Author Topic: [FF7PC] Ultima Espio Aeris patch  (Read 328433 times)

nikfrozty

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #100 on: 2010-06-11 15:57:40 »
Aeris:

"That's a nice wig Tifa, what's it made of?"

Tifa:

"Your mom's chest hair!"
Aeris asks:
"My ancient mom or my step mom??" lol. Any updates sir espio?? :)

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #101 on: 2010-06-11 17:07:21 »
Well i've found an interesting code, which give the game a new feature. For now I shall call it "Sonic and Tails mode" :wink:

I may not use it in this patch, but its still very interesting anyway.

Furzball

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #102 on: 2010-06-11 18:28:18 »
Well i've found an interesting code, which give the game a new feature. For now I shall call it "Sonic and Tails mode" :wink:

I may not use it in this patch, but its still very interesting anyway.
I'm guessing we'll have to wait for a description of this new mode lol. Sounds interesting.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #103 on: 2010-06-12 14:47:39 »
I'll give the new mode its own thread at some point, its that interesting :P

Hint: You've all seen this mode happen before :wink:

obesebear

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #104 on: 2010-06-12 19:04:27 »
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #105 on: 2010-06-12 19:08:23 »
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.

.....

....You'll see.

obesebear

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #106 on: 2010-06-12 19:09:39 »
If I'm right you owe me $20.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #107 on: 2010-06-12 19:11:11 »
If I'm right you owe me $20.

How about nooooo :P

Nightmarish

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #108 on: 2010-06-12 22:27:37 »
Sonic and Tails mode sounds like FF8 mode to me where characters follow and do exactly as you do.   If so, that's a lot of characters to add to the world map.

If that's possible it should be possible to make the first char in the party to be the field model, right?

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #109 on: 2010-06-12 23:50:29 »
I will reveal it soon, with a download so you can test it.

« Last Edit: 2010-06-13 18:42:33 by ultima espio »

obesebear

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #110 on: 2010-06-16 16:59:56 »
So... she looks like she's falling instead of parachuting, lol.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #111 on: 2010-06-16 17:16:27 »
So... she looks like she's falling instead of parachuting, lol.

That's because she is :P

Until Makou reactor can handle new a new lgp, she'll have to use animations already there. ATM shes just using the animation she uses in Cloud's dream.

Timber

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #112 on: 2010-06-17 04:59:21 »
Nice work.
Honestly it would probably be better to have her simply not show in the parachuting scene, rather than falling to Midgar.
At least then we have the mentality of 'Well she obviously parachuted down, I just didn't get to see it', instead of 'WTF shes falling?'.

obesebear

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #113 on: 2010-06-17 05:43:38 »
Wait a second... does she even have a parachute?   Oh this is a sad day.  You revive her just to toss her off the Highwind.  That is hilarious!   Make her die after the jump, and I will happily give you 1 internets.

nikfrozty

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #114 on: 2010-06-17 11:11:09 »
Nice work.
Honestly it would probably be better to have her simply not show in the parachuting scene, rather than falling to Midgar.
At least then we have the mentality of 'Well she obviously parachuted down, I just didn't get to see it', instead of 'WTF shes falling?'.
I agree with him. I haven't played the game for a while so I was wondering. Did Red XIII have a parachute?? If he didn't Aeris could not have the parachute too.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #115 on: 2010-06-17 12:23:19 »
Well...you can very clearly see in the picture that Red XIII does have a parachute....lol.

Oh, and i worked a way around Makou reactor not liking new lgps, I just told it to read from a clean one, while i made a new char.lgp with new anims:



I think its fairly obvious what I've done... :-P

ice_cold513

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #116 on: 2010-06-17 17:21:03 »
ultima espio have you tried loading a custom Aeris for that scene, with a parachute.
 From what i remember, you would have to edit a flevel for that part of the game.

P.S. Yeah i seen what you did their ( hands behind back )

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #117 on: 2010-06-17 20:48:51 »
I can do that :P I just want to get all of the programming in first, then text, then animations. I'm doing some animations now just to pass the time though.

I've ran into some bugs though, like Aeris doesnt jump off the Highwind, she runs into the side and stays there :P

maybe just needs the right animation, I dunno lol.

nikfrozty

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #118 on: 2010-06-18 11:37:02 »
I am sorry for that(my net is so slow it won't load pictures yesterday. Anyways, if you want animations can you make a new one?? I don't know how to do that but if you can maybe you can have her hold hands with Cloud or ride at Barret's back when falling?? *suggestion* :)

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #119 on: 2010-06-18 14:33:10 »
ride at Barret's back when falling?? *suggestion* :)

...What goes on in your mind? :P

Well, once i get a full scene done, i can upload a demo...but I dunno how I'm gonna give it out though, since I can't upload the LGP.

nikfrozty

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #120 on: 2010-06-18 15:46:33 »
When I said riding at Barret's back what I meant was how Cloud sat on barret's back(or shoulder??) when they escape on the collapsing sector 7. Also what do you mean by releasing lgps?? Is it because you just edited the .lgp files in flevel and you can't release it because it isn't custom??

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #121 on: 2010-06-19 18:03:23 »
Well, a few years ago it was said that its illegal to upload the lgp, but legal just to upload the individual files, but then i'll have to teach people how to compile an lgp without lgp tools.

And its like 245mb lol.

Grimmy

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #122 on: 2010-06-19 18:10:46 »
Many patches since then have been released that include the lgp file. A great example is the prp. That being said I still think it would be better to release it as individual files with a good read me.

sl1982

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #123 on: 2010-06-19 18:22:20 »
An installer can be made that puts the files into an LGP without much trouble. This is what Avalanche does.

ultima espio

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Re: [WIP] Ultima Espio Final Fantasy VII Aeris patch
« Reply #124 on: 2010-06-19 18:23:39 »
Ah i see. Can i ask you how you do that when I get closer to making a beta release?