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Messages - Guix83

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-03 22:33:03 »
Well, seems like a good place to start discussion. Tell me about the things you don't like in the mod so I can avoid making the same mistakes. Same with everyone else reading this, be as honest as you can.

As for 1.5, I'm compiling a list of current issues and I'll post a list of them once I'm ready to make the new patches/installer. I've also got some updated documentation to put up like an FAQ and some fixes to the databases, etc.
Things I like in the NT mod :

- All changes about monsters and bosses in general.
- "Funny" monsters additions (65th floor on Shinra headquarters for example).
- Battles with "added" characters (Jessie, 5 charaters vs Yuffie, etc...).
- Music changes for some important battles (bosses) compared to the original FF7.
- The accentuation of the differences between each character in battles. I have always found that in the original FF7, all characters, in spite of some littles differences, were almost the same. With NT mod, I clearly felt some differencies between Cloud, Barret (high HP, high vitality), Tifa (high speed), Aeris (high MP and magical powers). I also like the possibility given by the SP system to "customize" each characters as I want. It reminds me FF10 for example.
- Add quests for Limit 4, last weapons, etc...
- The quest of the sleeping forest cave !!!
- ... a lot of others things I should forget.

=> I found that this mod is a true amelioration given to the original FF7 !


Things I would like to see / to change, if possible :

- Some quests in relation with some "category" of monsters. For example, beat all dragons (green one at Nibelheim, the Temple of Ancient's one, blue one in ice caverns, dark one in craters). A quest to discover mysterious Pollensalta/Jemnezmy/Snow too, etc...
- A "dark characters" quest (Dark Cloud, Dark Barret, Dark Tifa, Dark Aeris...) like Dark Aeons on FF10.
- Some explanations about "mysterious" things for me, for example about the battle at the end of Zack/Cloud's escape from Nibelheim.
- A possibility to have every member of the group as a leader after beating Hojo.
- Even though I read that the aim of the mod was a gameplay evolution, I would like to see Aeris a little more charismatic, especially after the Highwind's acquisition. At the end of "CD 1", she clearly takes the lead of the group. To see her complaining about being sick in the Highwind, explaining that she don't understand why the white materia did not work in the forgotten city, gave me a strange feeling. Even thoug I am aware of the difficulty to give her a true role, especially when Tifa become more and more important in the story.
- In the same state of mind, give more importance of "secondary characters" (2 characters with Cloud during most passages of the Journey, 3rd character with Cloud/Barret in Correl, 3rd character with Cloud/Nanaki in GI caves, 3rd character with Cloud/Aeris in Temple of Ancients, 3rd characters with Cloud/Tifa around northern crater, etc...), by more interventions and dialogs.
- A possibility to skip a deal with the "smiling face" (we have sometimes to do more that 5 or 6 deals and this takes a lot of times).
- There is a bug in Costa del Sol if we speak two times to Aeris in the "Inn", after seeing Hojo on the beach.

Note : I mainly played with Cloud, Aeris, Tifa and Barret, so I had not really tested some battles with others characters.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-03 21:45:43 »
Hello everybody.

This is my first message here. I just have discovered the forum and this topic. I had not played to Final Fantasy 7 for a while, but I discovered the NT 1.5 mod and played to the game with it. It was a great pleasure.

(Please note that I am not a native English speaker, I am sorry in advance for my English mistakes).

I'm in a weird place where I'm glad that NT has gotten so much positive feedback and attention, but also a bit ashamed at how shoddy it is. I find it difficult to watch streams of it because it usually highlights the fundamental problems that it has. There's too many gimmicks, obtuse mechanics, and arbitrary encounters that either fall flat or just frustrate the player. I've tried to change too much for the sake of having it be different and not kept a clear plan in mind for how things should play out when making a lot of this. I was also pretty burnt out, and 1.5 was kind of a last-ditch attempt to fix some of it before I called it a day and left things be.
I understand that you are wondering if the NT 1.5 finally looks like to a result you would have expected before the "road" from 1.0 to 1.5, however, it is very important for me to say THANK YOU ! I think that it is the first time since more that 10 years I played to FF7 with so much enthusiasm ! New bosses to fight and new elements of the scenario (Turks added battles, Aeris destiny, Cave of sleeping forest, etc...) have awakened the passion I had for ff7 (again). It should have been a lot of work to develop all these evolutions. So, thanks a lot again !!!

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