Author Topic: messing around with normalmaps  (Read 6008 times)

Almighty_gir

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messing around with normalmaps
« on: 2007-11-14 23:00:28 »
very very early wip, just getting a feel for proportions befor i go into major details:

Master Ridley

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  • Space Pirate Supreme Commander
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Re: messing around with normalmaps
« Reply #1 on: 2007-11-15 14:31:33 »
Ahh, he looks less like an old rapist but his arms are still too thin. Common! I know you can do better but keep up the good work!

Almighty_gir

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Re: messing around with normalmaps
« Reply #2 on: 2007-11-15 18:05:04 »
lol, yeah i just don't get any time to work on what IIIIII wanna work on anymore :(

here's the low poly btw:

Almighty_gir

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Re: messing around with normalmaps
« Reply #3 on: 2007-12-11 22:07:26 »
so anyway i made a pose based on my action figure... beware of massive pix

http://img124.imageshack.us/img124/3024/p2060291id1.jpg


obesebear

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Re: messing around with normalmaps
« Reply #4 on: 2007-12-11 22:24:50 »
Absolutely amazing!  About how many hours did it take to finish that model?

Almighty_gir

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Re: messing around with normalmaps
« Reply #5 on: 2007-12-11 22:56:17 »
modeling never takes long, it was texturing and building the skeleton =/

Almighty_gir

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Re: messing around with normalmaps
« Reply #6 on: 2007-12-14 20:52:21 »
speaking of skeletons, here's an animation i've been working on, just the idle animation:
http://www.youtube.com/v/E_Qh_JeNSs8
http://www.youtube.com/v/yc-iin0H3R0