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Messages - ff7rules

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1
Unfortunately this mod and everything I ever worked on was lost due to a fire. I do however want to finish what I started. I wanted to ask some of the people who have worked on the psx version fior advice and help as im well out of the loop with all this stuff now. But yes I plan to finish this.

2
Releases / Re: Battles playing at 60fps
« on: 2014-07-20 11:46:54 »
Currently we have about 130 of the battle models error free and ready for beta testing in game.

What I need now is for someone to make a quick demo showcasing 15fps w/ no mods vs. 60fps heavily modded with all of our best models and graphic interfaces and all of the other cool sh*t we have around here.   Your capture card will obviously need to be able to record smoothly at 60fps.

Anyone who is interested and capable please reply below and we'll get you set up with everything you'll need to use this mod.

Maybe I can help? I have an elgato HD Capture card and also have X spilt which displays frames you record at? I get 11 frames fully modded out not sure about fully unmodded though can easily find out for you

3
Releases / Re: [FF7PC] New Threat Mod (v1.1)
« on: 2014-07-19 15:15:09 »
It was a unique idea Ill give you that! I would of never figured that out! I beat him really easily after the patch

4
Releases / Re: [FF7PC] New Threat Mod (v1.1)
« on: 2014-07-19 13:52:00 »
I'm curious now what was the way to beat him originally I tried everything getting him to 13 health then using aura 13 one above his level 35 and tried reducing his health to 7 then letting him use it nothing worked! Its ok I was raging quite alot for most part of it so its for the best haha

5
Releases / Re: [FF7PC] New Threat Mod (v1.1)
« on: 2014-07-19 13:30:37 »
Gonna have to reedit my latest video been trying for 2 hours ......

6
Releases / Re: [FF7PC] New Threat Mod (v1.1)
« on: 2014-07-19 13:04:05 »
How Do I defeat Lambda Calcule? I have tried everything

7
FF7Voice / Re: FF7 Voices - assessing interest
« on: 2014-07-12 12:54:51 »
I have a blue snowball mic and its amazing for the price highly recommended

8
FF7Voice / Re: FF7 Voices - assessing interest
« on: 2014-07-09 22:17:17 »
have you ever watched FF7 abridged? ask them if there interested in helping out? voices can be a little funny but thats on purpose https://www.youtube.com/watch?v=nJtNO5CgPRk

9
FF7Voice / Re: FF7 Voices - assessing interest
« on: 2014-07-09 22:04:00 »
Im cool with voicing reno :)

10
FF7Voice / Re: FF7 Voices - assessing interest
« on: 2014-07-09 21:04:56 »
Id like to help anyway I can, You can hear what I sound like from my youtube channel https://www.youtube.com/user/XenSavage I would be open to a main character role if there is any I could prob do Red Xiii with a little practice I am pretty good at impressions

11
Yeah no problems I will do that now Ill post this in your thread if thats ok? and delete this

12
General Discussion / FFVII The Threat Mod Playthrough
« on: 2014-07-07 13:30:03 »
If you haven't already you have to check this mod out, its amazing. It has new Bosses new enemies and other hidden surprises I literally do not know what to expect next and its great. Here is my entire play through of what's new with the mod I will try to skip the boring parts (clouds past etc) http://www.youtube.com/playlist?list=PLRI2IVwnxZTZe5_p0vXyjp92XprAvAdbm this will be updated every single day, feel free to comment and give me feedback on what you think to Sega Chiefs mod. Also if you like Subscribe to my channel would be awesome if not thanks for checking it out anyway.

13
Loving this great work!!

14
Releases / Re: [REL/FF7] New Threat Mod v1.0.3
« on: 2014-01-26 15:10:56 »
I'll give that a watch, thanks for taking the time to upload those; 20-40min videos take a while to render.

Loads of time was invested in this I can tell just by playing it its the least I can do!

15
Releases / Re: [REL/FF7] New Threat Mod v1.0.3
« on: 2014-01-26 10:53:26 »
This Mod is amazing its everything I wanted to do with mine for the PSX. But of course due to limitations I couldn't Here's my blind full playthrough of the game https://www.youtube.com/playlist?list=PLRI2IVwnxZTYNMHaoW3exyIypoOgjJt7p

16
Gameplay / Re: FF7 PSX Mass ISO update
« on: 2013-09-27 15:47:40 »
If memory serves me PPF patcher can sort this problem

17
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-16 15:30:53 »
WOW..... HOW THE HELL!!!! I tried doing this years ago and failed i managed to swap out tifa and cloud but ran into problems with crashes and animations going mental colour me impressed sir. Now here's a challenge for you bud can you make cloud and co the enemies thats another thing i failed at because i ran into size issues on the psx. I must know how you managed this because I thought it was impossible.

18
Gameplay / Re: The colors of enemies
« on: 2013-03-10 20:46:35 »
Awesome work man!

19
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-18 10:05:03 »
Its the bone description offset at the start you use not the relative one Anyway Clouds new look is finished!







Hope people like it I really think he looks like he belongs In Avalanche now! :)

Been busy!!






20
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-16 01:08:08 »
LOL!





That was just a bit of fun heres what Im working on now





Hopefully finish it before end of the week! what Field model could I use for him hmmmmmmmm

21
When making a custom model and working out the bone offset you work out where it starts (this is why disembbling it is a must) and - the current bone description offset so for example 28C - 1D4 = C4 so you see? Big thanks to Lazy B for pointing that out to me in the first place.

22
I had that same question you add the offset of the bone description and the Bone offset from Bone Description Section

so like 0x01D4 + C4 = 28C

23
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-14 15:00:16 »
It cuts the last weapon data short This is because Sephiroths sword is alot bigger than the buster sword

24
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-14 10:42:05 »
I don't understand? I use CDmage too and it works fine for me

25
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-13 22:52:47 »
It just means you cannot use Ultima weapon and its only by ONE Byte its too big so its not the end of the world well without further ado!





If people want it I will release It Im working on alot more still not got Weapons from NPC to work yet

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