Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251411 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #875 on: 2011-11-22 16:29:44 »
I mean your readme.  Your project.  As long as you note the credits and link to this thread I am cool.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #876 on: 2011-11-22 17:12:31 »
http://www.youtube.com/watch?v=V9nBQFhZwog

Kranmer seems to be working on a theme switcher using the individual patches.  Uses dll so you can switch with hotkey. ;)
« Last Edit: 2011-11-22 17:18:19 by DLPB »

Caledor

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Re: [REL] Menu Overhaul Project
« Reply #877 on: 2011-11-22 17:29:41 »
I mean your readme.  Your project.  As long as you note the credits and link to this thread I am cool.

Ah, sorry. Anyway, sure, all the credits will be in the readme

KaidenJames

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Nightmarish

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Re: [REL] Menu Overhaul Project
« Reply #879 on: 2011-11-22 23:31:45 »
Hoping for a version without the "name Hp MP" etc :P

Ouroboros

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Re: [REL] Menu Overhaul Project
« Reply #880 on: 2011-11-22 23:38:11 »
That's pretty awesome.

Indeed, this could be a better option from the one i'be suggested

Still dont change the fact that DLPB is kinda an ass =P
« Last Edit: 2011-11-22 23:39:47 by Ouroboros »

Idec Sdawkminn

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Re: [REL] Menu Overhaul Project
« Reply #881 on: 2011-11-23 17:04:11 »
Ah, sorry. Anyway, sure, all the credits will be in the readme
Don't you hate how it slows the FPS down to 14 during battles when Fraps is recording? I try making videos of certain battles in this game and it always does that. It used to be down to 13. Sure I can multiply the FPS by 1.0714285714285714285714285714286 afterward, but the timer, like during the Emerald Weapon battle for example, doesn't slow down with the FPS, so it actually goes faster once I speed it up and it appears as if I took longer to defeat him.

But anyway, that's a cool feature, switching interfaces like that.

dkma841

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Re: [REL] Menu Overhaul Project
« Reply #882 on: 2011-11-23 17:14:11 »
Don't you hate how it slows the FPS down to 14 during battles when Fraps is recording? I try making videos of certain battles in this game and it always does that. It used to be down to 13. Sure I can multiply the FPS by 1.0714285714285714285714285714286 afterward, but the timer, like during the Emerald Weapon battle for example, doesn't slow down with the FPS, so it actually goes faster once I speed it up and it appears as if I took longer to defeat him.

But anyway, that's a cool feature, switching interfaces like that.

You should try using Camtasia Studio 7 i get no fps loss from that at all works perfectly and yeah new Farps version has some problems. Also great work dplb

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #883 on: 2011-11-23 18:35:05 »
Fraps is one of the , if not the best.  Battles and world map for me run 100% but field runs at 27-28 and not 30.  This does not happen with FF8.

It is an internal issue that no one is addressing.  Or an issue with fraps and FF7 that doesn't seem to affect ff8.

Tekkie.X

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Re: [REL] Menu Overhaul Project
« Reply #884 on: 2011-11-23 19:14:50 »
Tip for Fraps, if you have mulitple HDDs, set it to record on to the HDD that doesn't have your game/games on, improves performance while recording a bit.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #885 on: 2011-11-23 19:50:30 »
I do that.  I also set 1 CPU for it and other for FF7.  I have tried everything, even my Solid state drive.  Nothing works.  There is a problem with the game or compatibility with the game.  There are no issues with FF8....

Covarr

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Re: [REL] Menu Overhaul Project
« Reply #886 on: 2011-11-23 20:23:16 »
You should try using Camtasia Studio 7 i get no fps loss from that at all works perfectly and yeah new Farps version has some problems. Also great work dplb
Camtasia Studio is general purpose screen recording software. For games that use DirectX or OpenGL, something specifically designed for them like Fraps or Dxtory is typically going to perform better.

dkma841

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Re: [REL] Menu Overhaul Project
« Reply #887 on: 2011-11-23 21:09:36 »
Just checked again but with a much older version of Fraps seems to be much better over the latest i had before :o can upload conparisons if ya want

Jester876

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Re: [REL] Menu Overhaul Project
« Reply #888 on: 2011-11-24 01:23:40 »
8) I love this mod. Kudos to the teams that worked so hard to provide it. I'm sorry if this has been asked before, but is this mod compatible with the Phoenix Rejuvenation Project?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #889 on: 2011-11-24 02:04:32 »
Read the first post.

Jester876

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Re: [REL] Menu Overhaul Project
« Reply #890 on: 2011-11-24 02:50:17 »
Well, I know it doesn't include PRP as an incompatible mod, but last time I installed it, the font got all scrunched up... I don't think it was because of PRP, or this mod for that matter, but maybe something in my ff7_opengl.cfg?

[Edit] I already changed the specified opengl configurations  (no compressed textures, fancy transparency is on, mod_path = dk, etc) I have to choose Aali's custom driver in FF7 config again, don't I? ..... :P  nvm.. I think I understand now. It's fixed!!! :D
« Last Edit: 2011-11-24 03:40:20 by Jester876 »

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #891 on: 2011-11-24 03:55:45 »
This thread is for discussing the many amazing features of the Menu Overhaul mod.

For detailed instructions on installing Menu Overhaul with other mods PLEASE LOOK HERE.

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #892 on: 2011-11-26 18:40:35 »
Indeed, this could be a better option from the one i'be suggested
That's pretty awesome.

I am glad you both liked the switcher, the DLL is nearly complete, it should allow the user to switch between the IX and X interface easily while in play, i have also added support for the IX and X that broke the 9999 limit so that people who use the 9999 version can also use the DLL,
all i need to do now is a tiny bit of work on it and then it should be ready for release, but i would like to ask people what button/s should be used to switch between the interface ? i currently have it set to CTRL+F7 and CTRL+F8 for normal and CTRL+F9 and CTRL+F10 for 9999 interface, but i wonder if anyone has any kind of preference on what button/s should do this (and should it be require just 1 button or 2 buttons, so should it just be F7 instead of CTRL+F7 etc).

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #893 on: 2011-11-26 19:17:58 »
Personnaly I think that the DLL should automatically know if we use or not the 9999 interface (or maybe 2 DLLs?)

I think the hotkey should be configurable easily, like by some command line argument or something else I can't think of right now.

Otherwise, I suggest the Control button. I thought of nearly everything the player can configure to, and Ctrl doesn't seem to be used really often. It is used by Gypt to skip FMV's but is not really used in battle. For me, I already use the F7 button to take screenshots (along with F6 and F8) so that's why I suggest it. It could also be useful for people with gamepads (such as me) because this button is really close to the edge. I don't recommend Alt because some players tent to Alt+Tab out of the game.

Here, you got my point, do whatever you like from it.

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #894 on: 2011-11-26 23:40:50 »
Awesome, Kranmer, I'm looking forward to this DLL!   I like to change it up.
The CTRL+F7 to F10 scheme should work fine.  It fits well because FF7 already has a few CTRL+??? macros built in.
I can live without an auto detect feature.  I foresee problems if someone needs to switch to a different mode than was autodetected.

Ouroboros

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Re: [REL] Menu Overhaul Project
« Reply #895 on: 2011-11-27 14:11:58 »
What about Shift + 1 / 2 / 3 / 4 ??

Since i use a gamepad i dont have problem with the keyboard

Slade

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Re: [REL] Menu Overhaul Project
« Reply #896 on: 2011-11-28 04:11:04 »
When you first get use of the submarine on the field, the text box that gives you the directions on how to use it is vertical along the left side, with one letter per line- so you can't actually read 95% of it.

Doesn't actually matter, since by that point in the game I'm fairly sure everyone knows how to operate the game vehicles, but thought I'd mention it.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #897 on: 2011-11-28 04:56:37 »
This is a known problem and has been stated a few times already.  It will be fixed for M005.  World map dialogue is broken in M004.

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #898 on: 2011-11-28 11:50:03 »
Personnaly I think that the DLL should automatically know if we use or not the 9999 interface (or maybe 2 DLLs?)
I think the hotkey should be configurable easily, like by some command line argument or something else I can't think of right now.

Otherwise, I suggest the Control button. I thought of nearly everything the player can configure to, and Ctrl doesn't seem to be used really often. It is used by Gypt to skip FMV's but is not really used in battle. For me, I already use the F7 button to take screenshots (along with F6 and F8) so that's why I suggest it. It could also be useful for people with gamepads (such as me) because this button is really close to the edge. I don't recommend Alt because some players tent to Alt+Tab out of the game.
2 DLL's sounds like a better idea then autodetect (like Pitbrat says it could cause problems if someone is using other mods etc), so i think i will make 2 versions, one will be all 4 in 1 DLL, and the other will be 2 DLL's one each for 9999 and for normal.
Well just using CTRL could cause problems if used with things like my trainer so i am gonna make it use CTRL+ALT and CTRL+SPACEBAR to switch between interfaces (which should be compatible with my trainer and hopefully with any other mod or tool)

Awesome, Kranmer, I'm looking forward to this DLL!   I like to change it up.
The CTRL+F7 to F10 scheme should work fine.  It fits well because FF7 already has a few CTRL+??? macros built in.
I had to change the control scheme slightly since CTRL+F10 seems to pause the game so i changed it to CTRL+F5-F8.

What about Shift + 1 / 2 / 3 / 4 ??
Well i did think about using Shift+1 etc but again it would interfere with my trainer (for those who still use it)

--------------

anyway here is V1 of the DLLs
To use this extract the contents of the ZIP to your FF7 folder then add this line to "ff7_opengl.cfg"
load_library = switcher.dll

Multi Interface DLL, this has all 4 interfaces (uses CTRL+F5,CTRL+F6 for normal interfaces and CTRL+F7,CTRL+F8 for 9999 interfaces)
http://www.mediafire.com/?p1zigc1qu8c5kdt

Normal DLL this only has the 2 normal interfaces (uses CTRL+ALT and CTRL+SPACEBAR)
http://www.mediafire.com/?v489px4sq2s1db3

9999 DLL this only has the 2 9999 interfaces (uses CTRL+ALT and CTRL+SPACEBAR)
http://www.mediafire.com/?740emmy5qyha274

NOTE: you still need to install the menu overhaul to use these DLL's it just doesn't matter which interface to pick while installing.
NOTE2: if you are already using a DLL and would like to use this as well you can get a program that allows you to use more then 1 DLL from my post here
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
NOTE3: You can switch from "normal interface to 9999" interface using this but you can not switch from "9999 interface to normal", i do intend to fix this at some point.
« Last Edit: 2011-11-28 11:54:14 by kranmer »

Ouroboros

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Re: [REL] Menu Overhaul Project
« Reply #899 on: 2011-11-28 14:17:28 »
@kranmer

Working perfect, tested the CTRL+SPACE / CTRL+ALT with 9999hp

I suggest you create a new th on realeses and place your mod and everthing there, whould be more easy to see for future downloads