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Messages - Chrysalis

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151
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-23 05:52:27 »
yeah those are fine, 60fps fine, always run fine, fmv skip fine.
All field/world/model textures fine.

However if reporting battle issues I prefer 60fps disabled prior to submitting report.

152
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-23 04:06:40 »
Its as unab0mb said, I will rephrase the first post, you can do what you want in your own ff7 setup, but rather we can only support problems on a standardised executable.  If the patch only adjusts shop prices, it might be ok, but its for you to try and see.

153
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-22 17:23:00 »
no problem, I hope you enjoy the mod.

154
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-22 17:18:44 »
The top one, ff7_bc.exe is not ff7.exe.

155
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-22 17:10:46 »
ff7.exe

156
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-22 17:04:56 »
I will expand on it tomorrow as I am tired now, basically a ff7 exe that's not had custom patches applied to it, so the one generated by the ff7 convertor tool here "step 1". 

https://forums.qhimm.com/index.php?topic=15520.0

The mod relies on a lot of hext editing, so a modified exe could cause this to fail.

Use the basic ff7.exe.

157
Completely Unrelated / Re: Player's Poll
« on: 2019-11-22 16:19:49 »
Dont forget audio, audio can be and often is as important as graphics.

158
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
« on: 2019-11-22 15:47:18 »
Right now it cannot be used with R06.  I had no knowledge of the R06 modding framework so as such I couldnt develop for it. For the future I dont know.

Also thanks to both of you for the praises.

159
very nice, thanks for releasing these. :)

160
unab0mb is a committed modder, I would value his feedback, I have not installed it yet, but I think his point is very valid about having a modular aspect.  Some people might want the translation and no other part, other might just want the UI changes (I do think the battle UI status effect stuff is quite neat in the video).

161
https://www.youtube.com/watch?v=a4CnVJk30cw

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.

My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?

162
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-25 11:39:47 »
Been playing (and streaming) this and so far I think its very very good, the balance is very well done.

Well done sega chief and definitely it breathes new life into this game.

Also it works fine with my enhanced stock UI as well.

163
I am very sad to read this thread.

I do respect DLPB for his work on reunion, but it is sad to see him diss 7thheaven so bad when right now its by far the best modding tool for the game.  It is buggy but its still the best.

I dont like installing mods that require their own installer, primarily the issues are I dont know whats been replaced/updated by the installer, and also that typically these mods are not modular in the sense they play well with other mods.

For this reason my ff7 installation remained in a static configuration for several years as I didnt want to change any of the files from the working setup I had, I then discovered 7thheaven and the way it works by allowing you to setup a profile of mods to work together and dynamically load on top of a static install of ff7 is brilliant.  Ironically the only real flaw I found with 7thheaven was reunion, as it used a custom exe that was overwriting my custom changes.  This is when I realised the flaw of using custom exe's vs hext patching.

This was a prime motivator for me to look into making enhanced stock mod after I seen the hext version of reunion iro posted a while back.  As I wanted a higher resolution UI without been locked into using a specific exe and in a modular fashion.  Of course looking at all the hext code in that mod I also can see the sheer amount of work that has gone into menu overhaul.

I cannot comment on r06 modding features as it seems only a few developers have been allowed access to it, so I am completely blind as to what it is capable off, how mods will be integrated and as such enhanced stock is in a iro only format.

The problem of not been modular may still exist with r06 it seems because if I as a gamer cannot use r06 alongside mods installed via 7thheaven, then its made absolutely no progress from its r05 form.  The community should work together and not be split like this. :(

The issue raised by DLPB losing control of MO on 7thheaven I assume could be resolved by a conversation with alyzza to get it removed from that catalog and then making his own iro which he maintains by himself, sega chief maintains his own iro for new threat.  I have never heard of anyone who thinks 7thheaven is the actual mod.

164
Releases / Re: [FF7PC] Enhanced Stock UI
« on: 2019-10-14 21:03:46 »
Thanks for the report, in the latest version there is no crash but there was an issue to be fixed, when catching chocobo's which I made a fix for, if you come on to the qhimm discord, and want to do more testing you can contact me there.


165
Releases / Re: [FF7PC] Enhanced Stock UI
« on: 2019-09-23 11:07:08 »
You wont be waiting too long.

Fury is the native text for the game, this mod does no translation or text mods.
If you seeing Anger as well that suggests you have some part of beacause mod enabled somewhere.

166
Releases / Re: [FF7PC] Enhanced Stock UI
« on: 2019-09-14 21:30:02 »
Looks good, but will there be a non-7H version as well? And when you say no more .exe altering mods, what then becomes of tools like White Chocobo, which have to edit those files to change the shops, for instance? Or changing the text via TouphScript? If those things and others can no longer be done in that way, then how can those changes be made?

You can change the exe if you want, but having an altered exe is not a requirement for this mod.

A non 7h version means providing a bunch of separate files and telling the user how to install it, it would require a hext loader dll as well, its far more complicated to support in that format.

167
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-08-27 13:42:59 »
https://youtu.be/kJvzzivkK28?t=5m15s

This worryingly looks like FF15 battle system more than anything else :(

It shows cloud doing basic type attacks (like ff15), then the game been paused in a tactical mode to issue more advanced commands.

The targeting system mentioned by Kuraudo worryingly reminds me of star ocean 4 which was one of the most annoying targeting systems I have seen in a action rpg.

168
7th Heaven / Re: New 7th heaven version?
« on: 2019-08-27 05:25:08 »
I recommend using 1.54.

169
Troubleshooting / Re: FF7 - opening STATUS menu - CRASH
« on: 2019-08-20 01:11:36 »
thats an old version of the opengl driver, I suggest first getting the latest.

170
Well I grabbed the latest iro from sega's thread but will try it again later strife, thanks :)

171
Interestingly also for me the new threat gives a downloading error but the others do work.

172
7th Heaven / Re: Game just will not launch
« on: 2019-08-08 13:07:29 »
Assuming the game launches standalone (make sure it does first).
Also assuming lordurquan's suggestion doesnt work.

The error indicates a possible hooking error, which could indicate security software might be blocking the hooking process, so if you have security software installed, I would exclude both ff7.exe and 7thheaven.exe so they not restricted.

173
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-08 12:58:43 »
Sega I have the hext to make shield (and lucky girl, peerless), appear in status menu during battle.

Will pass them on to you later.

I think I am going to add those as an option on the enhanced stock UI.

174
Releases / Re: [FF7PC] Enhanced Stock UI
« on: 2019-08-03 18:37:55 »
Was an issue with materia arrange order not been at stock behaviour, this is now fixed.

Also Magic menu pages have had alignment work completed on them.

175
Gameplay / Re: [FFVIII-PCSteam] Ice Breath AoE?
« on: 2019-07-28 12:02:12 »
sorry ignore my post I failed to see this if for FF8 not FF7.

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