Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 152002 times)

Napper

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #200 on: 2011-04-17 04:10:47 »
Actually, ZellSF is correct, there is a feature missing from the FF7Music plugin. This issue will be fixed in the next version of the driver.

Aali, does that mean you will be able to solve the very very very old problem of volume fading/stopping in FF7? I used to comment on how this was a big problem in the Junon area. Because the music stops but because there is no fading, the music never returns until much later.

Shuffle

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #201 on: 2011-04-17 09:36:00 »
Thanks for answers.

I'm started a new game and founded that the "Unexpected: Zero count" message becames when Cloud appears and jumping from the train. It's says nothing to Barret, Jessie and Biggs . So, what can be wrong with Cloud?

AxisXIViral

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #202 on: 2011-04-17 10:09:59 »
your sure your getting the ff7 v 1.02 before installing the driver? sorry, just want to be 100 percent clear on that

Yes, that's what I'm doing.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #203 on: 2011-04-18 00:24:13 »
Shuffle => That doesn't really matter...

fladimir_hokage

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #204 on: 2011-04-20 02:06:52 »
i an got a white screen error after install nvidia 270.61
it fixed in next version of aali´s?

ThePreacher

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #205 on: 2011-04-20 08:40:48 »
270.61 breaks FF7 completely, no matter of what driver you use. You will get white borders an white backgrounds. I'd really like to know what the guys at Nvidia have changed - up to the current driver version it always seemed to work flawlessly.

BlitzNCS

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #206 on: 2011-04-20 14:13:38 »
>Stuff about FF7 not working with latest nvidia driver

http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png

ThePreacher

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #207 on: 2011-04-20 15:41:14 »
>Stuff about FF7 not working with latest nvidia driver

http://ncs.millenia3d.net/Screencap/2011-04-20_1504.png

Maybe this is another x64 exclusive bug? Or it's only happening on GTX generation cards?
« Last Edit: 2011-04-20 15:43:44 by ThePreacher »

BlitzNCS

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #208 on: 2011-04-20 16:00:33 »
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.

ThePreacher

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #209 on: 2011-04-20 16:59:31 »
I've got an x64 machine with the same graphics card (minus the M) - I can check it out if you want.

Yess, that would be really helpful!

I've made a rollback to "266.58_desktop_win7_winvista_64bit_international_whql", and now FF7 works again.

BlitzNCS

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #210 on: 2011-04-20 18:21:48 »
Installing the latest driver on both my GT 220 and 9500 GS PCs now, will report back when they're both done.

EDIT:
Yeah, I get all the white stuff now :/
It seems like it's loading models and everything just fine, and it can tell pure transparency from everything else in a texture, yet it's not loading any other texture data at all. Really strange.
« Last Edit: 2011-04-20 18:41:06 by BlitzNCS »

ThePreacher

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #211 on: 2011-04-21 14:53:43 »
OK, so it's confirmed.
I wonder the same bug should happen on all games with the same method, like Myst and similar. I don't think this one is FF7 / 8 exclusive!

Is there someone who has an account over at Nvidia support forums to post it in the driver bug thread? I know - they maybe won't give such old games a high priority, but just to report it?

DieselCat

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #212 on: 2011-04-27 07:29:37 »
so. file ff7_opengl.cfg

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = a

then APP.LOG
INFO: tried to load d:\ffviimod\/mods/a/menu/tifa_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/earith_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/red_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/yufi_00.png, failed
INFO: tried to load d:\ffviimod\/mods/a/menu/ketc_00.png, failed
and etc

WHY use a different slashes? d:\ffviimod\/mods/a/

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #213 on: 2011-04-27 08:43:26 »
Its not my fault that the FF7 installer uses those crazy backward slashes

DieselCat

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #214 on: 2011-04-27 08:50:16 »
and how to change it? this slashes broke using a mod....

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #215 on: 2011-04-27 09:11:39 »
Those slashes make absolutely no difference whatsoever.

DieselCat

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #216 on: 2011-04-27 15:43:40 »
another problem - during playing ext cache up 50.100.500 mb and more, Cache can clean self or this leak memory?
« Last Edit: 2011-04-28 08:18:42 by DieselCat »

sl1982

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #217 on: 2011-04-29 16:31:32 »
The cache is just a more efficient storage of external textures. It is not a memory leak, nor does it need to self clean. You can delete it if you wish and it will recreate the cache, or turn it off completely in ff7opengl.cfg by setting texture compression to no.

Thad

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #218 on: 2011-05-01 21:15:31 »
Hey there,

FF7 crashes with an unhandled exception as soon as I load the menu.  Here's the app.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 GT/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1260x688, output resolution 917x688, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Something happened when I installed the Avalanche GUI (2.0.8); FF7 had been working fine until then -- but I'm finding that it's not just the mod causing the issue, as even when I set "mod_path = none" the error persists.

I noticed in the old 0.7.9 thread that pyrozen made reference to an old Avalanche installer looking for an old registry setting that doesn't exist with the new version of the driver, but I'm not sure if that's pertinent as I'm running the latest version of both the driver and the GUI mod.  (And in any case I'm not sure which registry setting I'd need to tweak to fix it even if this were the problem; the post makes reference to a .reg file included with older versions of the driver, but I don't know how far back I need to go to find it; there's no .reg file with 0.7.8.)

I've got FF7 running on 2 different computers and the other one had no trouble at all with the latest GUI mod -- obviously my solution for the time being is just to use the other computer, but I'd like to work out a fix on this one too.

Both computers are running the same set of mods, with one exception: the working machine is using the Avalanche Graphical Overhaul hi-res version, and the problem machine is using the lo-res.  I installed the lo-res overhaul mod before installing the GUI mod, and it worked fine until I added the GUI mod.

I also notice, as I pick through that log, that the thing that probably stands out is my weird resolution.  The problem machine is hooked up to a TV; there's overscan, and so the resolution is set to 1260x688 instead of 1280x720.  The nonstandard resolution doesn't appear to be causing the problem, however, as it occurs at standard resolutions like 1280x720 and 640x480.

Anyhow, I suppose that's all the pertinent info short of the .dmp file; would it help if I included that too?  Hope somebody can help; thanks.
« Last Edit: 2011-05-01 21:19:08 by Thad »

uggabugg

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #219 on: 2011-05-01 21:38:27 »
i need help. im completly new to ff7 pc, i installed earlyer today on my win7 64. and the game works fine, but i have no meny or attack sounds.

my app log reads

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7950 GT/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
sound initialized
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
MULTIMEDIA ERROR: The requested operation cannot be performed. in FILE C:\lib\src\sound\acm.cpp LINE 106
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD


Oh fantastic!  Guess what!  You already made a post about this in another thread!  I should warn you for this, but we're trying to "play nice with newbies" so this is your verbal warning to not break the rules.
« Last Edit: 2011-05-02 04:14:18 by Obesebear »

Aali

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #220 on: 2011-05-02 10:12:58 »
Hey there,

FF7 crashes with an unhandled exception as soon as I load the menu.  Here's the app.log:

Put your crash.dmp in a zip file and upload it to any free file hosting service.

Thad

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Jonabob87

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #222 on: 2011-05-03 08:41:40 »
Hi guys,

I've been having problems with playing the FMV's in FFVII.  Recently the game started saying "Cannot open FF7/date/movie/" then the filename of a movie file.

It's confusing because I don't use a no-CD crack or anything like that.  I'm currently re-installing the game to see if that will fix it.

Any ideas in case this reinstall doesn't work?

Flick

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #223 on: 2011-05-03 18:17:59 »
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

This fixes the white/too bright screen for the newest nvidia drivers.
Maybe this helps with pinpointing the issue.
« Last Edit: 2011-05-03 19:42:30 by Flick »

Dragonsbrethren

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #224 on: 2011-05-04 19:37:41 »
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

This fixes the white/too bright screen for the newest nvidia drivers.
Maybe this helps with pinpointing the issue.

Excellent. I got the urge to do a run through FF7 again, and it figures the night after I installed the game nVidia put out their new drivers and broke it.