Author Topic: [PC] p model simple editor - Kimera (0.97b)  (Read 504424 times)

obesebear

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Re: Kimera: FF7 p model simple editor
« Reply #600 on: 2012-06-11 18:22:33 »
Damn real life, always getting in the way of progress.
I was able to use the old version sl made from your source back during .95 and it interpolated all the trouble models perfectly.


The only remaining problem models are HBAA which displays the model crammed together, and RSAA due to a problem reading frame 15 :)

LeonhartGR

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Re: Kimera: FF7 p model simple editor
« Reply #601 on: 2012-08-23 01:34:11 »
I wish there was a way to not crash when we press cancel... I was working on it for hours and happened 2 times when i was going to save the model... Awesome editor though!!!

Borde

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Re: Kimera: FF7 p model simple editor
« Reply #602 on: 2012-08-29 20:14:04 »
So the last version had the infamous cancel crash too? Well, that's certainly unfortunate. I'm sorry Leonhart7413, I'll make sure it doesn't happen any more.

xenokain

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Re: Kimera: FF7 p model simple editor
« Reply #603 on: 2012-08-29 22:57:03 »
Thanks for all you're hard work Borde.I cant wait to see the next version

LeonhartGR

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Re: Kimera: FF7 p model simple editor
« Reply #604 on: 2012-08-30 23:36:12 »
Thank you genius!!! ;)

whitERaven

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Re: Kimera: FF7 p model simple editor
« Reply #605 on: 2012-09-04 08:26:05 »
I always get the overflow error when I try to select a model part in my windows 7, but when I tried my older laptop which uses  windows xp it works..

I'm curios to what might be causing this and if there is a way to fix this error on my windows 7 netbook, I tried searching but cant find a solution that works for me. I tried using different versions of kimera but still no luck.

I'll appreciate any help thanks!

Borde

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Re: Kimera: FF7 p model simple editor
« Reply #606 on: 2012-09-08 20:33:49 »
Mmmm... you have that problem even with the latest version of Kimera, whitERaven? I used to have lots of overflow problems with the last version too on my new machine (running windows 7 x64), but it seems to be working correctly now.

whitERaven

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Re: Kimera: FF7 p model simple editor
« Reply #607 on: 2012-09-10 05:14:00 »
when using 0.96b, I get the automation error or error loading file when trying to open a model
I'm not sure if my computer is lacking some files, I'm using a Netbook win7 x32 by the way..

Thanks.. I really need to get this working on my win  7 cause I'm planning to sell my old laptop..
« Last Edit: 2012-09-10 06:58:55 by whitERaven »

the_randomizer85

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Re: Kimera: FF7 p model simple editor
« Reply #608 on: 2012-09-10 08:23:56 »
when using 0.96b, I get the automation error or error loading file when trying to open a model
I'm not sure if my computer is lacking some files, I'm using a Netbook win7 x32 by the way..

Thanks.. I really need to get this working on my win  7 cause I'm planning to sell my old laptop..

Might I recommend the use of another uploader other than Rapidshare? They disallow downloading files that aren't yours.

Mediafire would work fine.

Tenko Kuugen

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Re: Kimera: FF7 p model simple editor
« Reply #609 on: 2012-09-10 08:33:58 »
rapidshare bit the dust? oh wow.
well, theres like 500 file hosters left

whitERaven

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Re: Kimera: FF7 p model simple editor
« Reply #610 on: 2012-09-10 09:23:38 »
Is that right, hmm I just downloaded the file from rapidshare like 3 hours ago and there was no prob downloading it..

Tenko Kuugen

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Re: Kimera: FF7 p model simple editor
« Reply #611 on: 2012-09-10 09:27:20 »
I can download from rapidshare fine
if you can't, you're doing it wrong.

the_randomizer85

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Re: Kimera: FF7 p model simple editor
« Reply #612 on: 2012-09-10 15:06:56 »
Downloaded it, now it tells me Runtime error 713: Class not registered You need the following file to be installed on your machine MSSTDFM.dll.  Right, as it the regsvr32 command works for it.

Akira Sendoh

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Re: Kimera: FF7 p model simple editor
« Reply #613 on: 2012-09-15 04:02:53 »
Why all version of Kimera is not working on my computer ?
Everytime i click the model .. Always appear the errors :(

Runtime Error 6
Overflow .. :(

Can anyone know how to fix this error ?

whitERaven

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Re: Kimera: FF7 p model simple editor
« Reply #614 on: 2012-09-17 01:32:52 »
Have same problems .. I've been asking for help if you read my earlier post here but seems like no one knows how to fix this.. for me it works when I use other computers, the earlier versions of kimera works on lot of windows xp based computer while for windows 7 its better to use 0.96b the latest versions, Til now I cant make kimera work on my netbook so I just use my desktop or other computers i can get my hands on.

Akira Sendoh

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Re: Kimera: FF7 p model simple editor
« Reply #615 on: 2012-09-17 06:05:35 »
Have same problems .. I've been asking for help if you read my earlier post here but seems like no one knows how to fix this.. for me it works when I use other computers, the earlier versions of kimera works on lot of windows xp based computer while for windows 7 its better to use 0.96b the latest versions, Til now I cant make kimera work on my netbook so I just use my desktop or other computers i can get my hands on.

There is one thing that i know how to fix this problem ..
try to update the visual basic :)

Borde

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Re: Kimera: FF7 p model simple editor
« Reply #616 on: 2012-12-31 19:44:12 »
Merry Christmas everyone!

It's been a while since my last update. Sorry about that, I've been busy. I had several new features I wanted to implement, but it's been way too long and I just couldn't let the year slip away without releasing something. So here you have, version 0.97 is out. Here is what's new:
  -Added support for limit break animations (needs data from battle.lgp).
  -Added a dialog to load animations that are used by a field model at some point (using Ifalna's filter)
  -Added a dialog to interpolate all the animations in char.lgp, battle.lgp and magic.lgp.
  -Implemented full compression support for battle animation packs.
  -Fixed a ton of bugs releated to animations interpolation and writting.

About Limit Breaks, please refer the post in the Scripting section to see where they are:
http://forums.qhimm.com/index.php?topic=13950.msg195791;boardseen#new
You'll need to tell Kimera the path where you have battle.lgp contents stored at. To do so, please edit Kimera.cfg and write it at BATTLE_LGP_PATH.

By the way, I also included all the DLLs that windows usually complains about. Hopefully, by using the same versions we will avoid the differing behaviours on different computers.

Happy new year everyone!
« Last Edit: 2013-01-01 09:17:26 by Borde »

LeonhartGR

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Re: Kimera: FF7 p model simple editor
« Reply #617 on: 2013-01-01 02:10:52 »
Happy New Year Borde! Thank you for this amazing gift!

Hellbringer616

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Re: Kimera: FF7 p model simple editor
« Reply #618 on: 2013-01-01 16:07:26 »
Soo.. 60FPS maybe? :D

Borde

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Re: Kimera: FF7 p model simple editor
« Reply #619 on: 2013-01-01 17:14:19 »
I hope so. Animations aren't a problem any more. Effects, on the other hand, could pose a problem. Akari old me they are pretty much hard-coded into the executable, so they must be modified in assembler one by one... which sucks.

Hellbringer616

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Re: Kimera: FF7 p model simple editor
« Reply #620 on: 2013-01-01 17:44:48 »
I hope so. Animations aren't a problem any more. Effects, on the other hand, could pose a problem. Akari old me they are pretty much hard-coded into the executable, so they must be modified in assembler one by one... which sucks.

Talk to DLPB, he is the EXE master.

Borde

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Re: Kimera: FF7 p model simple editor
« Reply #621 on: 2013-01-03 16:02:48 »
Ok, I'll ask him. Thanks Hellbringer616.

DLPB_

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Re: Kimera: FF7 p model simple editor
« Reply #622 on: 2013-01-17 19:57:10 »
I think you guys are already on your way with that project?  And I am a student of the exe  ;D  NFITC1, Aali and Dziugo are the real masters of the Exe, especially the latter.

Relevant to Kimera:

http://forums.qhimm.com/index.php?topic=13960.msg196506#msg196506

Kaldarasha

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Re: Kimera: FF7 p model simple editor
« Reply #623 on: 2013-01-18 07:12:27 »


Why didn't I figured out earlier? Gradients! The full head is visible, if transparency is on. Is there a possibility to build in a feature to set gradients?
Maybe that is, what the engine needs to use transparancy.
« Last Edit: 2013-06-17 15:59:19 by Kaldarasha »

Template

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Re: Kimera: FF7 p model simple editor
« Reply #624 on: 2013-06-17 14:45:49 »
Necro master here!

I'll have to ask is there some special trick about compute attached weapon position? using .97 I get a garbled message in upper left corner of model viewer seems to say choose and have a directory in it. No matter where on the model viewer I click left or right button as feature instructions say, nothing happens unless I hit escape, then garbled message disappears. Any chance one of you folks might publish a Compute Attached Weapon Position for Dummys?

This does seem like the logical place to ask this question, especially with search function down. I read through this entire thread to find when Borde added this function and each page after, but couldn't find anything about this feature being complicated.