventually need all the animation work on the characters, which is what you'll be looking into. Hopefully in 10-20 years we'll be able to merge both projects  :D

Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-09 15:58:45
I like this :)
I may have another interesting bit for you: in the very long future, in TA we could very possible remake the FMV (since we recreate environments in 3d, and we'll just have to add in the 3d models such as Kaldarasha's). Obviously, it's in the very very far future because of how immense and complex the 3d environments are on most of these FMVs (example: oh, you want to recreate the intro FMV? Then you have to make a whole recreation of Midgar). I believe SpooX has been working on this for years, because most of his modelling efforts have been aiming at remaking the whole Sector 8, making the whole exterior of Junon, the Highwind, making train animation, etc... and most importantly he has a proof of concept right here (http://www.flickr.com/photos/39897743@N05/5671503965/in/photostream/). That being said, we'll eventually need all the animation work on the characters, which is what you'll be looking into. Hopefully in 10-20 years we'll be able to merge both projects  :D

That'll be awesome, when it's done :)
Consider the above a kind of stop-gap measure until that project is complete.
Title: Re: [REL] No Chibis in FMVs
Post by: genesis063 on 2014-05-09 21:43:00
Great work even if it is very rough.  I just got one question.  Would you possible consider adding in a version for the Sephiroth Story mod?
Title: Re: [REL] No Chibis in FMVs
Post by: LeonhartGR on 2014-05-10 01:38:59
Keep it up mate! Amazing work!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-11 12:59:34
UPDATE: (Ver 1.3)

jairofal:
Added jairofal... Of course there had to be one that I missed...  ::)
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-12 18:24:10
UPDATE (Ver 1.5)

dumcrush:
Made the foregrounds and backgrounds rotate independently.
Gave Tifa more frames of animation, added the wheelchair to the ending.

gold3:
Cut the video so the timings line up better with the real-time models. (this change was in ver 1.4)

hiwind0:
Adjusted the timing on Cloud's climb animation slightly.

hwindfly:
The railing in front of Barret no longer disappears where he's throwing the rope.
The rope and the sea rotate independently.

monitor:
Made the Shin-Ra employee less shiny.

ontrain:
Neatened up the mask on Cloud so he doesn't clip through the bridge as much.
Redid the jump animation so it looks better.

southmk:
Neatened up the opening animation on Tifa slightly.
Cut a superfluous still-frame clip so it goes straight to the animated part.
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-12 18:52:27
Downloaded 3 separate times to try and give a review, But every time the archive is corrupt (using windows default zip program)
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-12 19:01:18
Downloaded 3 separate times to try and give a review, But every time the archive is corrupt (using windows default zip program)

Uh oh... Re-uploading now.

EDIT:

Done, sorry about that. Hope this one works.
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-12 20:06:43
Worked great.

Looks good so far, some criticism (constructive of course)

dumcrush
Tifa's fall looks so unfluid, even for a 15FPS (which i think was the frame rate of all the videos in FF7) video. clouds colors also seem a bit.. off, I know he has Mako sickness, but his face looks so, Off.

gold3:
Looks great to me!

hiwind0
He seems to rise and fall while the video just raises. Anyway to fix that? Otherwise looks great

hiwindfly
Seems there are bubbles around Barret and Tifa unlike in others, Understand if thats not correctable

monitor:
His hair is very very shiny, Anyway to correct just his hair?

ontrain:
His face is still too dark :/

southmk:
Minor white lines around the charaters, Otherwise it looks amazing!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-12 20:20:39
Worked great.

Looks good so far, some criticism (constructive of course)

dumcrush
Tifa's fall looks so unfluid, even for a 15FPS (which i think was the frame rate of all the videos in FF7) video. clouds colors also seem a bit.. off, I know he has Mako sickness, but his face looks so, Off.

gold3:
Looks great to me!

hiwind0
He seems to rise and fall while the video just raises. Anyway to fix that? Otherwise looks great

hiwindfly
Seems there are bubbles around Barret and Tifa unlike in others, Understand if thats not correctable

monitor:
His hair is very very shiny, Anyway to correct just his hair?

ontrain:
His face is still too dark :/

southmk:
Minor white lines around the charaters, Otherwise it looks amazing!

Thanks for the feedback :)

Starting tomorrow I will go through these and see what I can do... Some will be easier than others to fix. The bubble effect on hiwindfly will be extremely hard to get rid of, it's really due to having to cover up the existing chibi models. It's not a problem whenever the camera is stationary because I can take one still image of the scene and carefully Photoshop it... Whenever the camera is moving but only for a short time, I've gone in and painted them out frame by frame (which creates a kind of flickery, blobby effect) while for longer, more complex shots I've used that bubble method... Either way it doesn't look too brilliant. :/

Title: Re: [REL] No Chibis in FMVs
Post by: cmh175 on 2014-05-12 21:17:23
(http://soepic.pl/stor/items/1358467085881.jpg)
Title: Re: [REL] No Chibis in FMVs
Post by: LeonhartGR on 2014-05-13 00:36:02
....frame by frame...
Oh gosh! Such a painful process! That's why I never learned "after effects". A million thank you!
Title: Re: [REL] No Chibis in FMVs
Post by: dkma841 on 2014-05-13 17:10:47
.
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-13 19:11:03
Yes! Always wanted something like this, just annoys me when it shows those old Lego blocks in fmv's before lol thank you for this awesome mod! :D

Hey thanks :)

UPDATE (Ver 1.6c)

dumcrush:
Brightened up Cloud's face, added more fully animated clips to Tifa's falling.

hiwind0:
Tightened up the syncing between the background and Cloud.

hwindfly:
Couple of subtle touches, nothing major. (still a lot of work to make this one not suck :P)

monitor:
Made his hair less shiny.

ontrain:
Brightened up Cloud's face.

southmk:
Tried to blur out some of the more noticeable white outlines.
Title: Re: [REL] No Chibis in FMVs
Post by: Mirrorman95 on 2014-05-13 20:03:43
I really like this mod, because I hate those blocky models, but I have one qualm about it. Some of the video descriptions say you cut out some of the frames. As much as I hate the low-poly field models, I'd rather have them in a few problem frames then have those frames removed altogether. If you find a way to fix or replace these frames, I'd be happy to replace my current set of those videos, which are part of cmh175's HQ FMV project, with these. Shinra's navy would seem more realistically capable of taking down Sapphire Weapon when they aren't looking like a bunch of stick figures. Seriously, keep up the good work, these are fantastic.

By the way, there's a video enhancement project called SVP, that can convert videos from 24 fps to 60 fps on the fly. Does it seem like a good idea, or would such high frame-rates be unrealistic for such an old game engine?
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-13 20:05:13
An amazing improvement!

dumcrush:
Looks great. I feel her run is a bit unnatural, But compared to what it was originally. (chibi) yours is far far better. The fall looks great now

hiwind0:
Looks good

hiwindfly:
The cannon seems to bounce around now.

monitor:
Looks good to me :D

ontrain:
Perfect!

southmk:
Far less noticeable. Looks great!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-13 20:20:08
Some of the video descriptions say you cut out some of the frames. As much as I hate the low-poly field models, I'd rather have them in a few problem frames then have those frames removed altogether.

Ehh.. It was really just a case of cutting the work load, by trimming the sequences down a bit. I removed or shortened some parts, but kept everything that's necessary to tell the story, including all the various camera angles. I don't currently have any plan to put these missing bits back in, but you won't notice them missing, the game doesn't wait on black for the full lengthed video to end or anything like that... Yeah the Shin-Ra troops are missing from the Junon attack, but as they're such minor NPCs, it just seemed like a lot of extra work. Heideggar says "ATTACK!" then you see a bunch of ammunition fly from Junon to the Weapon, so the story still makes sense.

By the way, there's a video enhancement project called SVP, that can convert videos from 24 fps to 60 fps on the fly. Does it seem like a good idea, or would such high frame-rates be unrealistic for such an old game engine?

I haven't done much research into it, for now I'm converting the videos to the same resolution and framerate as the vanilla game, as others settings and codecs that I've tried wouldn't run.
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-13 21:30:42
UPDATE (Ver 1.7)

dumcrush:
Minor improvement to Tifa's running animation (her upper-half is no longer rock solid)

hwindfly:
Made the cannon's wobble less extreme, more of a gentle movement.

Thanks for the feedback Hellbringer.
Title: Re: [REL] No Chibis in FMVs
Post by: EQ2Alyza on 2014-05-13 22:11:42
Good work so far  :)

dumcrush: Between the 8 and 9 seconds, the scene cuts to another but it shows Tifa still running (arm motion obvious) for a split second before she starts her falling animation.
Suggestion: When it cuts to the next scene, have the falling animation start right away. This would make the transition between scenes as fluid as possible.

fallpl: I can notice the transparent cloaking you gave to the running citizen. Is there anyway to eliminate it completely?

highwind0: Between the 8 and 9 seconds, the screen turns gray and flashes until the end.

highwindfly: Someone commented about the bubble blurs around Barret and Tifa. I can still notice them, but perhaps this is the best that can be done. I didn't read through the entire thread, so sorry if you've already addressed it.

ontrain: Give Cloud more time to prepare his setup before he jumps. You can hear a *thud* right around the start of the 3 second mark. In the original, this thud noise was exactly when Cloud landed on the train. Is there any way to have him crouched on one knee and leaning his arms forward onto the train? Standing straight up would seem difficult with the wind resistance.
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-13 22:38:00
Good work so far  :)

dumcrush: Between the 8 and 9 seconds, the scene cuts to another but it shows Tifa still running (arm motion obvious) for a split second before she starts her falling animation.
Suggestion: When it cuts to the next scene, have the falling animation start right away. This would make the transition between scenes as fluid as possible.

fallpl: I can notice the transparent cloaking you gave to the running citizen. Is there anyway to eliminate it completely?

highwind0: Between the 8 and 9 seconds, the screen turns gray and flashes until the end.

highwindfly: Someone commented about the bubble blurs around Barret and Tifa. I can still notice them, but perhaps this is the best that can be done. I didn't read through the entire thread, so sorry if you've already addressed it.

ontrain: Give Cloud more time to prepare his setup before he jumps. You can hear a *thud* right around the start of the 3 second mark. In the original, this thud noise was exactly when Cloud landed on the train. Is there any way to have him crouched on one knee and leaning his arms forward onto the train? Standing straight up would seem difficult with the wind resistance.

Thanks for the feedback... The hiwind0 problem was a rendering glitch, thanks for pointing it out. Re-uploading now.

The dumcrush one actually isn't a mistake, she was supposed to be still running, but I guess it doesn't look that great, so I'll have another go at that bit, when I get five mins. The transparent citizen is one example of many where it's actually super obvious where the old chibi models used to be... I dunno if I'll ever get rid of them completely, but I'll keep trying to improve the result. The ontrain sound effect is a good catch, hadn't occured to me, I'll have another look at that one.. (maybe I'll just move the sound effect itself, lol).

EDIT: Re-uploaded with fixed hiwind0. (Ver 1.7b)
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-14 00:33:46
So while watching this i realize...
The videos seem smaller than the ones DLPB uses with his restoration project and i had assumed you used that as a base. Did you?

If not you may want to try those as they may end up with less pixaled that you are injecting.

All in all.
dumcrush looks amazing now, And you are my hero haha
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-14 18:23:41
UPDATE: (Ver 1.9)

hwindfly:
Removed chibi Barret frame-by-frame, instead of using the 'bubble' effect. (this change was in ver 1.8 )
Gave Barret animation. (this change was in ver 1.8 )

ontrain:
Moved 'thud' sound effect to match video.
Changed Cloud's end pose to be more crouched forward.
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-14 19:39:24
The changes to hwindfly with Barret are amazing. is it possible to add a few more frames of animation for Tifa and the guards now? Barret is extremely fluid (not that I'm complaining :P) and Tifa just seems less so now. If not what you've done is by far better than the original

onctrain:
Clouds crouch seems unnatural, Maybe position a leg back, as in reality it would give him more stability. maybe even put a hand down on the train as well.
http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg (http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg)(dispite the name it is very SFW) is a perfect example of what i'm thinking (thank you google images :P)

You are doing wonders for these cut-scenes man, truly breathing in new life too the game for me :)
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-14 20:08:48
onctrain:
Clouds crouch seems unnatural, Maybe position a leg back, as in reality it would give him more stability. maybe even put a hand down on the train as well.
http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg (http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg)(dispite the name it is very SFW) is a perfect example of what i'm thinking (thank you google images :P)

Can't get his arm all the way to the ground, it's too short (and badly rigged by me), but this is hopefully closer to what you wanted.

UPDATE: (Ver 1.10)

ontrain:
Changed Cloud's end pose to kneeling.
Title: Re: [REL] No Chibis in FMVs
Post by: LeonhartGR on 2014-05-14 20:25:35
http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg (http://fc09.deviantart.net/fs21/f/2007/239/1/e/GP076___Crouching_Girl_by_guilty_pleasure.jpg)

Reference picture = all the money :P :P :D
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-14 20:48:38
That is perfect!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-15 20:56:10
UPDATE: (Ver 1.11)

dumcrush:
Cut out small clip where Tifa was running on the spot.

fallpl:
Blended the superimposed cable in better with the original cable.

hwindfly:
Sped up Tifa's running sequence.
Redid the falling shot, restoring the original rope animation, frame-by-frame.
Title: Re: [REL] No Chibis in FMVs
Post by: EQ2Alyza on 2014-05-15 21:40:06
It's coming along  :)

hwindfly: When she falls and catches the rope, her hand position isn't gripping the rope. Looks much better than previous versions though.
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-15 23:40:43
Just curious, How come you aren't using the new 1280x960 videos?
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-16 01:01:18
Just curious, How come you aren't using the new 1280x960 videos?

Dunno really, I don't have them... at this point it's too late tbh, we're hundreds of frames of photoshop work in, using this resolution. I may eventually render them out at a higher resolution, but it'll still be using this size as a base. Sorry about that. At the end of the day the source material was this res, so any improvement you get from up-scaling is fairly minor.
Title: Re: [REL] No Chibis in FMVs
Post by: Hellbringer616 on 2014-05-16 01:15:27
No problem, It's worth it to me, I can try and do touch ups in it later or something if it bugs me too much :P
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-16 13:12:48
UPDATE: (Ver 1.12)

fallpl:
Tightened up timing with real-time models.

hwindfly:
Changed Tifa's falling angle so she appears to hold the rope.

monitor:
Completely redid the camera movement.
Painted out chibi employee frame-by-frame.
Title: Re: [REL] No Chibis in FMVs
Post by: LeonhartGR on 2014-05-16 23:44:34
Are the links in the first page updated as well to watch the preview? Thanks!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-16 23:53:09
Are the links in the first page updated as well to watch the preview? Thanks!

I always keep them up to date, should work, unless there's a problem.
Title: Re: [REL] No Chibis in FMVs
Post by: Mkilbride2599 on 2014-05-18 04:41:46
This is really impressive.

Seriously!
Title: Re: [REL] No Chibis in FMVs
Post by: refoopseman on 2014-05-18 16:30:43
This project is awesome my friend! Thank you so much!

P/S: could you release the higher resolution videos? thanks!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-05-18 18:48:08
UPDATE: (Ver 1.13)

By popular demand, the videos are now in HD. Bear in mind though that the work was done on top of the original 640x448 files, so this is extra pixels only, the quality won't magically explode upwards. That said, compared side-by-sde, the 1.12 release is definitely fuzzier.

NB: I'm not going to re-upload all the Youtube videos, so they'll stay in their current resolution, unless I make further changes to them.
Title: Re: [REL] No Chibis in FMVs
Post by: refoopseman on 2014-05-19 17:24:05
Super awesome

Thanks so much for your hard work DrLilo  :) :mrgreen:
Title: Re: [REL] No Chibis in FMVs
Post by: Scrat on 2014-06-10 08:55:57
Hey DrLilo, Really enjoying this mod and I appreciate your hard work.

Only found this so far :)

In the Parachute into Midgar FMV, Cloud's Parachute doesn't open and in the next few frames he is missing completely.

Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-06-12 22:27:13
Hey DrLilo, Really enjoying this mod and I appreciate your hard work.

Only found this so far :)

In the Parachute into Midgar FMV, Cloud's Parachute doesn't open and in the next few frames he is missing completely.

Thanks... For some reason all the FMVs that feature real-time models on top seem to got out of time when you replace the videos with custom ones, even if the timing is identical to the vanilla video. With all the other real-time model FMVs I've tested them enough times to get the timing back to more or less right, but to be honest I've never actually replayed the returning to Midgar sequence since making this mod, so I completely missed that one. I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...
Title: Re: [REL] No Chibis in FMVs
Post by: Scrat on 2014-06-13 10:30:15
I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...

Sorry! xD I've been doing a full playthrough with it and so far all the others have been fine
Title: Re: [REL] No Chibis in FMVs
Post by: cmh175 on 2014-06-13 16:18:33
Thanks... For some reason all the FMVs that feature real-time models on top seem to got out of time when you replace the videos with custom ones, even if the timing is identical to the vanilla video. With all the other real-time model FMVs I've tested them enough times to get the timing back to more or less right, but to be honest I've never actually replayed the returning to Midgar sequence since making this mod, so I completely missed that one. I'd pretty much put this mod to bed recently, but now I guess I'll have to go back in and fix this...

I didn't completely follow what the issue is, but you are able to replace the videos that use in game models. The trick is you need to use the correct codec and they need to be exactly the same length, don't alter the length of the originals in anyway. Are these videos yours or the originals (or from others) mixed with your custom videos? I don't think your videos would effect the others that use in game models as long as their codec and length are untouched.

~Ah, is it just the parachute video? Pretty much the same thing, double check the codec and length. Each frame needs to remain in it's original place, otherwise the models wont be in time.
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-06-13 16:22:07
I didn't completely follow what the issue is, but you are able to replace the videos that use in game models. The trick is you need to use the correct codec and they need to be exactly the same length, don't alter the length of the originals in anyway. Are these videos yours or the originals (or from others) mixed with your custom videos? I don't think your videos would effect the others that use in game models as long as their codec and length are untouched.

You'd think so, but no... As soon as you replace the FMVs at all, even with videos of the exact same length, the real-time models go hey-wire, they animate at a faster than normal speed and skip their cues, appearing too soon. I've been going in cutting the FMVs short, so as to line-up as best as I can with the crazy new timing of the post-mod real-time models. I'm currently uploading a new version of Parashot...
Title: Re: [REL] No Chibis in FMVs
Post by: Scrat on 2014-06-13 16:23:49
I did also have an issue in the Tifa Junon cannon scene, I could still control her throughout the movie. I just ran her off screen and it was fine, but I think maybe a cue got missed
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-06-13 16:25:56
I did also have an issue in the Tifa Junon cannon scene, I could still control her throughout the movie. I just ran her off screen and it was fine, but I think maybe a cue got missed

Ok THAT is weird! That cut-scene doesn't even feature real-time models, they shouldn't have appeared at all... I need to see what's going on there..

EDIT: Just tested the scene, I didn't realise it does actually use real-time models, right at the very start, you still had control over Tifa until she went off camera. I'm not sure how I can fix this by editing the video... Instead I'll include an optional flevel patch in the next upload which hides Tifa's model during this cutscene... That means she does essentially vanish, but it's probably better for her to disappear for a split second than for her to potentially be walking around on top of the entire FMV.

In the process of uploading now.
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-06-13 17:32:52
UPDATE: (Ver 1.15)

parashot:

Re-cut to more accurately line-up timings with the real-time models.
Note, Cloud's parashoot looks a little wonky in the final shot, his real-time model is animating faster than it should... But it's only slightly odd, it still works.

Added an optional file called "CannonSequenceFix", which if installed will remove Tifa's field model from the hwindfly sequence (otherwise it's possible for her to appear on top of the entire FMV)
Title: Re: [REL] No Chibis in FMVs
Post by: Scrat on 2014-06-13 19:52:37
Wow, thanks DrLilo, nice quick turn around as well!
Title: Re: [REL] No Chibis in FMVs
Post by: DrLilo on 2014-06-14 11:36:44
UPDATE: (Ver 1.16)

CannonSequenceFix:
Redid the fix so that Tifa no longer suddenly vanishes. She is visible for as long as she should be and is dragged off frame by the natural camera movement.
Title: Re: [REL] No Chibis in FMVs
Post by: WolfMan on 2014-07-08 22:25:10
Very nice man
Title: Re: [REL] No Chibis in FMVs
Post by: Fischkopf on 2014-07-12 13:28:29
This is a good start, you still have to make them look less like you inserted some flat  jpegs or so, just animate the characters a little more.  :)
Title: Re: [FF7PC] No Chibis in FMVs (1.16)
Post by: Ziquex on 2014-10-14 12:55:22
Hi DrLilo really appreciate your great work here :) I had tested your latest mod ver1.16. I found that in this version Cloud's parachute does not open correctly and then Cloud missing completely from the game. I read your previous comment that this bug had been fixed in ver1.15. Can you recheck the latest uploaded file for this mod please? Maybe it contains an older parachute FMV that has not been fixed. If that is the problem please replace it with the fixed one and re upload it please. thank you very much :)
Title: Re: [FF7PC] No Chibis in FMVs (1.16)
Post by: DrLilo on 2014-10-14 16:57:16
UPDATE (Ver 1.16b)

parashot:
Replaced the file in the zip with one from my data folder, after successfully testing it in game. I don't know if it's actually any different from the version in 1.16, but the following youtube video shows how it should run. Not completely perfect, but his parachute should open and he shouldn't disappear.

https://www.youtube.com/watch?v=lxhH0Ia8iR0 (https://www.youtube.com/watch?v=lxhH0Ia8iR0)

Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: Ziquex on 2014-10-15 04:32:09
Thank you very much for the update DrLilo :) i had tested the parashot scene again with the new file but the problem still occur for me. When i use the original parashot FMV it works fine and Cloud does not disappear. Your other FMV works fine. Maybe this problem have something to do with my game mods and settings. i will try to figure this out and let you know if i manage to get it work. Anyway thank you so much for this awesome mod :)
Title: Re: [FF7PC] No Chibis in FMVs (1.16)
Post by: seam on 2019-03-08 19:53:28
Does anyone have a link to this project? Or did some other project replace it? I'm new here and was wondering if there was a mod like this available to replace the chibi models in fmvs. Thanks!
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: LeonhartGR on 2019-03-09 04:51:04
Hey dude! Follow this tutorial and you will be set. ;)
http://forums.qhimm.com/index.php?topic=15520.0

When you install the movies mod there are several options for you to choose from.
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: Faust on 2019-03-21 23:11:23
Hello there,

I was looking at installing the videos on a non 7th Heaven install (the first in a long time, I'm trying out Satsuki's all-in-one French pack).

Do you guys know if I can download the videos of this project somewhere, without using 7th Heaven ?
Looks like the Mediafire link died quite some time ago.

J.
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: Matski on 2019-03-23 12:16:48
It doesn't look like DrLilo has visited the boards recently but you may try to contact him on his Youtube channel, where he's been more active.
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: EQ2Alyza on 2019-03-23 14:04:14
Hello there,

I was looking at installing the videos on a non 7th Heaven install (the first in a long time, I'm trying out Satsuki's all-in-one French pack).

Do you guys know if I can download the videos of this project somewhere, without using 7th Heaven ?
Looks like the Mediafire link died quite some time ago.

J.

Link: https://mega.nz/#!qwYgBShC!X1tfefA1ZCW5bTQFjjxUayzLnOOOUlzX5S0GfaCH1_A
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: tracido on 2019-04-08 07:27:50
Link: https://mega.nz/#!qwYgBShC!X1tfefA1ZCW5bTQFjjxUayzLnOOOUlzX5S0GfaCH1_A
Bless you and thanks for these, those adflys set off every security app I have..
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: Blagnarok on 2019-10-03 00:31:48
Here's an updated version of the file with slightly better quality videos.  It also shows the people being crushed when the plate falls, the previous version linked a couple posts back included a censored version of that movie.  I did not make this, but found it a year ago or so on these forums and still have the file.

No Chibi FMV's (corrected):

https://drive.google.com/open?id=1z5Df0CWtixJzsni5RsmhbXU1hlaig77b
Title: Re: [FF7PC] No Chibis in FMVs (1.16b)
Post by: Matski on 2019-10-03 13:47:07
Shame Dr. Lilo doesn't seem to be around that often anymore. I had an idea for a mod that would remove the chibi models from several FMVs altogether. It would have been great to get some advice/help with the idea.