Author Topic: Midgar Remake  (Read 220895 times)

Dubular

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Re: Midgar Remake
« Reply #100 on: 2011-08-09 18:45:02 »
It's for FMV's and field on the chance Aali can incorporate 3d camera movement

I don't think that's something Aali has to worry about. Correct me if I'm wrong, but Spoox I recall you finding a way to extract the camera movement from the game, at least at certain points?

Covarr

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Re: Midgar Remake
« Reply #101 on: 2011-08-09 19:04:19 »
A little fine tuning and remodeling of some parts and this model is finished.
As incredible as that looks... where's the little terminal that they use to try and disarm the bomb?

SpooX

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Re: Midgar Remake
« Reply #102 on: 2011-08-09 19:07:52 »
I don't think that's something Aali has to worry about. Correct me if I'm wrong, but Spoox I recall you finding a way to extract the camera movement from the game, at least at certain points?
you mean probably this...
yes we can recreate all the cutscenes. (there is already a 'techdemo' of the first in game scene...)
We can even put them ingame...
 8)

Sapphire

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Re: Midgar Remake
« Reply #103 on: 2011-08-10 16:36:00 »
Update :
Fixed the outter plate walls.



Redoing the top of the shinra hq, floor 65-70.

Vgr

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Re: Midgar Remake
« Reply #104 on: 2011-08-10 17:35:17 »
Wow, looks very good and awesome... If Square were to *finally* do a remake, they might ask you. You really are awesome. Keep up the good work!

msifreakster

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Re: Midgar Remake
« Reply #105 on: 2011-08-10 21:17:44 »
Every time I see an update on here I get excited to see FFVII come to life all over again. I just cant wait to see what you guys will do next.

Sapphire

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Re: Midgar Remake
« Reply #106 on: 2011-08-11 03:17:24 »
Update :

Added the 2 round lights on the appropriate sectors.
Added a pipe on sector 7 however I miscalculated the size/length so I must re-do it.
Added a pipe on sector 3 going in to the 2 round towers.
Added various pipes on sectors 4-5.
Also you can see the base for the new HQ top half :P. (Thanks to Roxas for the amazing new reference images.)


Roxas

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Re: Midgar Remake
« Reply #107 on: 2011-08-11 05:10:31 »
Update :

Added the 2 round lights on the appropriate sectors.
Added a pipe on sector 7 however I miscalculated the size/length so I must re-do it.
Added a pipe on sector 3 going in to the 2 round towers.
Added various pipes on sectors 4-5.
Also you can see the base for the new HQ top half :P. (Thanks to Roxas for the amazing new reference images.)

http://i267.photobucket.com/albums/ii284/Shadow0fIntent/Update-1.jpg

W :o w! Just keeps looking better and better with each update. :D Glad I could be of help with the references!
« Last Edit: 2011-08-12 02:19:10 by Roxas »

Vgr

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Re: Midgar Remake
« Reply #108 on: 2011-08-11 10:40:13 »
:o

Awesome! Really!

kela51

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Re: Midgar Remake
« Reply #109 on: 2011-08-11 11:06:16 »
:o

Awesome! Really!

i think like you!

Sapphire

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Re: Midgar Remake
« Reply #110 on: 2011-08-11 12:03:14 »
Update :
Added in constration sector wall with scaffolding.
Remade the pipe on sector 5.


DarkFang

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Re: Midgar Remake
« Reply #111 on: 2011-08-11 12:18:59 »
How the hell do you find time to do this? It seems like you're updating it AT LEAST once a day.

Sapphire

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Re: Midgar Remake
« Reply #112 on: 2011-08-11 13:10:00 »
Well I recently left my job and am looking for a new one so I have a lot more spare time on my hands then before  :mrgreen: 8-).

Sapphire

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Re: Midgar Remake
« Reply #113 on: 2011-08-11 15:55:57 »
Last update for the night, then I must sleep.
Curved the central tower like it should
Remodeled the top of the HQ.


Immortal Damyn

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Re: Midgar Remake
« Reply #114 on: 2011-08-12 01:21:24 »
Sapphire, I must ask.... did you work with the original FFVII team or something, cause you're talents are very much professional looking.

Sapphire

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Re: Midgar Remake
« Reply #115 on: 2011-08-12 03:14:04 »
Sapphire, I must ask.... did you work with the original FFVII team or something, cause you're talents are very much professional looking.

Makes me happy to hear that, I was pretty careless with my old model of Midgar the poly/tris count was over 700,000. But i've taken a lot of care and put so much more detail then ever before into this version and it's still a really low poly/tris count standing at.

128,698 Poly's
207,458 Tris
283,629 Edges
181,975 Verts

It's small enough to fit into a game engine like Crysis, this is excluding the slums and the undercarriage of Midgar.

But I can pretty much call the top of Midgar complete, minus the buildings and a few detailing etc..



Spoox is in charge of adding the undercarriage for Midgar, Spoox is responsible for the plate population.

Sapphire

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Re: Midgar Remake
« Reply #116 on: 2011-08-12 09:53:23 »
A video of my Midgar, it's a flythrough render only.

http://www.youtube.com/watch?v=4Rce2tn_RXk

A little mako burst test.

« Last Edit: 2011-08-12 13:50:19 by Sapphire »

Roxas

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Re: Midgar Remake
« Reply #117 on: 2011-08-13 03:32:23 »
A video of my Midgar, it's a flythrough render only.

http://www.youtube.com/watch?v=4Rce2tn_RXk

A little mako burst test.

http://i267.photobucket.com/albums/ii284/Shadow0fIntent/Update11.jpg

Vid looks great! Model looks, well y'know amazing, fantastic, astounding, etc

Mako burst looks good as well. I assume you took ref from that FMV along with the flashback in AC?

Sapphire

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Re: Midgar Remake
« Reply #118 on: 2011-08-13 03:46:04 »
Vid looks great! Model looks, well y'know amazing, fantastic, astounding, etc

Mako burst looks good as well. I assume you took ref from that FMV along with the flashback in AC?

Correct, I used the FMV and the Flashback as reference :).

I'm updating the reactors.
Adding mesh to the back vents and making the plates mesh and not a bump map.

Heres the progress so far.

Sapphire

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Re: Midgar Remake
« Reply #119 on: 2011-08-13 09:07:33 »
Updated the reactor, instead of using bump maps for the panels I'm attempting to create them using actual mesh.


Sapphire

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Re: Midgar Remake
« Reply #120 on: 2011-08-13 10:38:55 »
Updated all the reactors.

« Last Edit: 2011-08-13 10:50:13 by Sapphire »

Vgr

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Re: Midgar Remake
« Reply #121 on: 2011-08-13 11:08:14 »
Awesome is too much of a little word to describe your awesomeness!

burkey0307

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Re: Midgar Remake
« Reply #122 on: 2011-08-13 19:22:06 »
Omg this is amazing. I've been busy the last few days and come back to this. I'm impressed, looks like Midgar is close to completion. Just a few things left like the slums and some buildings, but the majority of Midgar is out of the way now. Great work guys.

So after you're done the Midgar project do you think you'll model other areas in FF7? I mean that would be a huge undertaking for only 2 guys, so I wouldn't expect you to. Hopefully your work here will inspire others to make FF7 a whole lot better. I don't see Square Enix making a remake anytime in the near future.

Sapphire

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Re: Midgar Remake
« Reply #123 on: 2011-08-14 07:35:50 »
Omg this is amazing. I've been busy the last few days and come back to this. I'm impressed, looks like Midgar is close to completion. Just a few things left like the slums and some buildings, but the majority of Midgar is out of the way now. Great work guys.

So after you're done the Midgar project do you think you'll model other areas in FF7? I mean that would be a huge undertaking for only 2 guys, so I wouldn't expect you to. Hopefully your work here will inspire others to make FF7 a whole lot better. I don't see Square Enix making a remake anytime in the near future.

After I finish on Midgar I will be putting my focuses into recreating the interior for the ShinraHQ. However after that I beleive I will be taking part with the others on creating other Final Fantasy 7 places :).

Update :

Sapphire

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Re: Midgar Remake
« Reply #124 on: 2011-08-14 11:54:44 »
Done a bit more on the plate population.