Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251423 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #525 on: 2011-08-09 23:07:23 »
  mdef_fix = yes
That could potentially conflict with the Menu Overhaul.

I doubt it...  i dont touch that area and aali does.

willo182

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Re: [REL] Menu Overhaul Project
« Reply #526 on: 2011-08-09 23:07:51 »
yeah i thought that might be the case, so finished my full install of mods and everything works great (except the buster sword in new game menu, but i dont care about that anymore) did fmv restoration and ran into an issue which i will post in that thread

Vegadawg2

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Re: [REL] Menu Overhaul Project
« Reply #527 on: 2011-08-10 05:37:05 »
@willo182-- you may also want to try erasing this line from your opengl.cgf:

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

That line  showed up in my opengl after I ran Pit's Bootleg installer and gave me issues until I just completely erased it from my opengl and saved it. Then ran FF7Config.exe and set up the custom driver, then installed Menu Overhaul and everything was fine again.  Give it a shot.  A million apologies if this is posted in the wrong section.  I just really want to help willo182...

willo182

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Re: [REL] Menu Overhaul Project
« Reply #528 on: 2011-08-10 10:52:16 »
@willo182-- you may also want to try erasing this line from your opengl.cgf:

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

That line  showed up in my opengl after I ran Pit's Bootleg installer and gave me issues until I just completely erased it from my opengl and saved it. Then ran FF7Config.exe and set up the custom driver, then installed Menu Overhaul and everything was fine again.  Give it a shot.  A million apologies if this is posted in the wrong section.  I just really want to help willo182...

Thanks Vengadawg, unfortunately it didnt change anything.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #529 on: 2011-08-10 14:28:36 »
Willo, you need to use a fresh 1.02 exe, then install my mod, see if there is a problem.  If there is, come here, and post the contents of the app log.

FF7Brazil

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Re: [REL] Menu Overhaul Project
« Reply #530 on: 2011-08-10 16:48:31 »
hey man I'm getting an error when i put the keystone in the board on the temple of ancients that says:unhandled exception
You can help ?
« Last Edit: 2011-08-10 16:52:09 by FF7Brazil »

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #531 on: 2011-08-10 17:28:58 »
This happens at many points in the game and has nothing to do w/ MOP. Put this line in ff7_opengl.cfg :

disable_popup = yes

willo182

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Re: [REL] Menu Overhaul Project
« Reply #532 on: 2011-08-10 17:43:18 »
Willo, you need to use a fresh 1.02 exe, then install my mod, see if there is a problem.  If there is, come here, and post the contents of the app log.

Nothing is wrong with the menu mod man, the issues i had were fixed, except the one with the buster sword missing from the new game menu but as i said before i am not bothered by that. (and when i did a fresh install with only M003 it wasnt fixed)

I am completely have with how my game is running.

I was thinking though, was there any plans to change the spell names at all? (or maybe an option to change them?) Cure Cura Curaga instead of Cure Cure2 Cure3 etc.
Always was perplexed at why they dropped the classic Final Fantasy naming system.

But yeah I am completely happy right now (have an issue with FMV's but that isnt related to this in anyway)

Thanks by the way to everyone who added their opinions and fix ideas btw, was cool of everyone.

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #533 on: 2011-08-10 17:44:42 »
Use zero88's new spell patch.

willo182

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Re: [REL] Menu Overhaul Project
« Reply #534 on: 2011-08-10 17:57:45 »
Thanks for the info Vgr, just looking at it now, found this funny Barrier/Magic Barrier instead of Protect/Shell.

Before i install is tho, it edits Kernel2.bin and so does Menu overhaul (well i picked it tho option to do so) so would it be ok to use?

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #535 on: 2011-08-10 20:17:36 »
THE README FILE
As well as the first page of this thread.
All changes to kernel2.bin are documented.

DarkFang

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Re: [REL] Menu Overhaul Project
« Reply #536 on: 2011-08-10 20:39:45 »
Before i install is tho, it edits Kernel2.bin and so does Menu overhaul (well i picked it tho option to do so) so would it be ok to use?

Take the Menu Overhaul kernel2.bin and use WallMarket to edit the spells yourself. Or vice versa.

willo182

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Re: [REL] Menu Overhaul Project
« Reply #537 on: 2011-08-10 22:07:20 »
will do, thanks

edit: it will edit  KERNEL.BIN np but crashes when i try to open kernel2 :(
« Last Edit: 2011-08-10 22:21:03 by willo182 »

FF7Brazil

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Re: [REL] Menu Overhaul Project
« Reply #538 on: 2011-08-10 22:27:21 »
VGR thanks man i was getting crazy thinking that i cannot play in my best ff7 game

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #539 on: 2011-08-10 22:31:36 »
You don't open kernel2.bin directly.
When you save the kernel.bin it gives an option to update the names in kernel2.bin.
The best way is patching.
To add the Menu Overhaul changes to the kernel:
PATCHING
MANUALLY EDITING
« Last Edit: 2011-08-10 22:33:16 by PitBrat »

willo182

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Re: [REL] Menu Overhaul Project
« Reply #540 on: 2011-08-10 22:42:18 »
LOL i am a numpty, seriously this all has been a steep learning curve xD

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #541 on: 2011-08-10 22:52:44 »
Again I reiterate to people to please check before posting that bugs are exclusive to this mod.  This thread is not a general bug thread.

kidalot

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Re: [REL] Menu Overhaul Project
« Reply #542 on: 2011-08-10 23:18:23 »
Here's a stupid question I didn't want to ask regarding the 9999Hp break limit, to enable/disable this do you just select "Menu with 9999Hp Limit Patch" / "Menu without break 9999HP Limit patch" from installation menu or is there a seperate menu for this?
Is it possible to go edit this limit past 30,000HP?

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #543 on: 2011-08-10 23:20:07 »
You select the option you want. The maximum is 32 767.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #544 on: 2011-08-10 23:21:28 »
It is self explanatory.

Quote
do you just select "Menu with 9999Hp Limit Patch" / "Menu without break 9999HP Limit patch"

I trust you know what With and Without mean?

As for 30000, the limit would be just over it and so it was capped at 30000.  I am not the author of the HP break limit, but without major messing about with the inner workings of FF7, no.. it isn't gonna be done.

Personally I would prefer that monster moves and damage etc was reduced but also level up stats etc.  That way you get a balance.  There is, imho, no real reason for a break HP, other than people think it is cool.  A game can be just as difficult or easy, with HP limits of 1000.
« Last Edit: 2011-08-11 20:04:01 by DLPB »

Kruger

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Re: [REL] Menu Overhaul Project
« Reply #545 on: 2011-08-11 19:49:52 »
Please help me!

When i install M003, the letters from words overlap in all dialogboxes and mess up all dialogs.
My system:
WinXP, ATI Readon Xpress 1250, Notebook
I disabled "mod_path = DK" in the cfg
window_size_x = 1280
window_size_y = 800

I would like to have "sense limit" "default run" and "save PHS anywhere" without the messed up dialogs (or a solution for my problem?).

Is it possible to install only the game "Fixes", without the "Main Menu" "Battle Menu" "Files" and "Graphics" components? Perhaps with another program i coudn't find? (this is also a request to think about to remove the locking in the "select the components you want to install"-options in the comming M004)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #546 on: 2011-08-11 20:01:32 »
Please help me!

When i install M003, the letters from words overlap in all dialogboxes and mess up all dialogs.
My system:
WinXP, ATI Readon Xpress 1250, Notebook
I disabled "mod_path = DK" in the cfg
window_size_x = 1280
window_size_y = 800

I would like to have "sense limit" "default run" and "save PHS anywhere" without the messed up dialogs (or a solution for my problem?).

Is it possible to install only the game "Fixes", without the "Main Menu" "Battle Menu" "Files" and "Graphics" components? Perhaps with another program i coudn't find? (this is also a request to think about to remove the locking in the "select the components you want to install"-options in the comming M004)

I need your app log, as requested in the first post that you did not read.  I need a picture of what this looks like in game.  And I will consider the option to install the menu components separately, although this is called Menu Overhaul, not "choose fixes".

You need to read this thread, and the whole of the first post, and readme.   You need to make sure you are using a 1.02 english exe and Aalis latest driver.


Quote
I disabled "mod_path = DK" in the cfg

And why would you do that?  That will wreck the menu project.
« Last Edit: 2011-08-11 20:18:30 by DLPB »

Kruger

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Re: [REL] Menu Overhaul Project
« Reply #547 on: 2011-08-12 10:38:36 »
I "fixed" it,
i enabled "mod_path = DK" in the cfg. and deleted all files in the DK-folder except of the "font" and "btl_win" files in the menu-folder. Now i can play with normal fps.

Quote
And why would you do that?  That will wreck the menu project.
I don't know why but every time he has to load an external .png, my notebook gives me 1 fps in game (that means 50% loadout on my 2GHz dualcore), even for small pictures like avatar's or the loadingscreen-sword. (Only when i use the customdriver)


Of course I'm using Aalis (ff7_opengl-0.7.11b)
Code: [Select]
# ff7_opengl-0.7.10b config file


## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work (yes)
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
minigame_framelimiter = true

# same thing, but for the battle swirl (off)
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch (off)
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation (yes)
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent (off)
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend (yes)
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source (yes)
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture (no)
show_missing_textures = yes
and ff7-v1.02
Code: [Select]
INFO: ATI Technologies Inc. ATI Radeon Xpress 1250 x86/SSE2 2.0.6958 WinXP Release
INFO: Auto-detected version: FF7 1.02 US English

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #548 on: 2011-08-12 13:33:06 »
When the game loads wrong, I need your app.log contents.  So wait until it shows up an error and then send me the contents of the app log.

theosiris2010

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Re: [REL] Menu Overhaul Project
« Reply #549 on: 2011-08-12 23:34:40 »
Hey dude I'm not sure if this is the right place to put this or not but from before I had the black bar at the bottom of the screen problem and was able to fix it with aali's graphics driver. i then installed the menu overhaul and its back  :o do you know what could have caused this or how I could fix it? i didnt know if anyone else had this problem since i didnt feel like going through 23 pages lol