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Miscellaneous Forums => Troubleshooting => Topic started by: obesebear on 2011-01-28 15:05:14

Title: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: obesebear on 2011-01-28 15:05:14
Let's get it started!  Thanks again, Aali, for all your hard work.

Actually, let me start by asking why all the modifications to .7 instead of a .8 release?

This is not the latest version of Aali's driver. Please see http://forums.qhimm.com/index.php?topic=11992.0 for the next release. - Bosola
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-28 15:47:22
This was mostly a bugfix release to wrap up the 0.7 series. 0.8 will be alot more revolutionary than that ;)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-28 15:54:07
 8)  class
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-28 19:08:21
Can't test it right now, but from the notes it sounds like a sweet release. I'm curious though, what was causing the random crashing in FF7?

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-28 19:16:41
The random crash could happen if you managed to trigger a certain sequence of fancy special effects in battle. Basically the driver would leave some data in an invalid state and if that data was later used in a certain way it would crash.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-28 19:27:26
That makes sense. At least in my case, it always crashed in the middle of a battle.

That sure is a relief, I don't have to worry about saving all the time now.

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-01-29 07:41:51
Thanks for the new release Aali. :D

Here is a bug list from my testing (Win7 32bit, Core i7 860, Nvidia GTX 470 with 266.58 drivers).

New bug:
On FF8, the 'finger' cursor appears semi-transparent when selecting a target.

Older bugs:
- On FF7, Jenova SYNTHESIS and Bizarro Sephiroth appear duplicated after casting the spell 'Pandora's Box'.
- The 'battle swirl' on FF8 still just appears as thin black lines.
- On FF8, show_fps doesn't work.
- FF8 appears faster than usual, I checked with Fraps and it says 31/32fps, and battles are 16fps.
- On FF8, Squall doesn't have a shadow on the world map.
- At the very start of FF8, when Elone talks to Squall, you can't see the glass.
- In battle, there appears to be feint blue boxes around the 'dust' that is kicked up when Squall runs.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-29 09:19:28
Err, the movies are too dark now. It appears they are playing on standard range when they are supposed to be full range.

On better news though, AAC playback has been fixed.

FF8: Battle swirl is indeed working, but the Boss battle swirl looks odd. Diablos' bats/Blind smoke are still invisible most of the times (sometimes they are visible).

EDIT: Seems that turning off fancy transparency fixes the latter (invisible bats/blind).

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 11:29:37
TeridKane:
Playing a standard range movie as full range would make it too dark, the other way around will make it too bright. What are you comparing to?

Timber:
All very difficult issues that I'm painfully aware of :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-29 12:24:55
TeridKane:
Playing a standard range movie as full range would make it too dark, the other way around will make it too bright. What are you comparing to?

I think you got it backwards. A full range movie played in standard range will be too dark, while the opposite will be too bright. The former is happening here.

Maybe the range flag isn't correct in the movie files (yeah, I think that's precisely the issue).

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 12:51:45
Depends on how you look at it :)
Dark areas will be too dark and bright areas will be too bright.
Still, what are you comparing to and which movie are we talking about?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-29 13:07:26
What am I comparing to? The originals, I guess. And this is the opening I'm talking about (from the FMV Restoration mod).

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 14:27:30
Play the same file in a respectable media player, find a noticeable difference and we'll talk :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-29 15:17:49
I guess I'll just use the previous yuv.frag. That one worked fine for me.

Just for reference though:

How it looks in-game:
(http://img810.imageshack.us/img810/8458/mplayerc201101291422356.png)

How it should look:
(http://img715.imageshack.us/img715/5595/mplayerc201101291422074.png)

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-29 16:26:59
How does it look originally, with the original opening with non aali driver?  The top picture actually looks correct as the black is black.

Also, aali, Luksy has an issue..  crashes before the game can load from the save screen.

App log and crash dump here >

https://docs.google.com/leaf?id=0B1JH_wU1qqN4ODVhZTlmYzItOTFhYy00NmUxLWJkODktMDFhZDY3NGJhMWQ0&sort=name&layout=list&num=50
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 16:49:54
Thats more like it.

The following shader looks good but the math doesn't really work out; 16 (0.0625) should be subtracted from the Y component in the non-full range case but if I do that its way too dark.

Code: [Select]
#version 110

uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;

uniform bool full_range;

const mat3 mpeg_rgb_transform = mat3(
1.164,  1.164,  1.164,
0.0,   -0.392,  2.017,
1.596, -0.813,  0.0
);

const mat3 jpeg_rgb_transform = mat3(
1.0,  1.0,   1.0,
0.0, -0.343, 1.765,
1.4, -0.711, 0.0
);

void main()
{
float y = texture2D(y_tex, gl_TexCoord[0].st).x;
float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;
vec3 yuv_color = vec3(y, u, v);
vec4 rgba_color;

if(full_range) rgba_color = vec4(jpeg_rgb_transform * yuv_color, 1.0);
else rgba_color = vec4(mpeg_rgb_transform * yuv_color, 1.0);

gl_FragColor = rgba_color;
}
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 17:21:23
Also, aali, Luksy has an issue..  crashes before the game can load from the save screen.

App log and crash dump here >

...

Looks alot like a driver bug, try updating. If that doesn't work maybe you can work around it by turning off/on texture compression.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-29 19:52:41
How does it look originally, with the original opening with non aali driver?  The top picture actually looks correct as the black is black.

There's no difference at all in the black levels of both pictures. What's different is the other colors (they can get darker, unlike black).

And it's supposed to look like the second picture in-game (more details being visible should be a good indication). That would be full range.

Like I said before though, the yuv.frag from 0.7.9b works fine for me, since it's always in full range.

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: myst6re on 2011-01-29 19:55:52
Okay so, ff8 does not launch, it crashes after eidos logo. Normally this is not because of my data changes, because the version 0.7.9b works well.

crash.dmp+app.log (http://wikisquare.com/public/dmp+log_myst0.7.10b.zip)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-29 20:16:51
Oh thats a nice one, something must be just a tiny bit off, everything looks okay but I can't reproduce it since I can't get past the intro FMV without french data files. I'm not sure how to proceed with that, the crash.dmp was not helpful at all.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: myst6re on 2011-01-29 20:47:09
Oh... What can I do to help you?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-29 22:35:27
Yeah it is this dodgy monitor... its crap.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-30 00:39:10
Okay so, ff8 does not launch, it crashes after eidos logo. Normally this is not because of my data changes, because the version 0.7.9b works well.

Okay, found it and fixed it :)
The same problem affects all versions of FF8, its not a problem with the french version. Its pseudo-random but there's no workaround :-\

:EDIT:
Timber: show_fps (and any other text output) doesn't work with the low-res font.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-01-30 01:56:16
So considering my PM was useless? ;D
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-01-30 05:54:44
Timber: show_fps (and any other text output) doesn't work with the low-res font.

Oh, right you are. You know I totally forgot about the high res font - I'm so used to ignoring the built in Graphics config section because of your driver :P

I re-checked my FPS using this, the results are the same as FRAPS, 31/32 in field, 16 in battle.

Quote from: Aali
Added limited modpath support for FF8. (Only some textures can be replaced)

How about world map textures?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-01-30 13:09:48
I re-checked my FPS using this, the results are the same as FRAPS, 31/32 in field, 16 in battle.

I'm pretty sure those FPS values are correct. Even without the driver, you'll notice the game will still run at that speed.

And even if it isn't correct, 1-2fps more shouldn't be noticeable at all.

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-01-30 13:48:15
I'm pretty sure those FPS values are correct. Even without the driver, you'll notice the game will still run at that speed.
And even if it isn't correct, 1-2fps more shouldn't be noticeable at all.

Running the game without the driver doesn't really work for me, so I'm not sure, but I assumed it supposed to be 30 / 15 fps.

Besides, the only reason I checked the fps was because I noticed the game looked too fast, especially in the field.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-30 14:26:13
Modpath in FF8 can only replace .tex files for now. Which is essentially nothing but the menu.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: myst6re on 2011-01-30 19:59:09
Okay so, ff8 does not launch, it crashes after eidos logo. Normally this is not because of my data changes, because the version 0.7.9b works well.

Okay, found it and fixed it :)
The same problem affects all versions of FF8, its not a problem with the french version. Its pseudo-random but there's no workaround :-\


Okay, good news!

So considering my PM was useless? ;D

Yes I think so.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Thug on 2011-01-31 02:13:29
refresh_rate works fine, thank you :) Looks like you forgot to include this option into ff7_opengl.cfg.
Sadly, an annoying screensaver still pops up during the gameplay :-P
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-31 05:51:20
I did not forget, most people dont need it and it can mess things up if you dont know what you're doing.

And that is why you turn off your screensaver.

And leave it off.

Forever.

And ever.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-01-31 14:03:55
luksy reports that the texture option fixed his issues.  What was the problem?  :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-01-31 15:45:12
The problem is that his ATI drivers are doing it wrong.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: pyrozen on 2011-01-31 19:21:39
not sure if this is related to the driver or not, but i have been having issues with the game hanging after my entire party dies. Once the last member expires, it says game over and the screen fades to black, but never shows the game over screen or returns me to the main menu. The only way to fix it is to manually kill the FF7.exe application via CTRL-ALT-DEL.

As far as the new version goes, the improved texture loading is awesome! I couldn't use any texture packs with the older versions because of horrendous load times, but now all is well (Intel GMA graphics)

lee
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: luksy on 2011-02-01 00:20:33
The problem is that his ATI drivers are doing it wrong.

I'm using the latest (11.1), is this a bug with the drivers then? For what it's worth the game only crashes with the TA gui installed (and compression on obviously).
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: metastigmat on 2011-02-01 05:46:25
can anybody help me? (pop-up window after i launch game print - (failed 2 load shaders)
LOG

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Texture compression not supported
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No FBO support, using slow scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: main program link log: Vertex info
-----------
0(17) : warning C7050: "tbn_matrix[2]" might be used before being initialized

Fragment info
-------------
0(37) : error C5041: cannot locate suitable resource to bind parameter "tbn_matrix"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
0(37) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"

ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:SB X-Fi Synth B [D880], mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sithlord48 on 2011-02-01 11:53:27
& another question (how 2 change internl resolution?)

first off please don't double post, its not liked around here just edit your previous post.

secondly i wonder do you have a shaders folder in your ff7 dir ? it should have come with the driver.

also you can change options by editing the .cfg file for the driver located in your FF7 dir.  (use note pad look for the resolution part near the top). for the internal res i think its done automaticly based on what you set the resolution to (althougth i might be wrong)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Rumbah on 2011-02-01 23:25:25
As I'm working on filtering the FMVs (with 0,05fps  :-D) I'm glad to see that tv range format is now supported (saves quite a bit of space).

How does the driver decide if it's full or tv range (I noticed that as mentioned earlier, the conversion for the movies from http://forums.qhimm.com/index.php?topic=10980.0 is wrong as they are full range but converted by your driver as tv range)?

And what matrix is used for RGB conversion, rec601 or rec709?

I'm especially interested in my case with 1280x896 h264 video. I'm assuming that the original fmvs are saved with 601 and hope that's right ;) .
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-02 14:34:50
Stuff

This is the support thread for 0.7.10b and as it happens updating will also fix your problem.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-02-02 21:16:23
Aali, add a big Red message to each of your releases telling people not to post in that thread, and to update to the latest version before posting.  That way at least you will cut out SOME of the crap.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: whambamtymaam on 2011-02-05 07:40:50
hi..

patched to ver1.2 of ff8
extracted the new ff7_opengl-0.7.10b.zip

an error will happen every time just before battle starts

GLITCH: Unsupported texture format

everything else seems to work fine. btw thanks for the release.

ps: if played in window mode, when focus leaves the game, if
- during battle: screen will go black
- out in world: screen will freeze
but in both case, music goes on but game-play is frozen. was wondering if it could be possible for the game to continue on even if focus leaves the game?

pps: the characters' eyes seems to be shut more often and at very odd times. just noticed there's a couple of times shiva didn't even open her eyes before breaking out of the surrounding ice.
(http://img109.imageshack.us/img109/7805/eyesshut.jpg)

ppps: im not sure what information to furbish..
CPU: i5 760
Graphic card: ATI HD 5770
Catalyst Ver: 10.9
OS: Win 7 Home Basic
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: djhexy on 2011-02-08 17:40:02
Hello all, I've trawled the forums for an answer to this, but was unable to find one:  is there any reason why this driver wouldn't work in Windows 98 SE? :)

It works beautifully under XP for me (I run a dual-boot on the pc and have 2 separate FFVII installations), but on running ff7config in win98 and clicking the graphics tab, it returns a message box saying "one of the library files needed to run this application cannot be found".

On re-opening ff7config at a later date, it crashes with a general protection error (which I can get around by deleting the graphics registry keys in regedit).

I ran the game to generate an app.log but it remains empty.  I've tried installing visual basic runtime (just incase!), and used older versions of my graphics drivers (its a GeForce FX5200), and tried switching shading off in the cfg, but all to no avail.

If theres anything you can think of, I'd be most grateful, but I know win98 is ancient :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-08 18:17:26
whambamtymaam:
That glitch message seems to be a new issue with 0.7.10b.
The other things you listed are problems with the game, not something that will be fixed anytime soon.

djhexy:
I guess you're missing some .dll or perhaps just one or two exports from some .dll. The driver doesn't need any kind of external runtime library.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: metastigmat on 2011-02-08 19:49:35
I update driver to 0.7.10b & still can't find how 2 change internal resolution (I wanna change it to 1024x768)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Thug on 2011-02-09 00:15:59
metastigmat, You can't find this?
Quote
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-02-09 00:37:52
Well, we have been labouring under the assumption that this bug is something that is specific to us, but really it applies to this driver as well.

Since the battle view can now be extended to the bottom, 1 anomaly has been overlooked:

(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/Untitled-6.jpg)

As you can see coloured screen like the move heatwing, and critical hits are not going down to the bottom of the screen (looks awful on the new battle menu cause it doesnt reach the menu either)

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/foraali2.png

memory
0041B51A
10063AD3   -  7.10 Aali's driver

These 2 solve the problem... a bit.  But it is half assed and causes other issues too, like the red light goes over entire screen and has other anomalies.


Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: metastigmat on 2011-02-09 01:31:09
metastigmat, You can't find this?
Quote
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
I wrote INTERNAL resolution!!!
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-02-09 01:33:53
You cannot directly change the internal resolution. The driver chooses the best possible internal resolution given your output resolution.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: metastigmat on 2011-02-09 01:39:39
You cannot directly change the internal resolution. The driver chooses the best possible internal resolution given your output resolution.
so if driver so smart why my fps slowing down every 1.5 second (freezing)?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-02-09 01:50:36
Your graphics card is either inadequate or needs updated drivers.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-09 01:55:01
Now now, it is certainly possible to override the driver when it comes to the internal resolution, the option is called prevent_rounding_errors. I will let you discover why this option is on by default for yourself.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: metastigmat on 2011-02-09 10:35:33
Thanx Aali!!!)It works!!!all glitches dissapear)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-02-10 02:25:53
Not really a biggie...  the 9999 patcher does not patch the numbers in the magic and item submenus.  Select Cure on a player and you will see what I mean.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: livetruthfully on 2011-02-12 19:32:56
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: livetruthfully on 2011-02-13 11:17:14
Just installed Aali's driver 0.7.10 with hopes of using all the cool mods, but after I finally got it to work the game starts and then just gets all buggy/glitchy after the Eidos logo.

What gives?

I'll try degrading for now but I've been at this for hours, quite frustrated as to why the graphics driver is giving me such a hard time. I'd love some feedback friends.

I actually got it covered; for some reason .10 would eat everything up and spit it back out leaving me nothing but blur, but once I downgraded to .8 I was set again. It's strange but I'll take it.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Armorvil on 2011-02-13 14:33:32
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :

(http://img155.imageshack.us/img155/5373/image3wpm.th.jpg) (http://img155.imageshack.us/i/image3wpm.jpg/)

(http://img805.imageshack.us/img805/7321/image4d.th.jpg) (http://img805.imageshack.us/i/image4d.jpg/)

I don't have this problem with the older versions.

And here is my app.log, just in case :

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. Radeon X1950 Pro 2.1.7278 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x1024, output resolution 1024x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: I:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-02-13 18:16:25
Looks like some sort of major texture problem. Perhaps try turning off the cache?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Armorvil on 2011-02-13 19:15:34
It doesn't work better without the cache, I'm afraid.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-13 19:33:12
Silly ATI drivers.. Guess I'll have to disable that feature.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Rumbah on 2011-02-14 19:20:29
It works fine for me with an Ati 3850 and the latest drivers (but Ati doesn't support the 1950 anymore).
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Bosola on 2011-02-14 20:10:23
Yeah, just decided to try 0.7.10b again after a clean install, and this what I get too :

http://img155.imageshack.us/img155/5373/image3wpm.th.jpg

Barret looks like a pretty cool guy:

(http://img14.imageshack.us/img14/1829/coolguyh.png)

Someone should totally make a sunglasses mod.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-02-14 20:50:49
Anyone got a mirror to the newest driver version? The current link doesn't seem to be working.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: freddwzz on 2011-02-16 16:31:19
Anyone got a mirror to the newest driver version? The current link doesn't seem to be working.

yep , is there any new link ? thanks
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-16 16:44:07
I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: freddwzz on 2011-02-16 17:01:50
wow , that's quick and thanks alot ! sorry 1 more question , what is the command to not show error while playing ?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Armorvil on 2011-02-17 10:40:55
disable_popup : yes

It would be cool if all the possible commands were compiled and accessible, somewhere.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: no-live on 2011-02-19 21:16:06
Hi, in advance sorry for my bad english ... i have some probleme with aalis custum driver, when i want to play whit it i have white charactere blue sword or probleme like thi but in 3D hardware i don't have probleme so i don't understand. I don't understand so somebody can help me ?

Thank's in advance and have a good day.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-20 13:53:20
I just reinstalled FF8, but it crashed (http://www.mediafire.com/?xi005cthd9hjecv). I am using 0.7.9b because of the issues in 0.7.10b with FF8. Then I tried with Aali's OpenGL driver 0.7.10b (http://www.mediafire.com/?cr3mn8t7x1be9m5) and got the same error. (http://www.mediafire.com/?pj2ne6nvajk7i53)

EDIT : I just found something weird in app log. It states that I've got an English version but this is a French version I do own. Maybe this is the reason for crash?

EDIT2 :
It would be cool if all the possible commands were compiled and accessible, somewhere.

They are. Open ff7_opengl.fgd with notepad and go down. Near the end, they all are there.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Rigel on 2011-02-20 16:21:48
Hi,
   first of all, thanks for other language compatibility (for me ITA). I have some trouble for text like in this images:
(http://img215.imageshack.us/img215/9819/20022011175309.png) (http://img215.imageshack.us/i/20022011175309.png/)
(http://img208.imageshack.us/img208/2579/20022011175335.png) (http://img208.imageshack.us/i/20022011175335.png/)
(http://img253.imageshack.us/img253/8387/20022011175728.png) (http://img253.imageshack.us/i/20022011175728.png/)

and when the doctor asks Squall for the name the screen became black and ff8 crash with this dump e app/log:

Dump+app.log (http://hotfile.com/dl/106319633/8d0ad04/FINAL_FANTASY_VIII.rar.html)
App.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF8 1.2 Italian (Nvidia)
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulazione]
GUID={0x37958682,0xb754,0x41e0,0x9f,0xd0,0x62,0x9e,0x6f,0x38,0x99,0x5e}
PORT 1: Microsoft GS Wavetable Synth [Emulazione]
GUID={0x3b81e868,0x48c2,0x4a19,0xae,0x58,0x85,0xa3,0x28,0x6b,0x3a,0x7d}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=38, volume=0)
ERROR: unhandled exception
This "Can't open file: \ff8\data\ita\field\mapdata\st\start0\start0.sfx" is an other error (before first video) that I don't understand because I don't have neither the radix of this folder but I have "C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII"

Thanks
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-20 20:56:03
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.

As for the list of possible configuration options or lack thereof, thats intentional. Anything that isn't in the default config either should not be messed with unless you really know what you're doing or is completely useless in a release build.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-20 21:18:24
Well, here are the functions anyway with what it does : (Aali feel free to correct me) (The command is my config) (I only put the ones that aren't actually in the ff7_opengl.cfg)

disable_popup = yes ; Well, self-explanatory
new_mp_limit = 32767 ; Only for 9999 limit breaking
new_hp_limit = 32767 ; Only for 9999 limit breaking
movie_sync_debug = no ; Sync audio and video (Pretty unsure)
opengl_debug = no ; Maybe to solve some problems (VERY unsure)
show_tbn_space = no ; Dunno
show_normals = no ; Dunno
show_light_rays = yes ; Didn't see any effect ingame
enable_lighting = yes ; Didn't see any effect ingame
load_library = none ; Used for the SpeedHack originally, but can be used for other things
show_applog = yes ; Didn't see any effect ingame
more_ff7_debug = yes ; Didn't see any effect ingame
skip_frames = no ; Probably reduces lag in some cases (UNTESTED)
internal_size_y = 0 ; Probably the size of the inner window (Unsure)
internal_size_x = 0 ; Probably the size of the inner window (Unsure)
widescreen_hack = no ; Dunno
window_pos_y = 0 ; Probably the initial position of the window when starting (Unsure)
window_pos_x = 0 ; Probably the initial position of the window when starting (Unsure)
vertex_log = no ; Dunno
trace_lights = no ; Dunno
trace_loaders = no ; Dunno
trace_files = no ; Dunno
trace_direct = no ; Dunno
trace_fake_dx = no ; Dunno
trace_movies = no ; Dunno
trace_all = no ; Dunno
post_source = none ; Post-processing shader source?
yuv_source = none ; Yuv shader source?
frag_source = none ; Fragment shader source?
vert_source = none ; Vert shader source?
traced_texture = no ; Dunno
save_textures = yes ; Dunno

Maybe we should make a thread for that?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Rigel on 2011-02-21 09:37:27
FF8 is pretty much broken in 0.7.10b, you're just lucky if you even get it started.
Then I'm lucky for once :D 
I'll wait for next relase ardently
Thank Aali
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-02-21 14:07:15
widescreen_hack = no ; Dunno

Would love to know what this is!
Personally I hope its a hack to make the FF7 field screens better on widescreen resolutions (without black bar at bottom).
Obviously whatever this is, it does nothing in release builds, but something Aali is planning possibly? Can only hope :P
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-21 16:22:12
Maybe it would be wise to test some of these functions in-game to know what they do (making another thread for that?). For example, I have tested the four which are marked "Didn't see any effet ingame" which I tested of course, and so can assume they don't do something we could actually notice.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-21 17:23:30
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-21 21:20:06
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: arew264 on 2011-02-21 21:29:31
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Of course, but it's up to each people to use or not these options, and we all know that a warning has been writen so that each people know to not mess with that.

If people are posting here because they didn't read the readme and hence didn't know how to install it, how likely do you think it is that they'll follow disclaimers?
It's also "up to each people" to read the documentation, and you can see how well that has worked.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-02-22 01:54:20
Maybe it would be very unwise to speculate about their purpose, creating alot of confusion and misinformation in the process.
Some of them do nothing, most of them are of absolutely no use to anyone but me and the rest should only be modified if you have a very good reason to. I can almost guarantee that you (yes, you) will not find anything useful.

Dude, this is exactly why they are asking for documentation.
People will always speculate if you 'hide' features lol.

IMO throw a Readme in your zip with your Installation instructions and Changelog, add a Known Issues and Advanced Features section, and your dreaded 'confusion and misinformation' will be alleviated somewhat.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-22 11:33:24
No, you're missing the point. These are not features. People already get confused about the options that are in the config file, there's absolutely no point in explaining these obscure options because, again, noone has any good reason to use any of them!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: nivre on 2011-02-22 12:00:22
Is there something wrong with the download link for the drivers?

Can't seem to be able to download any of the drivers.

Thanks alot for the help.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-22 16:11:15
Aali said why.

I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: eXistenZe on 2011-02-22 22:57:46
Hi there...
I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?

(http://img210.imageshack.us/img210/7103/ff7d.th.jpg) (http://img210.imageshack.us/i/ff7d.jpg/)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: _Ombra_ on 2011-02-22 23:04:55
Hey Aali,

i set up a mirror if you want to post it in the official thread: NONE

EDIT:
Done. Sorry about that. I was just trying to help  ;)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-02-22 23:15:44
eXistenZe:
Do you have fancy_transparency turned off?

_Ombra_:
Please take it down. There's no need for mirrors, the download still works, only the domain doesn't. I've edited the release thread to reflect this aswell.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: eXistenZe on 2011-02-23 00:00:20
Yes, fancy_transparency are off.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: nivre on 2011-02-23 05:38:44
Aali said why.

I'm having some DNS issues, use this link for now: http://85.24.185.102/share/ff7_opengl-0.7.10b.zip

Sorry, my bad. Thanks for that.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: aladore384 on 2011-02-26 04:43:16
Hi there.

I had some issues to run this with my FRENCH version of ff8. Anyway, I'll try again later.

http://aladore3viii4.free.fr/temp/aalicrash.zip

I was just wondering if you could fix another issue I had with non-customed FF8... it seems my graphic driver (NVIDIA GeForce 8400M GS) isn't able to read these two animations :

- Eden's summoning animation
- Rinoa's Wishing Star

I hadn't this issue on my other computer (older graphic driver), and I never managed to fix it.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: eXistenZe on 2011-02-27 11:53:57
What is the best shadder to use with aali and avalanche?
Median kindda kills the high res fonts and bloom sucks...
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Covarr on 2011-02-27 16:35:56
Personally, I think it looks best with NO shader.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-02-27 17:11:38
Personally, I think it looks best with NO shader.

Right, I always turn them off because my mind is in the same way as Covarr's. Also because I have issues with them on.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-02-27 18:31:33
Open bloom.post in notepad, copy and paste this:

Code: [Select]
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/

uniform sampler2D tex;
uniform float width;
uniform float height;

void main()
{
   vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -3 ;i < 3; i++)
   {
        for (j = -2; j < 2; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.25;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.012 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0075 + texture2D(tex, texcoord);
        }
    }
}

Then save. This will make the bloom effect less intense, and the game should look rather nice with it (I always leave it on).

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-03 19:49:23
I have an issue with the new plugin. Latest version 7.10b. I am currently using 7.8b just fine but 7.10 won't work, it won't even load the game up after the edios screen. Someone said it might have something to do with an altered battle.lpg file. I am assuming this is true because when I use my old original backup lpg the plugin works just fine (though certain aspects of team avalanches pack do not seem to work correctly). I would really like to upgrade to a newer version because my ff7 music is having random cutoffs for seemingly no reason. and I was hoping the newer version of the plugin could help. Tried to use it with 7.8b but got an error. Thanks for your time.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Tuxedo on 2011-03-05 05:00:05
Custom textures along with some other things aren't showing/working in my game. I'm using the latest version of the driver. It's running normally  but all the mods that I've installed just aren't working for some reason. From Avalanche's Overhaul to the battle interface reconstruction mod.

I have version 1.02 and I've deleted the cache folder as well.
Mods installed (that I know of) :

Aeris Patch
Avalanche Overhaul
Chibi Reconstruction
Menu & Battle Interface Reconstruction
Reasonable Difficulty
Bike mini-game mod
Various YAMP and lessdebug

app.log if needed :

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2400 3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Admin\My Games\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
UNEXPECTED: zero count
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 469
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: therage800 on 2011-03-09 05:54:11
I have an issue with the new plugin. Latest version 7.10b. I am currently using 7.8b just fine but 7.10 won't work, it won't even load the game up after the edios screen. Someone said it might have something to do with an altered battle.lpg file. I am assuming this is true because when I use my old original backup lpg the plugin works just fine (though certain aspects of team avalanches pack do not seem to work correctly). I would really like to upgrade to a newer version because my ff7 music is having random cutoffs for seemingly no reason. and I was hoping the newer version of the plugin could help. Tried to use it with 7.8b but got an error. Thanks for your time.

I'm having this issue too. Turn off the, "store external textures in a compressed cache for increased performance [etc.]", option. 
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-09 06:03:09
very weird and can't explain it but for some reason or another now the driver is working for me. 0.7.10b i mean. I didn't really change or do anything but I tried to use it again and it worked. Wish I could be more help to those with similar issues but I honestly have no clue why it is working now and not before.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: therage800 on 2011-03-09 09:48:21
I figured out that it has to do with the start menu picture and the cache. If I delete it out of textures/WMRP/menu OR turn off texture compression then the game loads just fine otherwise it goes to a black screen and errors out.

Update:
It isn't just the menu picture. The game also crashes during some attacks but again, only when texture compression is on.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-11 11:20:20
ah okay I started having issues with some limits but turning off texture compression solved the problem. thank you sir.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Gamecollector on 2011-03-12 07:15:58
Tnx for this wonderful driver...
Several bugs/glitches founded:
1. There is no "save to crash.ff7" dialog if fullscreen.
2. FF7 battleswirl is blue.
3. CTDs. http://file.qip.ru/file/AJWkVaPj/Crash.html (http://file.qip.ru/file/AJWkVaPj/Crash.html) - app.log and crash.dmp.
Tnx.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gjoerulv on 2011-03-17 02:21:16
I tried to search to see if this was addressed, but couldn't find any.

It seems that if scene.bin may cause some troubles if it's too much altered or too big in size. After doing some heavy tweaking the game hangs before the opening eidos movie. The scene.bin on my comp is 303104 bytes/296kb (after the tweaking of course).

I'm dead sure that scene.bin is the culprit in my case. Running the game without the custom driver works fine. However, if I use a normal scene.bin everything works. All other files where originals in my "research". The only exception was when I tried with an updated lookup table in kernel.bin. The results were still the same.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-03-17 07:01:12
And you're not going to provide this tweaked scene.bin for me to test with? :P

Anyway, I highly doubt thats the real problem, the driver doesn't touch anything related to scene.bin.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gjoerulv on 2011-03-17 12:06:06
Sorry, here you go: http://www.mediafire.com/?6nf7b9usuh596w6 (http://www.mediafire.com/?6nf7b9usuh596w6)
I forgot to mention that everything works fine if run with Windows 95/98 compatibility. In other words, it's no big deal. Just thought I should mention it.

I thought the scene.bin didn't have anything to do with it either. To find the culprit I did a fresh install, updated to 1.02, installed the custom driver and finally swapped between original and moded files, one at the time.

-Started with a moded flevel.lgp. Worked fine. Switched back to original flevel.lgp.
-Did the same with battle.lgp.

When the scene.bin were the only file that wasn't original, the game hanged before the eidos logo. I tried to update the lookup table in kernel.bin but the same thing happened. The only other, non original FF7 files present were the files from the custom driver download.
Then I installed my own mods. The same hang occurred. When I switched back to the original scene.bin it worked again. Unless I'm overlooking something here, the only non compatible file I see is the scene.bin. I'm able to recreate the situation with whatever mod that's installed by simply swapping that file. It always works with the original.

My scene.bin was 296kb. After emptying some scenes, the custom driver worked with a 280kb scene.bin.

Perhaps it's the crappy vista op I work on that's bad lol. In the end it's nothing to break a sweat over. I'm fully able to play the game with 95/98 compatibility.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-03-17 12:20:06
That scene.bin works just fine with no compatibility mode on XP SP3. Maybe I will look into it but since I can't reproduce it I assume the problem is on your end.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gjoerulv on 2011-03-17 13:52:59
Yes, I guess it is. I seriously scratch my head over it though. You don't need to mind it on my behalf. Maybe if someone else gets the same prob it'll be worth looking into...
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-03-18 02:58:41
Hi Aali,

Would you be able to possibly add a feature to disable the texture compression cache for field scenes?
Reasons for this being:

- Caching all of the field scenes would take up a whole heap of HDD space.
- Most field scenes are only viewed once in a playthrough, and the game would still delay because the cache hasn't been created yet.
- Any delay isn't really noticeable, unlike the battle/menu stuttering.
- To avoid any quality loss as a result of the compression.

Thanks for listening :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-03-18 03:15:45
Hi Timber,

Would you be able to possibly check if what you're asking for is in fact already happening?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-03-18 03:24:50
Haha just read you reply, I guess it's not an issue then!
Your description just says 'external textures' so naturally I assumed it meant all of them. :P
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-03-18 03:30:28
Well I noticed during testing that some types of texture compression completely ruin the most basic field background (because of the tiled nature of the texture) so I turned it off for all of them.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Armorvil on 2011-03-20 23:38:07
Never mind about my previous texture problem, Aali (you know, related to my ATI graphics card). I finally got off my lazy ass and updated my drivers, and it works now  :-[ Shameful, I know...

Anyways, I can now appreciate this magnificence that is 0.7.10b ! :D
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: slibline on 2011-03-21 02:19:00
Armorvil, could you link me to those drivers? I've been using aali's 7.8 as well, as 7.10 has what looks like the same major texture issues for me too. I tried grabbing them from the AMD site (11.2?), but they didn't seem to do anything.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-03-21 08:24:03
Feature request (if at all possible): A hack to remove the check for Discs 2 and 3, so only Disc 1 is required to play the game. I doubt just the driver would be able to accomplish this, but it doesn't hurt to ask. I'm sure this is something every FF7 player wants (it wouldn't work with FF8, since there's no way to run the movie files from the hard drive).

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Armorvil on 2011-03-21 11:23:39
Armorvil, could you link me to those drivers? I've been using aali's 7.8 as well, as 7.10 has what looks like the same major texture issues for me too. I tried grabbing them from the AMD site (11.2?), but they didn't seem to do anything.

Since I have a Radeon X1950 Pro, I just headed to AMD's homepage (http://www.amd.com/fr/Pages/AMDHomePage.aspx), and used the "Find a driver" function to get to this page (http://support.amd.com/fr/gpudownload/windows/Legacy/Pages/radeonaiw_xp.aspx?type=2.4.1&product=2.4.1.3.13&lang=English). Then, I downloaded and installed the Catalyst Software Suite. Hope this helps.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: slibline on 2011-03-21 11:58:29
Thank you. They were different from the ones I'm using, but still didn't seem to do the trick. Probably because I have a Radeon X1250, somewhere from back in the dark ages. I'll just chill with 7.8 or 7.9 until the new version of Aali's driver comes out, hopefully working with ATI's old stuff again.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Gamecollector on 2011-03-21 17:32:03
Since I have a Radeon X1950 Pro, I just headed to AMD's homepage (http://www.amd.com/fr/Pages/AMDHomePage.aspx), and used the "Find a driver" function to get to this page (http://support.amd.com/fr/gpudownload/windows/Legacy/Pages/radeonaiw_xp.aspx?type=2.4.1&product=2.4.1.3.13&lang=English). Then, I downloaded and installed the Catalyst Software Suite. Hope this helps.
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Kranmer on 2011-03-21 22:13:52
Feature request (if at all possible): A hack to remove the check for Discs 2 and 3, so only Disc 1 is required to play the game. I doubt just the driver would be able to accomplish this, but it doesn't hurt to ask. I'm sure this is something every FF7 player wants (it wouldn't work with FF8, since there's no way to run the movie files from the hard drive).

I had also thought about doing something along those lines myself, so i experimented earlier on today and i came up with a way that still requires the CD to launch the game (any of the 3 gameplay Cd's) but doesn't require any CD in particular (meaning you could use disc3 to play on disc1 etc as long as its one of the 3 gameplay Cd's) but doing this is kind of a gray area (so i wont be releasing it), a moderator would probably put a stop to such a thing since its even closer to a no-cd.

Mod edit: I do not have any issues with this and I would not think Obesebear would either. It still requires one of the discs to play. Plus I am sure it would be handy for people that may have lost one of their discs. If anything this is better then that batch file that came out, since that removes the need for a disc entirely.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-03-21 22:58:27
With FF8, just moving the .PAK files to somewhere would do the trick. I tried pretty everything though, but it doesn't work.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-03-21 23:18:30
Feature request (if at all possible): A hack to remove the check for Discs 2 and 3, so only Disc 1 is required to play the game. I doubt just the driver would be able to accomplish this, but it doesn't hurt to ask. I'm sure this is something every FF7 player wants (it wouldn't work with FF8, since there's no way to run the movie files from the hard drive).

I had also thought about doing something along those lines myself, so i experimented earlier on today and i came up with a way that still requires the CD to launch the game (any of the 3 gameplay Cd's) but doesn't require any CD in particular (meaning you could use disc3 to play on disc1 etc as long as its one of the 3 gameplay Cd's) but doing this is kind of a gray area (so i wont be releasing it), a moderator would probably put a stop to such a thing since its even closer to a no-cd.

How is still requiring a CD to play the game close to being a No-CD? There's nothing ilegal about that at all, it's just like any other modification.

People here are far too sensitive about this stuff. Square has more important things to worry about than what we are modding in FF7.

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-03-21 23:42:07
Dammit I need to stop hitting the modify button when I am trying to quote. Anyways my answer to this is in his post.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: slibline on 2011-03-22 11:32:07
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.

Gave that a try, but unfortunately there are only Windows XP drivers available for drivers that old, nothing for Vista. I tried the XP ones anyway, but when I replaced the old files, "something very bad" happened according to Aali's driver. As it meant I couldn't play FFVII at all, I'm inclined to agree. I'm back to the normal drivers now. Thanks for the advice though.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: moothead on 2011-03-22 16:19:39
When I install the Team Avalanche Overhaul patch. It shows the Eidos logo them crashes. I have the 1.02 patch, the latest Aali's custom driver, Reunion patch and rejuvination patches installed.

This is the App.txt:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gotenksssj22002 on 2011-03-24 23:48:45
just wondering guys but since the latest version of the driver is broken when it comes to ff8 which version sud i use?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-03-25 00:18:03
Try to downgrade to 0.7.9b... it did for me.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gotenksssj22002 on 2011-03-25 17:40:40
i've tryed that the games slower plus it crashes at the same point as the latest one  :(
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-25 19:24:03
haven't tried using the driver for 8 yet so I'm not sure if this will help, but have you tried turning off texture compression. That solved a lot of problem for me in ff7 with 0.710b
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gotenksssj22002 on 2011-03-25 19:44:33
i tryed turing it off still crashed at the same point cud be my vid card settings i surpose but i doubt that as i'm using the launcher that came before this with no probs so i think i'll wait untill alii releases a new driver before i mess around with the driver any more
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: HoistedbyPetard on 2011-03-27 06:21:12
Hm. A while ago my game had no music, only sound effects. On suggestion I switched from using out.ds.dll to out.wave.dll. When I loaded the game again, I the music was fixed, but the graphics quality was greatly lowered (to the point where the textures weren't even functioning properly; the mountains in the overworld were literally black blocks that covered with the white text that says 'TEXTURE'). So I checked the renderer and I saw that it'd switched to the SR. I tried to switch back to OpenGl, but it's labelled as OpenGL (BROKEN). Trying to use it anyway just causes a black screen at the corner of the monitor and a crash.

Anyone know what's wrong? 
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-27 06:41:41
your not supposed to use the opengl(broken) in the config. Its been broken ever since the b line or releases. Use the very last option that says "custom driver" or something like that
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: HoistedbyPetard on 2011-03-27 17:41:26
Has it? It was working fine for the first few weeks I used it. I tried the custom driver, but the rendering is awful. And it still has the 'TEXTURE' labels everywhere.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-27 17:48:36
well if your using 0.710b you have to use the custom driver. The rendering on it should not be horrible, if it is then you may need to update your graphics card drivers, or there could be something else wrong. Post your app log up if you get a chance. Also post up your config file so I can see what settings your using.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-03-28 00:04:42
Hello,  I have a weird problem. I tried to look up for this error, but no success.

basically, my problem is that I got this screen:

http://dl.dropbox.com/u/1125083/ff7error.png


when actually I wanted to have this:

http://dl.dropbox.com/u/1125083/ff7nonerror.png


This changes when I put the files from ff7_opengl-0.7.10b.zip in the folder and configure the patch.

Note: I have the 10 saves and the ff7input.cfg. My graphic board is ATI Radeon X1200
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-03-28 10:02:25
Try turning off texture compression.

Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-03-28 10:44:34
Thx for the tip. I tried yesterday turning all the congifs from the opengl on, but no results. I also tried turning everything off too, but I got no results either.

I'll try turning only this module you told later, and then I tell what happened, but I think it will not fix the problem.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-03-30 14:19:19
no use guys, any suggestions?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-30 19:33:41
what mods are you using? have you set up the custom driver in ff7 config exe file? Are you getting a crash dump file or just stuck at that screen? Where is your app log *hint* *hint*, and where is my steak ?  :-P
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-03-31 01:52:20
what mods are you using? have you set up the custom driver in ff7 config exe file? Are you getting a crash dump file or just stuck at that screen? Where is your app log *hint* *hint*, and where is my steak ?  :-P

Hahah.

In the error screen I was not using any mods yet, cus I wanna make the full screen mode before applying any other thing.

First things first then: I'm don't have a app log, cus the game "thinks" it's working properly.
I have set the Aali's driver as the tuto says: copied the files to the folder and then opened the ff7config to set "Custom driver" to get the message telling me that the driver is working, and so I can change the settings in the ff7_opengl.cfg.

Actually I am not stuck, cus the game answer to the keyboard comands. My problem is that my view is distorted as I showed (the first image is wat I got, and the second is wat I was supposed to have).

thx for the help =)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-31 01:59:18
doesn't matter if the game works perfectly or you have a million errors, there is always an app.log in the main folder. the crash.dump is only generated for a crash however. So post your app.log whenever you get a chance  :mrgreen:
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-03-31 10:56:51
doesn't matter if the game works perfectly or you have a million errors, there is always an app.log in the main folder. the crash.dump is only generated for a crash however. So post your app.log whenever you get a chance  :mrgreen:

You're right, my mistake sry.

http://dl.dropbox.com/u/1125083/APP.LOG

that's my app.log :3

I guess this is the log for opening the game until the main screen and close.
Aw! the intro "movie" of the game appears with the same problem (except for the eidos and square intro movie).

thx =)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-31 19:19:29
hmm I know that the driver sometimes has problems with ati cards. You will need to turn off texture compression that's almost for certain. Also you might want to check and see if Ati has a new driver for your card, an outdated graphics driver can cause all kinds of mess. I think right now the latest is Catalyst 11.2 or something close to that. You could try turning off shaders and see what happens there. Also you did say you were using 0.7.10b right?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: slibline on 2011-03-31 20:23:58
I'm using a similar card (Ati Xpress 1250) as you master puppet, and have the same problem. While I certainly suggest you try everything yarlson said (sometimes the smallest differences will cause something to work or not work after all), I can say none of that worked for me.

Also, while 11.2 is the latest driver, your card is a legacy card, and the last update ati released for legacy cards such as ours is 10.2. 11.2 is useable with the mobility modder, but in any case, neither driver got Aali's driver working on my system.

So, if nothing else works, I'd recommend you use 0.7.8 or 0.7.9, depending on your needs. If you want to use battle graphics mods, you'll have to use 7.9, but texture compression was disabled for certain things in that release, which may cause any area of the game using field or battle enhancement mods to load slowly. 7.8 still allows texture compression, which allows field areas to load much faster after the first time they've been loaded, but custom battle textures won't load due to the way that version was programed (not sure if it was a glitch or just something that wasn't a priority for implementing at the time). At least, this holds true for the mods using pngs, battle mods that use the lpg files work fine in 7.8 as far as I know.

Also, on 7.8, texture compression works fine, and on 7.8 and 7.9 the normal shaders work fine (as long as you use the nolight shaders for 7.9). So I'm pretty sure it's a different issue in 7.10, and I think I read Aali commenting that he broke support for some Ati cards in 7.10 awhile back, but don't quote me on that. I've been flipping between 7.9 and 7.8, depending on what I want, but I mostly use 7.8 since I really like faster loading times.

Probably not what you wanted to hear, but hope it helps. Good luck.

Also, my specs in case it might help with fixing the problem:
AMD Athlon 64 x2 1.9 GHz
ATI Xpress 1250
3 GB RAM
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-03-31 20:51:01
oh if you guys are forced to use outdated graphics drivers then you'll definitely want to downgrade as suggested above for now
0.7.10b has some problems with ati cards
try 0.7.9b or 0.7.8b, don't think anything else will fix your problem right now
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-04-01 01:00:55
Ok guys, thx

I'll try using the ff7_opengl-0.7.9b

but, huum, I know this is no place to do so, but the link for the older versions of the driver isn't working, wat can I do? D=

thx again :3
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-01 01:06:39
Google. I have found it before :D
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-01 01:13:26
http://85.24.185.102/share/ff7_opengl-0.7.9b.zip
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: master.puppet on 2011-04-01 01:39:30
THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3


I'll do the rest with the char mods o//

Good work guys, these stuff for the pc game is wonderful, can't believe I can play the game with so much things remaked x)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Timber on 2011-04-01 01:40:07
Just an FYI, the latest 270.51 beta drivers from NVIDIA cause problems for your driver.
(I know they are beta, but thought it may be worth mentioning)

Screenshot:
http://justincoutts.com/files/ss/Final_Fantasy_VII-2011-04-01_12.25.46.png

APP.LOG:
http://justincoutts.com/files/ss/SS-2011-04-01_12.32.33.png
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Gamecollector on 2011-04-02 11:02:13
THX  everyone! everything's fine now, I used this older version. Got the shader load error, turned off and that's it, I can live without shaders :3
Edit the vert_source and frag_source strings in 0.7.9 ff7_opengl.cfg:
vert_source = shaders/nolight/main.vert
frag_source = shaders/nolight/main.frag
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-02 11:25:58
And don't forget to download the nolight shaders to make this work.

http://85.24.185.102/share/ff7_opengl-0.7.9b-nolight_shaders.zip
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: FeliX Leonhart on 2011-04-03 09:24:38
Just an FYI, the latest 270.51 beta drivers from NVIDIA cause problems for your driver.
(I know they are beta, but thought it may be worth mentioning)

Screenshot:
http://justincoutts.com/files/ss/Final_Fantasy_VII-2011-04-01_12.25.46.png

APP.LOG:
http://justincoutts.com/files/ss/SS-2011-04-01_12.32.33.png

Curently have the same problem Т_Т
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-04 06:10:27
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-04 11:39:17
hey Aali, just thought this was relevant. I am not sure if this is your driver causing this or if its just the way it's always been, but the lighting effects in background blin62_3 don't work. Well, more specifically, they show up, but they don't have the additive blending effects that they should. I just noticed this after coming to this background during my upscale project. It doesn't work whether its my upscaled version or the normal version it still shows without additive blending. This is the only background I have seen that has this problem so far. Just thought I should let you know :D

Thats a problem with the source data, I may be able to fix it with the driver though.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-04 12:19:48
Well for now I just use a post processed additive blend and it looks fine so no rush
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: craga2010 on 2011-04-07 01:56:23
Hey guys :)

Im new to these forums so forgive me if i seem nooby xD

Im currently using the 7.10b version of the driver.
Everything worked fine in ff7, but in ff8 I get a messge saying GLITCH unsupported texture format :S

Just wondered if theres some sort of workaround for this?
Im not sure if its actually affecting the game, it might just be an annoyance :D

Thanks guys!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-07 10:39:16
1) 0.7.10b is broken in FF8. Try downgrade.
2) Add the line "disable_popup = yes" (without quotes) and it will stop that message.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ProtoX on 2011-04-07 19:05:43
when i installed the recent driver i got interal resolution too high.
 
heres my app log
 
Edit: Nvm I Fixed The Problem On My Own
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-09 12:29:40
Hi there. I recently started trying to mod my FF7, and had a problem while trying to install this:

When using FF7config.exe to try and change from Software Rendering to the custom driver, as per the instructions, FF7config.exe crashes, with the message "FF7config.exe has stopped working"

Any ideas? I did some searching and found nothing on this. I tried running in administrator and still no dice. I'm using an original, disc-installed copy on Windows 7 64bit. I am running everything in compatibility for Windows XP SP2. My drivers are up to date, and I have attempted a reinstall 3 times now, with the last one being after I first did a system restore. So I'm at a loss as to what I should try next.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jaitsu on 2011-04-09 15:21:57
Hi there. I recently started trying to mod my FF7, and had a problem while trying to install this:

When using FF7config.exe to try and change from Software Rendering to the custom driver, as per the instructions, FF7config.exe crashes, with the message "FF7config.exe has stopped working"

Any ideas? I did some searching and found nothing on this. I tried running in administrator and still no dice. I'm using an original, disc-installed copy on Windows 7 64bit. I am running everything in compatibility for Windows XP SP2. My drivers are up to date, and I have attempted a reinstall 3 times now, with the last one being after I first did a system restore. So I'm at a loss as to what I should try next.

did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it though
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-09 16:49:30
did you update to v1.02 before installing Aali's driver? that might be the issue, don't quote me on it though

I did. I also tried two earlier versions of the driver, both of which gave me the same result.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-09 21:09:47
have you tried running it out of compatibility mode, its a long shot but maybe it will help.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-10 02:58:10
have you tried running it out of compatibility mode, its a long shot but maybe it will help.

Sure have. I've tried just about every different way to configure and run everything that I can think of, done 4 fresh installs now, all sorts of things. No idea what the problem could be.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dtdsora on 2011-04-10 08:20:18
i have a problem, during the first Laguna scene, just before crossing the river

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x46312728,0x471b,0x4243,0x85,0xb0,0x96,0x9e,0xb4,0xa5,0xf,0x90}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x46bc7d89,0x8198,0x4ae7,0x8d,0x8,0xad,0xb4,0x39,0x41,0x6c,0x73}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
crash.dmp/app.log
http://www.mediafire.com/?y1bcw406d4t6lr7
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: vassildador on 2011-04-10 14:32:05
I'm having a rather weird problem and was wondering if anyone could help :D
I installed FF VII, applied the FF VII remix pack and everything works fine. As soon as I extract Aali's custom OpenGL driver in the folder (overwriting several files), change the driver to "custom" in the config.exe and try to launch the game, it just gives me a black screen and pops up an error "Oops! Something very bad has happened Wrote crash.dmp to FF7 install dir.". I've tried reinstalling several times, installing things in a different order, compatibility mode,... none of em worked :(

APP.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4670 3.3.10151 Compatibility Profile Context FireGL
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: unhandled exception
EDIT: added crash dump
http://www.megaupload.com/?d=01B9OUPU
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: obesebear on 2011-04-10 16:17:04
i have a problem, during the first Laguna scene, just before crossing the river
There is no longer support for .7.6b.   If you want help for that version you'll need to search through the appropriate thread.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dtdsora on 2011-04-10 17:11:43
doesnt matter now, fixed it
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-10 17:56:57
0.7.9b is the better I believe. Some will say that 0.7.3b is the better. Well, use the one who fits you the more.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-10 23:32:49
I did. I also tried two earlier versions of the driver, both of which gave me the same result.

I just realized I think I read your message wrong. Haha. Did you mean that updating to 1.02 before installing it causes problems?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-11 01:38:06
no you definitely want to update to 1.02 before installing the driver or it won't work. Just a quick question, when you install the game, are you doing a full install of it?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-11 06:17:57
no you definitely want to update to 1.02 before installing the driver or it won't work. Just a quick question, when you install the game, are you doing a full install of it?

I will reinstall and try that to make sure I'm doing it right. I've been doing a full install every time, yes.

EDIT: Okay, did another fresh install, and I'm still getting the same problem.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jaitsu on 2011-04-12 19:55:38
I will reinstall and try that to make sure I'm doing it right. I've been doing a full install every time, yes.

EDIT: Okay, did another fresh install, and I'm still getting the same problem.
your sure your getting the ff7 v 1.02 before installing the driver? sorry, just want to be 100 percent clear on that
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: fladimir_hokage on 2011-04-14 00:46:37
I have a suggestion, it would be great to have the anti aliasing or FSAA
look better for the game thanks for listening
type Anti_aliasing = on or  Anti_aliasing = 16xQ
to better and better ^^
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-14 00:52:27
Well, here are the functions anyway with what it does : (Aali feel free to correct me) (The command is my config) (I only put the ones that aren't actually in the ff7_opengl.cfg)

disable_popup = yes ; Well, self-explanatory
new_mp_limit = 32767 ; Only for 9999 limit breaking
new_hp_limit = 32767 ; Only for 9999 limit breaking
movie_sync_debug = no ; Sync audio and video (Pretty unsure)
opengl_debug = no ; Maybe to solve some problems (VERY unsure)
show_tbn_space = no ; Dunno
show_normals = no ; Dunno
show_light_rays = yes ; Didn't see any effect ingame
enable_lighting = yes ; Didn't see any effect ingame
load_library = none ; Used for the SpeedHack originally, but can be used for other things
show_applog = yes ; Didn't see any effect ingame
more_ff7_debug = yes ; Didn't see any effect ingame
skip_frames = no ; Probably reduces lag in some cases (UNTESTED)
internal_size_y = 0 ; Probably the size of the inner window (Unsure)
internal_size_x = 0 ; Probably the size of the inner window (Unsure)
widescreen_hack = no ; Dunno
window_pos_y = 0 ; Probably the initial position of the window when starting (Unsure)
window_pos_x = 0 ; Probably the initial position of the window when starting (Unsure)
vertex_log = no ; Dunno
trace_lights = no ; Dunno
trace_loaders = no ; Dunno
trace_files = no ; Dunno
trace_direct = no ; Dunno
trace_fake_dx = no ; Dunno
trace_movies = no ; Dunno
trace_all = no ; Dunno
post_source = none ; Post-processing shader source?
yuv_source = none ; Yuv shader source?
frag_source = none ; Fragment shader source?
vert_source = none ; Vert shader source?
traced_texture = no ; Dunno
save_textures = yes ; Dunno

Maybe we should make a thread for that?

All options are here. There is no "anti_aliasing" option (at least for now). I don't think Aali will bother implement it :P
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-04-14 00:54:08
You can just force whatever flavor of anti-aliasing in the control application for your graphics card.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-14 01:35:18
Indeed, you can and you should. Those are "control panel" settings, there is no (good) way of setting them from within an OpenGL app and it does not belong there.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DarkFang on 2011-04-14 21:50:35
This problem just started happening, so I uninstalled Final Fantasy VII and everything else. I did a fresh reinstall, applied all the mods and patches, and now it isn't working. It's giving me the same error. It says the internal resolution is too high or something.

This is from my APP.LOG file.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1400x1050
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_OUT_OF_MEMORY
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=60

EDIT: Never mind. I re-did the whole entire thing again, made a few changes in the config file, and everything works fine now.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-14 22:20:21
Is there any way to enable both midi playback and FF7Music? This driver doesn't seem to give midi volume information to FF7Music when it is running...
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: fladimir_hokage on 2011-04-14 22:27:02
but i am config 16xQ antialiasing and 16x anisotropic  in my control panel...but grafic in the game is not smoothed in the battle
my grafic is nvidia  8800 gt, 512mb,  256 bits

what can I do?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-14 22:27:34
Post your ff7opengl.cfg

ZellSF : Please reformule your sentence...
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-14 22:28:09
I want to enable both midi music and FF7Music at the same time. What's hard to understand about that sentence?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-14 22:31:57
With the appropriate winamp plugin you can have FF7Music play your MIDI files. I'm afraid you cannot get both the games own MIDI player and FF7Music with the driver.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-14 22:32:53
Well, I'm French :P (that's a badass excuse ok)

Aali's driver doesn't allow it. Are you like me, you like the originals midis? Well, I sure do, but I won't enable both at the same time. I would maybe add a "Midi" profile and put them on. You could go here (http://forums.qhimm.com/index.php?topic=10206.0) but you won't get to use FF7Music... Just ignore the step of the muting.

EDIT : Just like Aali said lol
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-14 22:37:52
I don't like the original midis, but Final Fantasy VII doesn't seem to send volume information when they're not playing, so some music fading doesn't work with FF7Music when midi is disabled...

Aali: is there some technical reason it can't be done? no workarounds?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-14 22:39:23
Oh. lol. Go to the registery and midi then set the volume to 0. There you go!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-14 22:46:47
Oh. lol. Go to the registery and midi then set the volume to 0. There you go!
I don't want to decrease midi volume.
I want to enable midi playback while keeping FF7Music running.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-14 22:47:57
ok... Well, if you want the fade in/out that's what you'll want to do. Otherwise, use my above post.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-04-14 22:51:22
Just out of curiosity why do you want to conflicting set of music playing at the same time?

edit: Nevermind I see what you want to do. The only other thing i can think of is the lgp with bank midi's. But i still do not think that will get you what you are looking for.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-14 22:57:10
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: obesebear on 2011-04-15 00:01:55
I don't want both sets playing at the same time, but with Aali's driver FF7Music doesn't register volume changes.

With other drivers it does. I assume the difference is because Aali's disables midi.
Does it really work when not using the custom driver?  I'm pretty sure I've heard other people complaining about FF7Music not fading when it's supposed to, years before this driver came out.  I'm pretty sure no quick fix was ever found, however, Ficedula did release the source of an earlier version... so if someone would want to fix it internally, I would assume it's possible.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-15 00:21:45
Yeah FF7Music doesn't react to FF7s volume changes anyway, the fading is done by FF7Music itself if you enable that option.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-15 00:27:40
It reacts to volume changes from the game, why else would FF7Music fade out properly with direct3d/software and not with this driver?

Edit: oh and well, I'm not sure if FADING works but music playback stops when it's supposed to at least (plate falling cutscene).
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Covarr on 2011-04-15 04:30:08
If it's not stopping at all, it means you likely have "ignore stops" ticked. I have no problem with music not stopping in FF7Music at this scene, using aali's driver.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-15 05:26:58
There's no "ignore stop" option and again: it works in the software/d3d driver, not in aali's driver. That really rules out a FF7Music configuration issue.

Even if there was a FF7Music configuration issue, I've tried EVERY setting. No difference. I know FF7Music obeys some stops, but not the ones where the volume is supposed to fade, that is controlled by midi volume changes (which FF7Music intercepts... when midi is running).
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-15 05:33:13
ignore stop is an option in ff7music not aali's driver
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-15 14:01:23
Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ZellSF on 2011-04-15 20:25:40
Thank you, I'm looking forward to that version then. Does Final Fantasy VII use those volume changes often?
Quote
ignore stop is an option in ff7music not aali's driver
No such option, there's one to obey stop, but it's not helpful in this case.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: kabooz on 2011-04-15 20:52:21
yo I've got the german version of FF8 updated to 1.2 tested geforce and non geforce version
and the problem is a crash and one extra bug the crash I belive is known but the bug I didn't find

the crash is after the eidos logo (rarely I can get further but it crashes always when I get to any point where something different than text is shown ,e.g. main menu or pictures of squall etc, if I get further than the eidos logo)
sadly I couldn't reproduce it again and I didn't save the crash dmp but I'll try further

and the bug is a shader bug apparently I see only white or if I get past the eidos logo crash I can see it fade from black to white if some writing or the squaresoft logo fades in
I can remedy that with turning shaders of or replacing the no light shader with the normal shader

http://www.mediafire.com/?e7vxzb3l9a6ul2f
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-15 23:20:26
Try downgarde first. Then ask for another executable, since some are corrupted.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: kabooz on 2011-04-16 00:28:08
Try downgarde first. Then ask for another executable, since some are corrupted.

If you mean me then no dice.
I tried some a few and the ones I have work if I switch out the eax.dll with the original to not use Aali's driver

also downgrading not possible since german is supported since 0.7.10
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-16 01:26:40
Ah, german =/

Wasn't it supported in 0.7.9b?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Shuffle on 2011-04-16 16:58:50
Hello everyone.

I have a problem after instlling Chibi Reconstruction 1.5.
After loading savefile message in the corner says "Unexpected: Zero Count". I can't sleep with this.
Here log file
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6600 LE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Square\Movies\eidoslogo.avi; mpeg4/mp3 640x480, duration: 0.266934
INFO: C:\Square\Movies\sqlogo.avi; msmpeg4/pcm_s16le 640x480, 29.970000 FPS, duration: 2.469136, frames: 74
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Help, please.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-17 00:22:34
not really a problem, as in, it doesn't mean anything is wrong about the pack or the driver, it's just a message that frequently arises in modified versions of the game. I get it a bunch but all my mods work flawlessly. I am sure that aali or some other programmer can give you a more technical definition of what this message means but at the end of the day it doesn't mean there is anything wrong per say. You can disable error messages from displaying by typing “disable popup = on” in the config file if you'd like to.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-17 00:32:10
...it doesn't mean anything is wrong about the pack...

Thats exactly what it means. Some model in that pack is messed up or just plain broken.

With the next version of the driver it will be able to tell you which one it is but for now its a bit tricky to fix even for the author of that mod.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: yarLson on 2011-04-17 00:35:24
ah my bad. Have gotten this message a ton and everything seems kosher in my game. Good to know.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Napper on 2011-04-17 04:10:47
Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.

Aali, does that mean you will be able to solve the very very very old problem of volume fading/stopping in FF7? I used to comment on how this was a big problem in the Junon area. Because the music stops but because there is no fading, the music never returns until much later.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Shuffle on 2011-04-17 09:36:00
Thanks for answers.

I'm started a new game and founded that the "Unexpected: Zero count" message becames when Cloud appears and jumping from the train. It's says nothing to Barret, Jessie and Biggs . So, what can be wrong with Cloud?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: AxisXIViral on 2011-04-17 10:09:59
your sure your getting the ff7 v 1.02 before installing the driver? sorry, just want to be 100 percent clear on that

Yes, that's what I'm doing.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-04-18 00:24:13
Shuffle => That doesn't really matter...
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: fladimir_hokage on 2011-04-20 02:06:52
i an got a white screen error after install nvidia 270.61
it fixed in next version of aali´s?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ThePreacher on 2011-04-20 08:40:48
270.61 breaks FF7 completely, no matter of what driver you use. You will get white borders an white backgrounds. I'd really like to know what the guys at Nvidia have changed - up to the current driver version it always seemed to work flawlessly.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: BlitzNCS on 2011-04-20 14:13:38
>Stuff about FF7 not working with latest nvidia driver

http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ThePreacher on 2011-04-20 15:41:14
>Stuff about FF7 not working with latest nvidia driver

http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png

Maybe this is another x64 exclusive bug? Or it's only happening on GTX generation cards?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: BlitzNCS on 2011-04-20 16:00:33
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ThePreacher on 2011-04-20 16:59:31
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.

Yess, that would be really helpful!

I've made a rollback to "266.58_desktop_win7_winvista_64bit_international_whql", and now FF7 works again.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: BlitzNCS on 2011-04-20 18:21:48
Installing the latest driver on both my GT 220 and 9500 GS PCs now, will report back when they're both done.

EDIT:
Yeah, I get all the white stuff now :/
It seems like it's loading models and everything just fine, and it can tell pure transparency from everything else in a texture, yet it's not loading any other texture data at all. Really strange.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ThePreacher on 2011-04-21 14:53:43
OK, so it's confirmed.
I wonder the same bug should happen on all games with the same method, like Myst and similar. I don't think this one is FF7 / 8 exclusive!

Is there someone who has an account over at Nvidia support forums to post it in the driver bug thread? I know - they maybe won't give such old games a high priority, but just to report it?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DieselCat on 2011-04-27 07:29:37
so. file ff7_opengl.cfg

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = a

then APP.LOG
INFO: tried to load d:\ffviimod\/mods/a/menu/tifa_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/earith_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/red_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/yufi_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/ketc_00.png, failed
and etc

WHY use a different slashes? d:\ffviimod\/mods/a/
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-27 08:43:26
Its not my fault that the FF7 installer uses those crazy backward slashes
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DieselCat on 2011-04-27 08:50:16
and how to change it? this slashes broke using a mod....
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-04-27 09:11:39
Those slashes make absolutely no difference whatsoever.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: DieselCat on 2011-04-27 15:43:40
another problem - during playing ext cache up 50.100.500 mb and more, Cache can clean self or this leak memory?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-04-29 16:31:32
The cache is just a more efficient storage of external textures. It is not a memory leak, nor does it need to self clean. You can delete it if you wish and it will recreate the cache, or turn it off completely in ff7opengl.cfg by setting texture compression to no.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Thad on 2011-05-01 21:15:31
Hey there,

FF7 crashes with an unhandled exception as soon as I load the menu.  Here's the app.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 GT/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1260x688, output resolution 917x688, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Something happened when I installed the Avalanche GUI (2.0.8); FF7 had been working fine until then -- but I'm finding that it's not just the mod causing the issue, as even when I set "mod_path = none" the error persists.

I noticed in the old 0.7.9 thread (http://forums.qhimm.com/index.php?topic=10935.msg154347#msg154347) that pyrozen made reference to an old Avalanche installer looking for an old registry setting that doesn't exist with the new version of the driver, but I'm not sure if that's pertinent as I'm running the latest version of both the driver and the GUI mod.  (And in any case I'm not sure which registry setting I'd need to tweak to fix it even if this were the problem; the post makes reference to a .reg file included with older versions of the driver, but I don't know how far back I need to go to find it; there's no .reg file with 0.7.8.)

I've got FF7 running on 2 different computers and the other one had no trouble at all with the latest GUI mod -- obviously my solution for the time being is just to use the other computer, but I'd like to work out a fix on this one too.

Both computers are running the same set of mods, with one exception: the working machine is using the Avalanche Graphical Overhaul hi-res version, and the problem machine is using the lo-res.  I installed the lo-res overhaul mod before installing the GUI mod, and it worked fine until I added the GUI mod.

I also notice, as I pick through that log, that the thing that probably stands out is my weird resolution.  The problem machine is hooked up to a TV; there's overscan, and so the resolution is set to 1260x688 instead of 1280x720.  The nonstandard resolution doesn't appear to be causing the problem, however, as it occurs at standard resolutions like 1280x720 and 640x480.

Anyhow, I suppose that's all the pertinent info short of the .dmp file; would it help if I included that too?  Hope somebody can help; thanks.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: uggabugg on 2011-05-01 21:38:27
i need help. im completly new to ff7 pc, i installed earlyer today on my win7 64. and the game works fine, but i have no meny or attack sounds.

my app log reads

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7950 GT/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
sound initialized
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD


Oh fantastic!  Guess what!  You already made a post about this in another thread!  I should warn you for this, but we're trying to "play nice with newbies" so this is your verbal warning to not break the rules.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Aali on 2011-05-02 10:12:58
Hey there,

FF7 crashes with an unhandled exception as soon as I load the menu.  Here's the app.log:

Put your crash.dmp in a zip file and upload it to any free file hosting service.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Thad on 2011-05-02 23:08:09
http://www.corporate-sellout.com/ff7crash.zip

Thanks.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jonabob87 on 2011-05-03 08:41:40
Hi guys,

I've been having problems with playing the FMV's in FFVII.  Recently the game started saying "Cannot open FF7/date/movie/" then the filename of a movie file.

It's confusing because I don't use a no-CD crack or anything like that.  I'm currently re-installing the game to see if that will fix it.

Any ideas in case this reinstall doesn't work?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Flick on 2011-05-03 18:17:59
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

This fixes the white/too bright screen for the newest nvidia drivers.
Maybe this helps with pinpointing the issue.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Dragonsbrethren on 2011-05-04 19:37:41
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

This fixes the white/too bright screen for the newest nvidia drivers.
Maybe this helps with pinpointing the issue.

Excellent. I got the urge to do a run through FF7 again, and it figures the night after I installed the game nVidia put out their new drivers and broke it.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 19:31:40
I've installed Aali's Custom Graphics Driver 0.7.8B, and i get the "Self Test Complete! You can now run the custom driver", but once i selected the custom driver in the Config and play the game, i get an error message and the in-game graphics bugger up.

http://www.megaupload.com/?d=S5GNOBCT

There's a .RAR file with the Error Dialogue Box, an Image of the In-Game graphics and my APPLog. If there is any solution available, then please let me know, or if there is another thread i can go to, can you please redirect me there? I've looked through a few of the FAQ's but nothing seems to match my issue.

Many thanks,

Pony Slayer, MD.

Also, I've only JUST uploaded the .RAR onto MegaUpload. Apologies if it does not download straight away. I've heard it can take a while.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 19:34:03
0.7.8b? This thread is for 0.7.10b... If you upgrade (even just to 0.7.9b) then we'll help you. Maybe some here know about 0.7.8b?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 19:36:42
Oh, I'm sorry. I must've misread the forum title *fail*

I'll try using the updated version.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 19:37:51
Try 0.7.10b and if it still glitch, use 0.7.9b, because there'll be less glitches IIRC.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:06:29
I've installed the 0.7.9B and it has taken away the glitchy screens in-game. But i still get the error box when i run it (The "No useful indirect path found, check APP.LOG for information") and on the start screen, with New Game/Continue, i get a brief message that says "ERROR: init_indirect failed, scaling and postprocessiong will be disabled". It doesn't affect my game at all, or for the time being it doesn't anyway. Finally, with random battles, instead of the screen doing that funky fading transition thing it does, it flashes white with another message reading "ERROR: GL_INVALID_VALUE". Once again, it's not much of a problem to me. I'm just curious if I'm the only person getting this or not.

I'm sorry for the constant posting about these (most likely) simple things, but I'm a complete n00b when it comes to PC game files/mods and such.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:08:05
Post your ff7_opengl.cfg and I'll help you.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:09:58
Post your ff7_opengl.cfg and I'll help you.

Shall i upload it to a file hosting site, or just copy/paste it into a reply?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:12:04
copy/paste it
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:13:26
Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 740
window_size_y = 580
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Ta-Dah!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:17:55
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 740
window_size_y = 580
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no



[
Red means that you need to modify that
Green means that I recommand you to do so
]
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:27:48
I've changed both the red and the green highlighted notes and it has done nothing. I'm still getting all the error messages.

Just a shot in the dark here, could it be that I'm using an Intel integrated graphics driver and not a store bought graphics card?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:30:02
Shit... Let me post mine...

# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
new_hp_limit = 32767
new_mp_limit = 32767

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup = yes

load_library = Multi.dll



Do what you want, I've got no problem with that (the last line is useless...)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:44:06
Thanks for that. It's fixed all graphical errors....but now I've got no sound. But could that be because i haven't installed FF7Music yet?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:45:18
Yes, possible. Try or add # at the beginning of the line.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: dr_pony_slayer on 2011-05-07 20:48:15
Brilliant. Thank you so so so much for the help. I'm sorry if i was being a pest with the constant problems.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-05-07 20:49:07
Don't worry about that. I'm glad I solved your problem.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: ultima espio on 2011-05-08 14:26:15
I've noticed something strange with this driver on. If I were to add a new entity to the Shinra building lobby, the game crashes. However, if I disable the driver, it loads fine.

EDIT: I'll get you a crash log soon, I can't get one at the moment.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: beaglescout on 2011-05-08 17:48:11
First off, thanks for all the useful info in this forum.  I just finished installing FF7, and got it working quite well so far.  I've only played it up to the second save point thus far.  I've noticed it seems to loose sound in certain spots. The cut-scene of the reactor blowing up, and them blowing the hole in the wall and splitting up, & and then just after the cut-scene of Cloud jumping onto the train, when Cloud is banging on the door upon entering the boxcar, it comes back on the next screen.  Any cause for this?  Thanks
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Arsirus UK on 2011-05-09 19:49:45
I think it would be good if we could have a skins folder in Mods with multiple Sub Folders with diffrent skin Mods in that we could just change from the Menu e.g Original, Upgraded, Cell, AC etc
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Template on 2011-05-10 17:23:33
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.

came across this advice for old ATI graphics card owners. Which opengl dlls should we be replacing those files WITH?
I've been using 7.09b because the current legacy ati drivers conflict with 7.10 :(
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: LigerStorm on 2011-05-13 14:33:19
How do you install 0.7.10b anyways?I am using the 0.7.8b and it works fine but when I try using this(I just extracted the files in the folder),the grafix are completly messed up.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Dark_Ansem on 2011-05-14 13:18:26
I had this recent problem. Hope I uploaded the files in an appropriate way. RAR archive.

crash dmp log.rar (http://www.filejumbo.com/Download/41F816A9D2479FE7)

EDIT: don't know whether this should be here or in TA's thread. but some spell animations are a bit weird. Bolt3-all, for example, is messed up for the last lightning (it flashes instead of behaving like in vanilla game). and Demi3-all is just a big white circle, unlike what was before.
EDIT2: how are maxhp/maxmp set in the patch? are they the same, thus voiding the purpose of hp<->mp materia?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jinouga on 2011-05-21 18:33:18
Ok so i installed ff7, then the patch 1.02 and finally the alli's custom driver.I went to config and selected custom driver, later on changed my windows size to 1024x768 in ff7_opengl and ran the game. I then got message, saying "no useful indirect path found.check APP for more information", so here it is :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 460/AGP/SSE2 1.5.7
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
My pc has Intel(R) Pentium(R) 1.60Ghz 1.59Ghz and 512Mb of RAM.

Looking forward for a solution to whis :)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-05-21 19:26:29
Your graphics card can only run an even multiple of the original resolution. So 640x480 or 1280x960. The only solution is to upgrade your graphics card.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: bjaxx87 on 2011-05-26 09:49:55
Hi!

I'm having some trouble with the option "use_shaders".

If I type in "use_shaders = yes" everything looks like this:

http://bayimg.com/naIIKAadE (that scene is in the reactor at the beginning of the game)

Videos are completely white.

This is how the start menu looks:

http://bayimg.com/EaimoAAdc

If I type in "use_shaders = no" everything looks fine. The only thing I noticed is that the battle swirl looks intensely blue-coloured.

I have a NVIDIA GeForce GTX 570 + latest drivers, Windows 7 64 bit, DirectX 11 + End User Runtime and OpenGL 4.0

Maybe you have an idea how you can fix this for v 0.7.11b.

My question: Are there disadvantages if I just decide to play with "use_shaders = no"? I mean, what exactly is the reason to activate shaders?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: BlitzNCS on 2011-05-26 14:19:52
Roll back your drivers - The latest 64-bit Nvidia drivers screw up FF7 for some reason.

Shaders are hardware-based shortcuts for rendering 3D materials, If I understand correctly. Basically it just makes it faster, I think. You're best to keep them on though, really.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: bjaxx87 on 2011-05-26 20:04:55
Damn it, you were right! I got it working with NVIDIA drivers 263.09. Thank you.

I hope this will be fixed in the future as I'd like to keep my graphic drivers up to date.

Maybe there's also the option to change the settings of the most recent drivers to get it running properly? I guess I will experiment a bit.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jaki on 2011-05-27 02:41:20
Hq fmvs run very slow (about 3 fps) and no music. When i tried to replace ffmpeg_movies.fgp with 0.7.9b version, everything looks good but music doesn't seem to match with movie. I tried to convert them to 320*224 but results unchanged. I don't want to replace them with old fmvs on disc so plz help!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Template on 2011-05-27 03:41:31
I think if someone redid the videos with different audio they would work for a lot more people. Just a guess.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: voodoochild on 2011-05-27 22:43:00
Howdy, tried to lurk and find the answer but could not after a few hours. While trying to install Aali's custom for FF7 I am stuck in two places.

First, when I open the "ff7input.cfg" file (to adjust settings per needed) windows does not recognize the file and I do not trust what windows finds online for me as a suitable program to open it. (do i just use notepad?)

Second, when trying to follow along with the ff7-pc.com tutorial video the author suggests having 9 save files in the "saves" folder which does not exists in my programfiles/squaresoft/finalfantasy7 folder. Do the saves sometimes have another location? Should i create this folder?

I am currently using Windows 7 Home Premium 64 bit OS. Any advice is appreciated.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-05-28 00:57:53
Open it with notepad. The 9 saves is not required anymore.

Also please post any help topics in troubleshooting.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-05-28 05:08:10
voodoochild, do NOT manipulate "ff7input.cfg", instead you can manipulate "ff7_opengl.cfg" with an simple Text-Editor like Notepad, found in C:\Windows.

Hi Aali,

I use your driver for FF7 German. It work very stable on my ATI-Card but i have found two little Bugs.
If i turn framelimiter for minigame and battleswirl on, (only) in the first battle (minigame) a message will come up:

GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work

Äh?...Yes, I have vsync on, it's needed! If i try to turn off, i could not see the swirl (GraKa too quick?).
For more confusion, the framelimiter will work correct! The swirl need double time.

The second problem is the print-screen key in full-screen. If i press the key first time, i get back a black picture. if i go back to game, come into a battle and press 'print screen' a second time, i get back a picture from worldmap!
If i disable your driver or use window-mode, the key will work fine.

It a Graphic-Driver-Problem...

Thanks Kompass63

Sorry for my bad English...

PS: If you need a beta-Tester for ff7/ff8 German, let me know
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: BloodShot on 2011-05-31 21:36:04
Hey Aali, got a weird problem. I just recently installed a new graphics card, an Nvidia GTX 560 ti 2gb, and FF7 was all white when I loaded it up. I turned off shaders, and it was fine, which I thought was odd because Nvidia usually supports OpenGL better than ATI. I tried it again today, and found out any texture that is in the game is all white. Vertex colored models are perfectly fine with shaders on, but that means battle backgrounds, field backgrounds, any type of vanilla or custom texture or models with textures are white.
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/OGL1.jpg)
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/OGL2.jpg)

It's not really a problem per se, because i can play the game with use shaders set to no, but I just thought it was curious and that I should let you know.

btw I'm running the latest certified drivers for my card.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-05-31 21:39:13
If i remember correctly the latest nvidia drivers have issues.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Raestloz on 2011-06-01 11:03:14
I have a few questions:

1. What does post processing do? AFAIK, post processing applies some special effects to the scene, but if I use it the resolution is forced to go down to 640x480 (so I never actually tried it in-game)

2. Is there any advantage in using shaders? I use nVIDIA 9800GT 266.58, and I see that it has problems with shaders on (I've never enabled it myself, just wondering)

3. How does direct mode work? And how is it different from using mods folder? When I put buster_00.png in "direct/menu/", it can't be read, while putting it in "mods/" allows it to be read. And yes, I've enabled direct mode before trying

4. When I enabled the speedhack.dll, when the game starts there is a dialog box with 2 numbers in it. What does it do?

5. How much does the texture compression affect performance? it says there may be some artifacts because of it, and I'd rather not take any risks
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-06-01 11:20:05
1. Just adds special effects after the frame is rendered, IMO not worth it, but some people like it.
2. Shaders just make things run a bit faster as far as I know, without them the game will still function.
3. Direct mode only works with files in ff7 format, like TEX files and models. PNG's are only loaded in modpath.
4. Not sure
5. Texture compression does degrade the quality of the textures, much like going from a png to jpeg, it does provide a nice speed boost however (especially when using Team Avalanche's mods)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Raestloz on 2011-06-01 11:35:44
1. Just adds special effects after the frame is rendered, IMO not worth it, but some people like it.
2. Shaders just make things run a bit faster as far as I know, without them the game will still function.
3. Direct mode only works with files in ff7 format, like TEX files and models. PNG's are only loaded in modpath.
4. Not sure
5. Texture compression does degrade the quality of the textures, much like going from a png to jpeg, it does provide a nice speed boost however (especially when using Team Avalanche's mods)
1. What kind of effect? Does it apply something like lighting effects or something?
2. I see... well, since the game runs smoothly as it is, not gonna try to fiddle around with it
3. I see, thanks
4. Well, since the game plays just fine as it is, I guess I'll just leave it that way (I heard all that speedhack.dll does is improve frame rate?)
5. Hmmm... gonna try to play without it.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: gn0mish on 2011-06-02 19:53:45
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

But with default settings, it has the same results...

Suggestions?

I'm new to the forums, but not to FF7 =)
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: obesebear on 2011-06-03 00:38:54
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png (http://imageshack.us/photo/my-images/17/ff7gn0mish.png)

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

But with default settings, it has the same results...

Suggestions?

I'm new to the forums, but not to FF7 =)
You'll probably want to post your app.log for us to look over.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Template on 2011-06-03 01:20:18
I have FF7 + 1.02 +  v 0.7.10b driver.

In windowed mode, everything is correct. In full screen it doesn't show the whole image.
Example: http://imageshack.us/photo/my-images/17/ff7gn0mish.png

The whole game is like this.

ATM I have
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

You are on the right track. Need to change the resolution for x and y to whatever resolution you use normally, so check your display settings and adjust accordingly. If it's a semi old computer you probably will want to use 1024X768
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-06-03 19:59:41
Hi gn0mish

try 'use_shaders = off' , if this works correct, you have to change your GraphicCard-Driver (no OpenGL2.0).
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: armedcor on 2011-06-07 11:58:49
Hey guys,

I'm running FF7 on windows 7 x64 and I've had a few crashes. I know it's been mentioned a few times but I could not get FF to run using v0.7.10b until I had filled up all save slots. Once I got it running everything seemed pretty smooth until I tried to change equipment or when I tried to enter the materia screen. Both caused crashes. At the moment I'm using v 0.7.9a with no crashes apart from it been unable to access some textures like Tifa.t09 which I can live with.

I'm pretty new to reporting crashes so if there's any additional info I can give let me know.

All the best,
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Jaki on 2011-06-10 05:39:19
When i play mini game at Fort condor, every thing look fine but sometime it saying error: "COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\". Game run fine but does this problem cause anything later ?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Raestloz on 2011-06-12 01:29:59
I remember Aali saying he kinda skipped the whole sleeping sequence altogether due to some problems with ficedula's music plugin. But when I sleep at Junon (specifically, before sending Rufus off) the sequence is not skipped and the game plays just fine.

Is there a special reason for this particular case (that this inn's sequence is not skipped)?
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Synapse on 2011-06-14 01:41:00
First time install.. I essentially followed the guide here  http://forums.qhimm.com/index.php?topic=11248.0

When I load up the game, the opening FMV plays.  If I don't touch anything, it will get all the way through to the screen where the Prelude plays.  Upon hitting any input key, the game crashes.

Hardware:  Core 2 Duo E8400 @3.0 GHz, 4GB DDR2, ATI Radeon HD4850 512MB

ff7_opengl.cfg - I have tried with default resolution, windowed mode, and shaders off (all combinations of those options) without any luck.
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10666 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception

Crash.dmp:  http://www.megaupload.com/?d=4OYF8XSK

Any help would be awesome.  Thanks!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-06-14 01:43:20
Turn off compress textures.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Synapse on 2011-06-14 01:53:45
Turn off compress textures.

That fixed it.  Thanks! :D  The only issue I'm having now is there's a slight graphical issue with the text.  It's nothing major and the game is perfectly playable, but if it's fixable that'd be cool.  It just looks sort of like an image would look that is saved as a low quality JPEG, except only surrounding the text.  Sort of artifact-ing.

http://i.imgur.com/XJA2D.png
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-06-14 02:21:59
Turn on fancy transparency.
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Soul XXcult on 2011-06-15 11:53:33
I have issues installing the v 0.7.10b driver onto my ff8 directory folder. When I try to launch ff8.exe with the current aali driver an error comes up  'failed to load custom driver' I need some detailed explanation but can't find any in the forums so can anyone help me!
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Vgr on 2011-06-18 21:17:29
0.7.10b is broken in FF8. Update (or downgrade) to either 0.7.9b or 0.7.11b
Title: Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
Post by: Soul XXcult on 2011-06-20 00:42:38
thank you, that solved it  :)