Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251721 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #275 on: 2011-07-08 01:33:13 »
Is this a bug in the Menu Overhaul?
When I go into the equipment menu and change a character's armor, I can scroll passed all the items and point to an empty line.  When I select the empty line for armor, the character's defense stats go up to 255.  Afterward, strange items sometimes show up in the list.  These items have blank or garbled names.  This doesn't always happen and has even fixed itself on occasion.

I recreated this error on a fresh install of FF7, Aali's 0.7.11b Opengl driver and the Menu Overhaul 0002a with default settings.

It doesn't seem to affect gameplay so long as I don't select an empty armor slot.
I even saved and reloaded after the error occurred without any adverse effects.  The garbled items disappeared from the inventory.

Does this happen for anyone else?

-PitBrat

It could be my error although I haven't been able to scroll to an empty slot.  Please try without menu overhaul installed with same exe and see. 

or try with a new game or new save which has not been edited.  It sounds more like a save issue than my error.  In fact it is unlikely my error because I don't generally put out mistakes that large.
« Last Edit: 2011-07-08 01:55:55 by DLPB »

Lord_james

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Suggestion
« Reply #276 on: 2011-07-09 00:50:37 »
Could it be possible add icons for status?

[Or like in FF9 on the head of characters, this is another topic http://images.wikia.com/finalfantasy/images/e/e7/FFIX_Poison_Claw.png]

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #277 on: 2011-07-09 01:54:00 »
Yeah it is possible but i ain't doin it cause its more work :P

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #278 on: 2011-07-09 02:50:46 »
Corruption is evil!  :evil:
Though I'm sure this junked item error I'm experiencing is the result of a corrupt save game, the problem only presents itself when I'm using the Menu Overhaul patched ff7.exe.  When I revert to a 1.02 patched ff7.exe, the error is gone.
It problem begins immediately after disk 2.
I downloaded a save game for disk 2 and the error did not occur.

YAMP is the main difference between my save game and the one I downloaded.
I had a YAMP patched ff7.exe for the first part of the game.  I reinstalled the 1.02 patch and then the Menu Overhaul and kept playing. 

Testing my current hypothesis requires replaying the game from the very beginning with the Menu Overhaul installed.
It'll take me a few hours to get back to disk 2, so I better get started!

EDIT: I never had YAMP and the Menu Overhaul installed at the same time.  I installed The Menu Overhaul on a clean 1.02 patched FF7.  Unfortunately, I began playing from a save game I had previously created on a YAMP patched FF7.

-PitBrat
« Last Edit: 2011-07-09 03:36:51 by PitBrat »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #279 on: 2011-07-09 02:53:35 »
Yamp shouldn't be installed at all with this either.

robolink

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Re: [REL] Menu Overhaul Project
« Reply #280 on: 2011-07-09 03:01:21 »
So A bit off-topic but you made me get back into Final Fantasy so much I decided to finally make this~

http://www.thedrunkenmoogle.com/post/2978887753/phoenix-down-final-fantasy-cocktail

I just got finished drinking it, it cost a lot for the materials but I bought so much I can make like 99 Phoenix Down now. (no joke).

Just wanted to thank you for the push back into the series, its been sort of dead to me for a while now because well it just hasnt been the same. I needed to go back to old-school but with a cleaner interface and this really did the job. Thank you.

I would make you a drink, but I think you are a bit too far away for that. This thing will mess you up though.

KaidenJames

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Re: [REL] Menu Overhaul Project
« Reply #281 on: 2011-07-09 03:26:55 »
So A bit off-topic but you made me get back into Final Fantasy so much I decided to finally make this~

http://www.thedrunkenmoogle.com/post/2978887753/phoenix-down-final-fantasy-c*cktail

I just got finished drinking it, it cost a lot for the materials but I bought so much I can make like 99 Phoenix Down now. (no joke).

Just wanted to thank you for the push back into the series, its been sort of dead to me for a while now because well it just hasnt been the same. I needed to go back to old-school but with a cleaner interface and this really did the job. Thank you.

I would make you a drink, but I think you are a bit too far away for that. This thing will mess you up though.
Dude, that is awesome. I want one! Can't wait for new installer too DLPB. Love the FFIX interface. Good stuff.

-Ric-

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Re: [REL] Menu Overhaul Project
« Reply #282 on: 2011-07-09 05:39:58 »
So A bit off-topic but you made me get back into Final Fantasy so much I decided to finally make this~

http://www.thedrunkenmoogle.com/post/2978887753/phoenix-down-final-fantasy-c*cktail


sry for the off-topic but doesn't that drink seem a bit.. overkill? LOL

sl1982

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Re: [REL] Menu Overhaul Project
« Reply #283 on: 2011-07-09 12:10:12 »
sry for the off-topic but doesn't that drink seem a bit.. overkill? LOL

Only if you are undead, otherwise it is restorative.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #284 on: 2011-07-09 12:11:40 »
Only if you are undead, otherwise it is restorative.
  ;D

-Ric-

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Re: [REL] Menu Overhaul Project
« Reply #285 on: 2011-07-09 18:30:03 »
Only if you are undead, otherwise it is restorative.

def saw that coming xDD

robolink

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Re: [REL] Menu Overhaul Project
« Reply #286 on: 2011-07-09 19:57:32 »
Na its not that bad actually, its not very concentrated so it goes down smoothly and doesnt kick in all at once. Just gives you a slow gentle buzz. I also made one of these for my friend and it was really smooth.

http://www.thedrunkenmoogle.com/post/1001669231/8-purification-sake-okami-cocktail

I spent too much money on alchohol..

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #287 on: 2011-07-09 20:04:33 »
Hey DLPB, installed your menu mod AFTER the TA patch, then i copied the TA info into your DK path, And i get no videos, And a very very bad gamma white out in the menu and game.

So what did i do wrong? :P

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #288 on: 2011-07-09 20:46:59 »
Quote
TA info into your DK path

Wrong way around :P

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #289 on: 2011-07-09 21:08:45 »
I didn't overwrite anything in your folder, Basically, i copied all your files to the TA folder, then copied all those files back to your folder.

Those aren't the issue though. Fresh reinstall of the game, all i have is Aali's driver, and the 1.02 patch, still getting the same issue

EDIT: issue solved, It's nVidia's problem, Shaders are broken on newer drivers i guess :(
« Last Edit: 2011-07-09 21:12:02 by Hellbringer616 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #290 on: 2011-07-09 21:45:40 »
 ;D  so far every issue has been other people.  Come on fellow modders sort your sh*t out!

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #291 on: 2011-07-09 21:54:07 »
driver 266.58 works!

Yes yes, we're stupid :P

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #292 on: 2011-07-09 23:49:52 »
Good news.  Scroll is now fixed.  Had to mess about like never before (so did Kranmer) but we were blind to the obvious and missed some code.  Simples.

« Last Edit: 2011-07-09 23:56:06 by DLPB »

Tekkie.X

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Re: [REL] Menu Overhaul Project
« Reply #293 on: 2011-07-10 00:54:38 »
Simples.

I should curse you and your future generations, damn meerkats.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #294 on: 2011-07-10 00:55:40 »
Well spotted.  ;D

Jaki

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Re: [REL] Menu Overhaul Project
« Reply #295 on: 2011-07-10 03:03:41 »
I found a problem with font display in dialogue.

You see when i'm not get the potion, font display fine


And when i get it .....


I don't apply another patch except that your mod. Hope you can fix it  :)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #296 on: 2011-07-10 03:13:46 »
Yes that is the scroll problem mentioned in the post above and on known issues and on first post and also in the readme :P  And it had nothing whatsoever to do with a potion.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #297 on: 2011-07-10 05:13:15 »
oh and btw people, it is possible to escape Aerith's house while running when using the YAMP autorun patch.

zoostation

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Re: [REL] Menu Overhaul Project
« Reply #298 on: 2011-07-10 08:11:58 »
I love the Menu Overhaul and can't wait for M003!
I'm getting a crash using M002 though, just moments into an event (not sure what the term is: not an FMV cutscene, but a point in the field where characters move and talk on their own). Uninstalled and played to make sure it wasn't any of the other mods, things worked smooth as ever. Reinstalled, problem returned.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2342
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Let me know if you need more details or if it's obviously the same thing as addressed elsewhere.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #299 on: 2011-07-10 13:47:26 »
Need to know precise moment and scene.