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Messages - ManuBBXX

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51
You'r the best !  ;D ;D ;) ;) ;) ;) :)

52
Any chance Alyza to put the Beacause retranslation in the 7H catalog on day ?

53
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2015-05-11 23:06:07 »
Wonderful Kela51 !
Will you plan to release it in future ?

54
Thanks Kaldarasha. But I maybe missed something, it doesn't appear on my library in 7H

So I created in : ff7_install_path\mods\7th Heaven a folder called Textures, and an other in it.
In that Textures folder, I pasted, for example, all the team avalanche spell effects, in PNG format.

in the 7H GUI, I imported from that folder and created the .iro, and activated it.

But I don't see any visual changes, for example that spell effects..
Does I need to put him in the first load orders ?

55
Is it possible to have both 7H install running, AND  Team Avalanche Gallery new scenes working together ?
I think not, cause 7H will override all textures, but I prefer ask anyway :)

56
Thanks a lot !
So, if I desactivate the music mod and work with my own music files, it would be okay ?
And how keeping the new FX sound effects too, with the mod desactivated ?

57
Little Anxious Heart question here :

I would like to have the  AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?

58
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-08 12:11:49 »
Would like so much enjoying this mod !
But I run with 7H, and there is only 1.2 support so far I know..  ???

59
mods/Textures is where the Aali driver reads. You can place anything manually in there, but 7H will overwrite it if there is a mod that alters the same files.


Thanks EQ2Alyza ! So, any chance to see this Team Avalanche new fields in a future 7H catalog update ?

60
If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?

61
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-02 18:46:30 »
7H is so coooool  ;) 8)

62
What's the order of all your active mods in catalog ?
I could give you mine.

63
I play for the first time with a full 7H install. I mean all mods activated. Runs great, anyway, I have 2 little questions :

1 - I used to love the 'black mage' tracks( especially the boss music ) from Anxious Heart. What's the setting in the mod for having it ?
2 - I tried the full Aerith + hardcore mod, and it seems harder than just 'hardcore mod', since the beggining of the game. is it normal ?

64
Team Avalanche / Re: [FF7PC] Team Avalanche field scenes
« on: 2015-03-01 10:05:59 »
Can we use those textures with 7H + Yarlson fields configured ?

65
7th Heaven / Re: [Poll] 7th Heaven Difficulty Mods
« on: 2015-02-25 16:05:45 »
NT Mod sounds easy so..

66
7th Heaven / Re: [Poll] 7th Heaven Difficulty Mods
« on: 2015-02-25 07:45:39 »
For me :

Hardcore : always played it and love it !
NT Mod : Will give a try, but sure it will become a super great mod :D
Aerith revival : Never tried. It's impossible to combine an hardcore mod game with aerith in your team for example ?
Super boss rush: WILL try it, seems fun !

So, I would like to have in the catalog : Hardcore mod, NT mod and superboss rush :)

67
Team Avalanche / Re: Spell effects
« on: 2015-02-23 08:14:18 »
But imposible to release if I understand well ?

68
Team Avalanche / Re: Spell effects
« on: 2015-02-23 07:43:14 »
Woww, amazing textures Kela51 :)

69
In Menu overhaul, how can I switch between FFIX and FFX battle menu style ?

Just waiting for Retranslation R02c and NT1.3 now :)

70
Yes.

FYI, all the Anxious Heart options are already in the Media - Music and Sound category.

Thank you EQ2Alyza.
When R02 will be in catalog, menu overhaul will be out of date ? or you include just 'beacause project' from Reunion and keep menu overhaul into 7H catalog ?

71
So, EQ2Alyza, if I understand well, you will put in the future Reunion R02, NT Mod 1.3 and Anxious heart in the 7H's catalog ? So it would be possible to have a full modded FF7 install with just 7H and no one installer ?

72
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-18 19:47:40 »
NT Mod don't come with his own level of difficulty ?

73
Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :

- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?

And are all of those mods 'compatible' thanks to 7H ?

Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?

74
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-16 07:38:10 »
Ookay, so it's just a little more difficult than normal game, but it aims to be played agressively and quickly.

75
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-15 11:58:49 »
Thanks Kaldarasha.
So with NT mod level of difficulty, there is no need to make a strategy of use a lot of magic / summon for beating ennemies ?
We can stay in front line instead of back line / sadness like we have to in hardcore mod

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