Author Topic: Xenogears 3d model.  (Read 5015 times)

Akari

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Xenogears 3d model.
« on: 2005-12-27 19:45:30 »
Just few hours since I port my class to work with model animation to new engine a finally understand how to read first frame. I need some time to document all info I knew. So wait a little longer. Just want to share my happyness. Here just few pictures. (Yea, I love to post images  8) )





Otokoshi

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Xenogears 3d model.
« Reply #1 on: 2005-12-27 21:28:19 »
Awesome pictures.  Were these put into that engine you were working on?  Great work either way.  Xenogears absolutely rocks.

Akari

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Xenogears 3d model.
« Reply #2 on: 2005-12-29 12:53:59 »
Quote from: Otokoshi
Were these put into that engine you were working on?


Yes of course. I'm rewriting all my previous classes for the new engine. Just one left though (2d sprites)  8)

Otokoshi

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Xenogears 3d model.
« Reply #3 on: 2005-12-29 15:00:30 »
Wow, I'm very impressed.  Keep up the great work.

mirex

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Xenogears 3d model.
« Reply #4 on: 2005-12-29 15:31:09 »
Great ! Congratz on your progress :)

Akari

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Xenogears 3d model.
« Reply #5 on: 2005-12-29 19:12:33 »
Thanks to all of you =)

I updated xeno-gears with info about hrc of model and small part of animation data.

Cyberman

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Xenogears 3d model.
« Reply #6 on: 2005-12-30 04:54:33 »
Quote from: Akari
Thanks to all of you =)

I updated xeno-gears with info about hrc of model and small part of animation data.

cudo's on your work, I hope to add Xenogears viewing to my PSXview as soon as I redo my background viewer and get FF7 models and battle scenes viewable.

By that time you should have all your work complete ;) :lol:

Cyb

Borde

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Xenogears 3d model.
« Reply #7 on: 2005-12-30 10:22:54 »
Great work Akari! Those images look really impresive.

Akari

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Xenogears 3d model.
« Reply #8 on: 2006-01-06 19:13:34 »
I added support for enemy models (I skip sprites for time being). The format are exactly the same as field models, exept animation file and model file are packed together.

(I like this enemy)


As I see, there are some errors in 3d format (something with texture), because some of models are displayed incorectly. for time being I skip this error and go to field files. They are the last 3d in game (exept world map which use 3d models). Field files are very complex. There are a lot different files in there: sprites and animation, textures, 3d models and animation, text, AI scripts and so on.