Author Topic: FF8 Occasional Scrambled Textures  (Read 6883 times)

insidious611

  • *
  • Posts: 150
    • View Profile
FF8 Occasional Scrambled Textures
« on: 2013-03-12 13:39:56 »
When playing FF8 with Aali's driver, Roses and Wine, and SeeD gui installed, it runs fine except that occasionally some textures will be replaced by complete garbage. Usually this is fixable by walking out of a screen and back in, but it happens quite frequently and I'm wondering why.

Here is my app.log, though its not going to be much help I assume since I don't see anything wrong in it:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xafe9a8f9,0x51cf,0x4645,0x8a,0x57,0xd,0x2d,0xf0,0xd8,0x76,0xe2}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xe9cbf53a,0x6fb7,0x49ef,0xbe,0xf2,0x7,0x78,0x8f,0xcc,0x46,0x10}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=42, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=62, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glgate3a\glgate3a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=22, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glclub4\glclub4.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=18, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=10)
sd_music_play (number=1, song_id=60, volume=15)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=51, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
BinkClose
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl2\testbl2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

« Last Edit: 2013-03-12 13:47:24 by insidious611 »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: FF8 Occasional Scrambled Textures
« Reply #1 on: 2013-03-12 13:50:34 »
This is a known problem and has been fixed in Aali's next driver.  Whenever he gets round to releasing it.  There is nothing you can do.

insidious611

  • *
  • Posts: 150
    • View Profile
Re: FF8 Occasional Scrambled Textures
« Reply #2 on: 2013-03-12 20:54:45 »
Alright cool. :)

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: FF8 Occasional Scrambled Textures
« Reply #3 on: 2013-03-12 22:57:33 »
Wondered about this myself. Does it look like these?




DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: FF8 Occasional Scrambled Textures
« Reply #4 on: 2013-03-12 23:31:02 »
Yup.
« Last Edit: 2013-03-13 02:34:29 by DLPB »

insidious611

  • *
  • Posts: 150
    • View Profile
Re: FF8 Occasional Scrambled Textures
« Reply #5 on: 2013-03-22 00:09:09 »
Alyza: Almost exactly like that, yep.