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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-19 20:08:01 »First off, Chocobuckle only gets used if a Mimmett Green (or Sylkis Green) is used on the chocobo first. The other greens don't flip the flag for Chocobuckle (this is something from vanilla game).
But the other issue seems to be that while the set-up for getting the skill is the same (it's done by tracking the attack ID rather than the nature of the attack itself), the problem is that if the skill kills the chocobo then it won't use Chocobuckle and as Quarry Fuse isn't percentile damage like L5 Suicide was, it makes it trickier to learn later in the game. In the meantime, try using sense on a chocobo to get its HP, and if Quarry Fuse is dealing way more damage than its MaxHP try putting MBarrier on it before using. I think what I'll do is set the chocobo's HP to something extremely high to circumvent this issue next time I make a patch.
Hi Sega,
Thanks for the response, using Mimmett Greens did the trick! Your passion for taking the time to answer questions here and continued work on the mod really shows in its quality and I'm loving it so far. In regards to your last point about the chocobo's HP, it looks like you may have done that already as the chocobos near the farm had 10,000 hp when I sensed it. I don't know about the other chocobo areas as I haven't gotten that far but I assume they would be similar as well.