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7th Heaven / Game crashes at launch
« on: 2016-01-08 02:20:00 »
So I wanted to try out FF VII with the newest catalog, so I did everything according to the tutorial, download all the mods from catalog, launch the game and then I just get a black screen with a crash message. Here is the log:
The odd thing is that the exception occurs right after the sound is initialized. I never had that before with 7th heaven... I did all the sound configuring when I converted my game folder, and the sound/midi tests came out working so I really don't get what's the problem here. Using Windows 10 here.
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 358.50
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception
The odd thing is that the exception occurs right after the sound is initialized. I never had that before with 7th heaven... I did all the sound configuring when I converted my game folder, and the sound/midi tests came out working so I really don't get what's the problem here. Using Windows 10 here.