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Topics - Silent Warrior

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FF7 (en) 1.02 + Remix with FMVs
Win7 64
Radeon HD 6850 1 Gb
4 Gb DDR3
ASUS Xonar D2/PM

I don't know how much else you need, anyway - this seems related to codecs... I couldn't find any other topic that seemed to deal with this problem. But let's go from the top.
I'm in the process of downloading all the stuff I need for the Bootleg 036 installer, so this might not be an issue for long, BUT: When I install FF7 Remix (not in the default location: C:\Final Fantasy VII, shortcuts and registry entries corrected, not using the batch files to launch the game on account of always losing my ff7input.cfg) and run it, I get a crash ('Oops! Something bad happened...'), and the APP.log suggests there's a problem with sqlogo.avi. Alrighty. Rename, make an empty text file named sqlogo.avi, no more crash!
But then I discovered I don't get any FMVs AT ALL - they are found in the proper path, but all I see in game are big red text blotches informing me that the movie couldn't be opened. The appended log comes from a run where opening.avi crashes. Maybe h264/AAC is the problem? Has anyone solved this by using some codec pack or other? Or NOT using codec pack x? I don't really know how the bundled FFmpeg movie plug-in works...

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
ERROR: couldn't open movie file
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Final Fantasy VII\Data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
ERROR: unhandled exception

Oh, right, I forgot about this little thing: There is absolutely no change when I set the movie directory to the one on the CDs. It doesn't sound like the CD is even accessed, although I have to confess I'm sitting with headphones on listening to something else entirely. What in the blazes is up?

2
Releases / [REL] FF8 Rephrased
« on: 2011-12-29 18:12:45 »
Hm, well, I don't know if it is quite alright to start another topic on this, but now I seem to have a release ready. Dump contents in [FF8 Main dir]\Data - MAKE BACK-UPS! You might even want to consult the readme.

My aim with this was to touch up on the text, maybe rephrase it in ways that make the characters seem more real, human, and not so much poorly translated plastic action figures. :) I mean, the general work put in by the paid pros wasn't all that bad, but the editing work left a lot to be desired. Some '... Whatever's have been replaced with something else entirely, though along the same line of thinking, punctuation and spaces have been brought closer to the text-book English they taught me in school (weeell, I'm actually swedish, butlet'snotgethungupondetails)... What else did I do...?

This is the first release, RC at best, and I haven't tested it myself yet (not played through from start to finish), but I'm fairly confident in the quality of my work. Besides, if I missed something, or made a mistake, the more eyes going over this the better.

Happy new year, ya?

Part 1
Part 2

[Update]
Now on Mediafire!

[Update, 21/1]
Official release! I have played through the game with my tweaks/fixes in place, and after sorting out a few misses, inconsistencies, and what I hope was a decompression brainfart, I consider this project complete. Unless someone reports a mistake, or whatever, this is the final release. Links are updated - now compressed with 7-Zip. Enjoy!

3
I wasn't sure where else I could post this with a straight face. See, I'm graduating this spring (woo!) from Iceland's Academy of the Arts (lhi.is - essentially minuscule departments for most artforms and architecture brought together under one administration to make running them a credible bother), music-department, playing the horn as my major, and as part of that I'll give a concert which appears to be mostly set for 9/5. If anyone of you happens to be in the general area and wouldn't mind rounding off the day with some music written for the horn, do swing by. I don't think there will be an entrance fee - isn't usually the case - but now the school isn't paying this bill anymore. Most likely not.

And, hm, there will be no need for the whole community to turn up! It's possible I'll have (at least?) half a dozen relatives coming, maybe a friend or two from back home, other kids from school (hey, I'm older'n most of 'em!), maybe even a small delegation from ISO (it's a small community, and my teacher works there) - and the target venue expects to seat around 80. Mkay? There will probably be a webradio kind of stream - they like to do that.

If you like to have the most up-to-date information on this, it's safest to contact me on Facebook (I just created an event, and all): Arve Eriksson
(My profile picture should look quite purple.)

4
So, now I run into my first serious FF7-problem past getting it to run at all in XP. Howzat? Right, the problem.
During said flashback, there's the scene where Cloud paces round and round the Shinra-truck, asking the fellow soldier about his motion-sickness and getting excited about his new Pre-Emptive materia. (You know the one?) Right after that, there is a battle with a big green dragon. And the catch is that the dragon absolutely cannot be targeted. It can use Flamethrower all it wants, but Young Cloud and Sephiroth can only attack themselves - as if the dragon just isn't there. In other words, I can watch until hell freezes over as Sephiroth tries to kill himself and the dragon torches Cloud again and again. No crash as such.
This seems to be patch/mod-independent - it happens with official 1.02, PRP, tweaked flevel.lgp as well as unmodified, irrespective of kernel2.bin-tweaks...
System is a laptop: HP Pavilion dv1000. I'm unsure about the exact specs (it's not my own), but it's running XP SP3. Compatibility-mode is set to... either Win95 or 98. Won't run otherwise. For reasons we can discuss later, I'm running the game through a disc-emulator - images are prepared from my own LEGIT discs, I'll have you know. :)

Does anyone know of a fix, or is this a case for the Playthrough-request topic?

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