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Messages - soliloqueen

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1
Releases / Re: FF7 - A faithful soundtrack remake
« on: 2017-04-10 20:45:21 »
The instrument tracks are now all complete, but still no proper mixing. Still not done.

http://picosong.com/iq5J/

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Releases / Re: FF7 - A faithful soundtrack remake
« on: 2017-04-09 20:51:15 »
figured i'd give you guys an update/insight into the creation process

this is the beginning of the current version of Forested Temple, but it's unmixed. The instruments and tracks are cut and time and beat-aligned and everything is ready to go (except the bass, which isn't done yet, and the tubular bells which are the wrong pitch), but they're all blindly placed on top of each other. No volume, no panning, no compression, no reverb. This is what a track sounds like before mixing

http://picosong.com/iRFG/

The string articulation at the beginning sounds unfortunate with synth strings so i told myself i'd never do this song unless I could get a full recording of the sequence, which i managed to, so i'm excited to do this track.

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Releases / Re: FF7 - A faithful soundtrack remake
« on: 2017-03-18 16:43:44 »
I love those two pieces you've made so far! Probably the closest to the originals I've heard out of all the VII OST remakes that are on Youtube. Would love to hear how you do "Fight On!". Who knows, it might turn out better than the arrangement the guys at Square Enix are working on for the VII Remake. :P I know we haven't heard anything made from them yet, but I have a feeling they're gonna take too many liberties when remaking the music, like with the FFX Remaster.

Uematsu said Fight On! is hair metal so it's going to be hair metal. I know it's not going to fit with the rest of the soundtrack but that's not my call. If he says it's hair metal, it's hair metal.

The song actually makes a lot more sense if you imagine it as hair metal.

Here is my favorite Fight On! Remake:

https://www.youtube.com/watch?v=_d8LO2swXz8

Mine might potentially be similar

4
Releases / Re: FF7 - A faithful soundtrack remake
« on: 2017-02-27 03:50:14 »
If you remake the music, please adapt this version of one winged angel: https://www.youtube.com/watch?v=dYtouh-MDr4
It's the best version I heard so far. Sadly it has some noise at the background which makes it a bit dirty.

I also recommend taking a look at the revision of bitsymphony: https://www.youtube.com/watch?v=yjxcEtV7zdE&list=PLMuzFojU54xbsu24a_cnWziu0qR7_HJR2&index=3

The bitsymphony tracks sound good but they don't have...What's the best word? Impact? Dynamics? They're pretty level in volume all the way through and I don't think it lends well to the style of the songs. They're mixed like orchestral music when the soundtrack is symphonic rock.

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Releases / Re: FF7 - A faithful soundtrack remake
« on: 2017-02-24 21:08:31 »
Thank ya kindly!

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Releases / FF7 - A faithful soundtrack remake
« on: 2017-02-24 03:11:31 »
I got sent here by a friend. I've been poring over uematsu's interviews, composition notes, etc for over a year now, figuring out exactly what he intended with every song. From what I can tell, the FFVII soundtrack isn't symphonic, it's orchestral rock. Even though it only rarely uses standard rock instruments, that doesn't make it a symphonic soundtrack. Orchestral rock is mixed and paced differently, and I intend to mix it like orchestral rock. That means chamber ochestra, solo instruments, SMALL section sizes, relatively dry.

Is there any interest in a complete FFVII soundtrack remake that's compatible with the PC version of the game? I've started working on one. Just trying to sit all the instruments in Prelude in one mix right now. The strings like to fight with the woodwinds a lot.

http://picosong.com/GL2N/

And this proof-of-concept fanfare:

http://picosong.com/Gj5N/

Some instruments will be real, some synthesized. Whatever I can swing! But I'm dedicated to getting a real choir for One-Winged Angel and I've already poked around about it (my aunt is a professor at a music school so it shouldn't be difficult to russle up a latin choir). I intend to do the whole soundtrack and have it be loop compatible.

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