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Topics - pz1481

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Troubleshooting / Gjoerulv Hardcore mod difficulty problem
« on: 2013-10-25 22:42:19 »
This could just be me, but I'm finding the game difficulty to be INSANE right away...the first triggered battles force me to use a couple potions, and any random fights where I encounter the mechs I have to SPAM SPAM SPAM lightning just to kill it. This doesn't seem right...I don't even come CLOSE to closing out the first boss fight, whereas on my laptop (un-modded) it's cake like it always was.

For some actual information to compare, Cloud/Barret are at around 230hp, and I obviously can't level grind with no recovery items/materia. They get hit hard (30-40hp / normal attack, around 100hp for special attacks - this is on trash mobs btw) and the mobs have 300-800hp. This seems insane to me...either this is a patch bug or I'm missing something very very fundamental, because this is 10x harder than the unmodded version I have on my laptop.

Any ideas anyone? And is there a way for me to patch over with another difficulty mod? Cuz I can't even play it this way...I've died 3 or 4 times already just fighting trash, it sucks. Thanks in advance for your help.

EDIT: Sorry I did not include the possibly useful info that I down loaded EQ2Alyza's mod zip file, loaded her settings, and went with that without changing anything. I downloaded and installed the SquareSoft online version, patched with Game Converter, then ran BFE.exe to bootleg. Had all mods green/yellow. Went through this whole process twice, same problem :(

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Troubleshooting / No music in cutscenes
« on: 2013-10-25 00:44:31 »
Well,

After several tries and many hours I finally got downloaded and working nicely, ran the bootleg, and fired up the game....and promptly noticed there's NO sound whatsoever in the opening, and no cursor change beeps at the NEW GAME / CONTINUE screen. The music kicks in at the end of the cutscene where the camera moves down to the train and the guys hop out, but there are no sound effects like weapon swings, or Biggs and Jessie's punch and kick at the beginning.

The crazy thing is the AVIs being played in the game, when I open them in Windows, sound perfectly fine. So I'm wondering if anyone can let me know why the game itself can't seem to decode the sound that WMP can. Any help would be really appreciated.

Thanks everyone for your hard work on this project too!

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