Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1083570 times)

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1075 on: 2011-08-27 06:28:15 »
I really need to include a guide to added bosses (and perhaps the Jenovas). People seem to have problem with these in general.

Spoiler: show


A tactic I used against them (yet another):
Preps: Have Barret and Cloud on limit lvl 1  (Cloud's lvl 3 could also be useful to end the battle) and equip Barret with a cover materia. Start the battle with him at full limit. Tifa and cloud should always stand by with a cure.

You need to poison Venus (RED) and Theo (PURPLE). Locke (BLUE) can't be poisoned. Use deadly waste item to poison. Poison RED firs (important) then PURPLE. When you get a limit with Barret, use Mind Blow on BLUE.  Use Cloud's Cross Slash Against PURPLE. Cross Slash will paralyse him (you can't paralyze the others). When Barret get another limit, use Mind Blow on PURPLE. The third time use it on RED. When Cloud gets a limit, only use Cross Slash on PURPLE and only if PURPLE is not paralysed.
Other than this, defend and cure only. Watch RED and PURPLE die by poison. After that BLUE should be easy to take down by any means.


Travis

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1076 on: 2011-08-28 15:47:57 »
Here's a question.

I plan to install 1.02, Aali's graphics, Phoenix Rejuv., and Team Avalanche's mod in that order.

At what point should I install the hardcore patch to avoid conflict.

Vgr

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1077 on: 2011-08-28 15:50:10 »
Last one.

Travis

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1078 on: 2011-08-28 16:08:22 »
So the hardcore patch should be the last one... okay. Thanks.

dieter_

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1079 on: 2011-08-31 08:35:51 »
Hi, new poster here! I started playing this mod a few weeks ago, and I gotta say it rocks so much. So many fights that made me almost come out of my seat. Now I've ran into a problem though. I just visited Gelnika for the first time, and it seems the monsters are often doing 9999 damage here with physicals... I didn't read thoroughly enough into this when I started I guess, so I hadn't removed the 9999 damage cap and now it's getting kind of hard to play. I did change it from ff7opengl file now, but it doesn't seem to affect my savegame. Is there any way past this?

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1080 on: 2011-08-31 15:14:57 »
You're saying you didn't use the 9999 limit breaker until it got too hard?
Relax, if you patched the kernel the HP levels should be the same with or without the 9999 cap remover. Only a few characters naturally breaks the HP limit with no HP plus materia. Unless you're over lvl 90 it shouldn't matter.

If you didn't patch the kernel there should be no difference in HP levels.

What you need to get it "easier" is to use more HP plus materias. If it still says 9999 max hp, try to remove all materia and epuip them again. The HP levels should reset.

Travis

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1081 on: 2011-09-02 17:44:46 »
I am stuck in Gaia's Cliff lol, the ice sickles... sicles... icicles... whatever.

Anyway I can't beat those guys without almost dying and I just can't make it. I am currently getting everyone's limits and getting Cloud leveled up as well as everyone else. Cloud is level 62 right now.

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1082 on: 2011-09-02 23:12:26 »
I am stuck in Gaia's Cliff lol, the ice sickles... sicles... icicles... whatever.

Anyway I can't beat those guys without almost dying and I just can't make it. I am currently getting everyone's limits and getting Cloud leveled up as well as everyone else. Cloud is level 62 right now.

If I recall correctly, it is not those icicles but their allies, in particular that Death Dealer version (named Griever(?)), that cause so much trouble. You should try afflicting them with statuses. They are susceptible to Berserk I seem to remember.
By the way, the area following the Cliff, namely the Whirlwind Maze, includes even "nicer" enemies. If you long for fun, acquaint yourself with the Synergy Souls...^^
« Last Edit: 2011-09-02 23:50:00 by NxK »

Travis

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1083 on: 2011-09-02 23:27:59 »
So, I just got to Schizo... It took him several turns, but he finally beat me.

His fire attack just completely takes out my barrier... asshole.

Strategies?

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1084 on: 2011-09-02 23:51:29 »
Lots of elemental materia and appropriate accessories and armors (absorbing/nullifying fire/ice/bolt/earth elements) will help greatly.
« Last Edit: 2011-09-03 02:54:32 by NxK »

Travis

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1085 on: 2011-09-06 00:07:36 »
Okay, I beat Schizo...

Gold Dragon, so far I know Lazer works against him so that must mean gravity works against him.

Edit: Figures, he was easy once I figured out how his status effects worked...

So... Jenova Death. I am going to have to look up a few things on how to take out this son of a bitch. Worked me good the first time.
« Last Edit: 2011-09-06 00:48:45 by Travis »

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1086 on: 2011-09-07 07:20:05 »
If I remember correctly, absorbing fire helps a bit in this fight. Also immune to death and silence.

pyrozen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1087 on: 2011-09-07 22:23:34 »
If I remember correctly, absorbing fire helps a bit in this fight. Also immune to death and silence.
not as much as you might think. The red light attack isn't registered as fire, and that seems to be the way i get wiped out everytime. Normally it'll come in 3 back-to-back rounds, with no chance of recovery(3000+ each shot). That, plus the fact it causes confuse AND 1-minute countdown make it seem a wee bit to powerful imho. I've been stuck at this point for quite some time, and still get stomped everytime i attempt it again.

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1088 on: 2011-09-08 06:45:09 »
In some versions, the Red Light attack was regarded as a Fire elemental attack though. I am not sure, however, whether this is still in the case in the latest version.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1089 on: 2011-09-08 07:43:03 »
I'm pretty sure I made the Tropical Wind fire (and wind?). The red light is non-elemental, yes, same with JLife's blue light. Jlife's flame attack is water.

There are differences in the releases. I removed all elements from the jenova attacks in the earlier releases, but brought some back later on. I'll check when I get home.

pyrozen

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1090 on: 2011-09-08 12:33:53 »
finally got around to messing with proudclod and changed the red light attack. I removed the 60-sec death and reduced its power by roughly 1/2. Was still a difficult battle, but it seemed much more balanced to me. Previously, i would cross my fingers not to get hit by the triple red-light and hope for the best. Cloud was level 53 at this point, with around 5200HP.

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1091 on: 2011-09-08 13:42:21 »
I think you are having (far) too few HP at this point of the game. I realized that HP Plus materia were crucial for many battles from the beginning of the second disc on.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1092 on: 2011-09-08 18:45:49 »
*cough*deathforce*cough*
...
*cough*dragonforce*cough*

NxK

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1093 on: 2011-09-08 19:12:50 »
*cough* The Blue Dragon finally became manipulable? *cough*

Mooglethisbyotch

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1094 on: 2011-09-09 04:38:09 »
Wow, after defeating Rufus in the solo fight with Cloud I ran downstairs to Tifa but before I met up with her, I got caught by a random battle. I was hit with an attack called Needle that automatically ejects you from battle, and that was an instant game over. REAL FUCKING CUTE GUYS >____>

terrabrake

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1095 on: 2011-09-09 12:58:04 »
not as much as you might think. The red light attack isn't registered as fire, and that seems to be the way i get wiped out everytime. Normally it'll come in 3 back-to-back rounds, with no chance of recovery(3000+ each shot). That, plus the fact it causes confuse AND 1-minute countdown make it seem a wee bit to powerful imho. I've been stuck at this point for quite some time, and still get stomped everytime i attempt it again.

yeah for the first time I've been stuck on a boss fight for 1 month, after tried about 10 times I gave up and never played again, but I think I'll use Proud Cloud as you did. The fact is that her Red Light (used very often 3 times in a row) is an instant kill if you don't manage to cast MBarrier quickly, and usually she doesn't give you time to cast it. And even if you do she's very fast and not having proper defences againt death and confusion will lower your chance to win to pretty much zero.
The last time I was stuck was with the first 3 soldiers encounter, but with a good strategy and spotting their wek points it was quite "easy" to defeat them, but Jenova Death is almost impossible, at least for me.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1096 on: 2011-09-12 10:36:53 »
*cough* The Blue Dragon finally became manipulable? *cough*

It's always been. Maniped it pretty easily last time I tried. Maybe I was lucky?

Edit:
lol, actually it's not. Will be in next release. Now I wonder how I managed to manip it? Maybe I reflected it?
« Last Edit: 2011-09-12 14:53:37 by gjoerulv »

xxxgodz

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1097 on: 2011-09-16 16:02:46 »
Need a little help. I get an error that says i need to install .NET framework v4.0.30319 in order to run the application even though i already downloaded the .net framework from the link on the first page, installed it, and restarted my pc. I even tried to find the latest .net framework and it was the same on as the link on the first page. So i doubt that i have the wrong .net framework installed.....

UGerstl

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1098 on: 2011-09-16 18:58:12 »
Hi xxxgodz,

maybe "Windows Update" finds the version you need ?

Page 1:  Requires Microsoft .NET Framework 4.0 or higher to run.

xxxgodz

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« Reply #1099 on: 2011-09-16 20:25:54 »
well what's the latest .net framework? isn't it the one from the link? I'm still on vista 64-bit.