Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251348 times)

Mirrorman95

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Re: [REL] Menu Overhaul Project
« Reply #1475 on: 2012-10-15 01:53:04 »
Quick question, does this overhaul/retranslation include all the unused lines/events from the japanese version of the game, such as the summon explanation seen at http://www.glitterberri.com/final-fantasy-vii/unseen-text/temple-of-the-ancients/ ?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1476 on: 2012-10-15 02:44:27 »
The only scenes restored are those that were accidentally left out dye to script errors like the Gongaga dialogue with Barrett.  I have sometimes placed in unused dialogue as an extra but the main translation will be finished before I assess what else, if anything, to include.  We are not up to that area anyway, we are currently up to Junon village. 

I am awaiting Luksy's input, he is currently AWOL with work and life.

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Re: [REL] Menu Overhaul Project
« Reply #1477 on: 2012-10-21 21:05:15 »
I need to clarify something here.  I am not programming the foreign games myself.  I have created the tool to put edits into memory at game start (hext) and I and kranmer created the MOP.  I have also created a tool to place the hex of the TEXT areas of exe into hext compatible files.

But the changes to MOP that are needed (larger boxes for example) have to be done by others.  M06 will be released soon, and if I don't have a working memory file at that time, it gets shipped without foreign support.

I have not the time or desire to do all the work alone.  This is up to other people.  I and Luksy have supplied the tools, you have to supply the will.

At the moment, I have spanish translated text (unconfirmed if working) and that's it.   Until someone competent is working with me on this and doing exactly what I ask for, I am not going to bother.  If this carries on, I will release a tutorial instead and I will opt out of foreign support until I am given the final product. 

My work load is simply overwhelming at the moment and will continue to be for at least 6 months.   The final product will mean that the end user can select his game (i.e. french) and then that is it.  No edits to ff7.exe required at all.  All done by dll at run time.

This is already working for American version due to the massive amount of time I have put in, others will have a much easier time.
« Last Edit: 2012-10-21 21:11:53 by DLPB »

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Re: [REL] Menu Overhaul Project
« Reply #1478 on: 2012-10-21 22:33:08 »
Italian version is now finished and supported.  Dei92 has been given the final hext file and is making finishing touches to his tweaks.

AgentX

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Re: [REL] Menu Overhaul Project
« Reply #1479 on: 2012-10-27 06:44:48 »
Greetings,
Great work by all, love the FFX style battle menus and interface.

Just have one problem with certain dialog boxes.
I am finding there are many "choice" dialog boxes that are misaligned, meaning the finger points to the "lower" option then when I move the finger it goes off screen for the other option.

Some examples include when the team is leaving Midgar for the first time:
Ask Question "{AERIS} “You know what? This is the...dangerous. You sure you want to go?
Ask Question "{TIFA} “…I guess this is the start ...dangerous. You sure you want to go?

Was this already a known issue?  Is there something simple I can do to make a sure all choice dialog boxes are displayed correctly?
Thanks again for the hard work.  8)


ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1480 on: 2012-10-27 19:41:40 »
i told him about the same issues your mentioning that he claims he fixed but hasn't

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1481 on: 2012-10-27 20:12:30 »
This is in Luksy's hands...  I am not sure if M06 has fixed this issue (I THINK luksy fixed it) but if not this is a touphscript issue and I can do nothing about it for now or for M06 if Luksy has not returned in time.

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1482 on: 2012-10-27 23:14:43 »
i checked his profile and it states he hasnt been on since last month

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1483 on: 2012-10-27 23:21:51 »
I spoke to him yesterday but he is very VERY busy with work.

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1484 on: 2012-10-28 04:04:06 »
ah the life of an adult. sometimes i wish i were a kid again but yet again thats part of growing up

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1485 on: 2012-10-28 14:48:17 »
I'm 29 (My pic is me age 27-28) but part time work, soon full.  And when it is full I will have less time.  Until then I have a mammoth back log to fix.  I must be getting old because I have to think about what age I am....
« Last Edit: 2012-10-28 14:50:28 by DLPB »

EQ2Alyza

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Re: [REL] Menu Overhaul Project
« Reply #1486 on: 2012-10-28 17:02:22 »
I'm 28, and I don't think we're old. Sometimes we like to think it because of how much we look backwards. It's natural to think so here since everything is centered around games from 15 years ago. But I realize I'm not old when I begin to look forward. There is lots of road ahead of us, with lots of goals and accomplishments along the way.

I admire your work ethics DLPB. Keep going forward with it  :)

whitERaven

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Re: [REL] Menu Overhaul Project
« Reply #1487 on: 2012-10-28 22:16:35 »
Yup, growing up means more obligations and less time for games and such, I'm 23, a lot younger than you guys/gals and I'm working full time now even at saturdays .. LoL but I think I'll still be playing games til I'm 40, LoL ;D ;D ;D
« Last Edit: 2012-10-28 22:23:47 by whitERaven »

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Re: [REL] Menu Overhaul Project
« Reply #1488 on: 2012-11-03 10:50:54 »
I had hoped to get this released soon but I have started a large section of my Pong game again... the code was a mess.  So it will have to wait.

I am still waiting for Luksy to return also.

apio

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Re: [REL] Menu Overhaul Project
« Reply #1489 on: 2012-11-09 00:08:23 »
Well, I already translated 0_ff7.exe.txt to spanish according to your documentation and some of other installments in the saga from both official and fantranslation versions. Also translated the whole kernel2 to fit it using wallmarket and touphscript. I'm currently checking for consistency and improvements without any crashes at all.

I'll need people with the experience and free time to help me with:
-The alignment/box resizing stuff, don't know how to do it. (But know some hex edition so I can help)
-Checking the overall translation. (Spanish speaking tester using the english 1.02 version of the game who have played other FF spanish versions).

Then we can send you the rearranged ff7.exe you'll need for Hext usage.

Great project and best regards!

kman1981

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Re: [REL] Menu Overhaul Project
« Reply #1490 on: 2012-11-09 07:08:27 »
Greetings,


I'm trying to get an assist with this amazing mod :-) I've used it in the past on an old machine that is now long gone, had the urge to play through this game again, but I'm having some issues getting the game to run with the mod installed.

I started with bootloader 0039. Did the whole process, and each time I would run my game, I would get the Eidos logo, then the Square/Chocobo logo, and the opening credits. However, pressing ANY button would cause my game to crash. I repeatedly received an error:

Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
White emergency save to save/crash.ff7?

FF7.exe would also crash, end of story. I did numerous re-installations of the game and bootloader, but every time it kept doing this.

So I decided to start with a fresh install of the game, and start adding mods 1 by 1, testing for playability in between each mod. I installed the game (2012 re-release), used Kranmer's conversion mod, followed by the 1.02 patch, Aali's driver, FF7 Music, FMV restoration. Okay, up until this point, I'm good. Next I did the menu overhaul (don't recall exactly which options I chose) but this now caused my game to crash with the exact same error as before. I ran the mod again, chose to uninstall, and the game ran fine again.

Worth note, is that when I couldn't get this mod to work, I tried Team Avalanches mod. This, too, causes my game to crash. It seems to be something about loading anything from the Mods/DK/Menu folder. If there are any mods to the menu, the game just won't play. With the Team Avalanche mod, I could get the game to load, but if I opened up the menu in-game OR after any battle (at the EXP and Gil screen) the game would crash.

Another item is that my "Security Essentials" picks up a file each time I load the game and quarantines it. To be sure it was safe, I looked at the file in question and it is called:  HackTool:Win32/Keygen. Scary lol.

Anyways, after numerous failed attempts, I thought maybe there just wasn't compatibility with the re-release, so I tried the 1998 version of the game, went through the exact same process, and again, the menu overhaul crashed the game. I know the mod works, I've used it before, and since it has caused 2 different releases of the game to crash, I'm thinking it may be something with my system?

Windows 7 Pro x64 / NVIDIA video card / Intel CPU

In any case, I want to say thank you for even bothering to create this mod. It really is amazing  :)

Any and all information is greatly appreciated!

Shaun

*Edit to add APP.LOG*

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 590/PCIe/SSE2 4.2.0
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movie\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
« Last Edit: 2012-11-09 07:18:16 by kman1981 »

kman1981

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Re: [REL] Menu Overhaul Project
« Reply #1491 on: 2012-11-09 09:30:39 »
I wanted to add an update with a few more steps I've taken to narrow things down:


* Did a full re-install of FF7 (1998)
* Completely removed the directory it was in (C:\FF7) prior to installation
* Installed the 1.02 patch and Aali's driver only. Game played fine (looked like arse)
* Turned of Security Essentials and disabled Windows Firewall
* Ran MO.exe as Administrator (also logged into an Admin account)
* Chose to install ONLY the retranslation (no menu changes, no graphical changes, etc)
* Game still crashes in the exact same fashion.
* Re-running MO.exe and uninstalling the mod causes the game to run normally.

So I thought it was an issue with loading the .png files that go in the mod/dk/menu directory, but I'm guessing the actual issue is the modification that MO.exe makes to FF7.exe. I don't know (in my extremely limited knowledge) what else it could be. I'm going to try this same process with the 2012 release (adding only the conversion patch to the aforementioned list of mods) and see if that works.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1492 on: 2012-11-09 09:53:51 »
Please post your bug report on Aali's driver thread or bootleg.  This does not seem to be specific to my mod.

Gordon228

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Re: [REL] Menu Overhaul Project
« Reply #1493 on: 2012-11-11 05:58:31 »
got me self a problem  with the menu overhall in that it crashes i know you want the app.log so here it is
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1108156416 FREE -1116450816
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
the crash only happens when your FF7.exe is loaded now before i say it's your mod it could be my ATI card witch is a Radeon HD XFX 7900 Series. i should also note that i am useing Win 7 X64
« Last Edit: 2012-11-11 06:51:06 by Gordon228 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1494 on: 2012-11-11 09:07:20 »
Do all the things listed on the first post and see if that makes a difference.

Gordon228

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Re: [REL] Menu Overhaul Project
« Reply #1495 on: 2012-11-11 15:21:05 »
i try everything first before i post anywhere. also windows tells me the game has had an error and needs to close

apio

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Re: [REL] Menu Overhaul Project
« Reply #1496 on: 2012-11-11 19:16:46 »
Well, I already translated 0_ff7.exe.txt to spanish according to your documentation and some of other installments in the saga from both official and fantranslation versions. Also translated the whole kernel2 to fit it using wallmarket and touphscript. I'm currently checking for consistency and improvements without any crashes at all.

I'll need people with the experience and free time to help me with:
-The alignment/box resizing stuff, don't know how to do it. (But know some hex edition so I can help)
-Checking the overall translation. (Spanish speaking tester using the english 1.02 version of the game who have played other FF spanish versions).

Then we can send you the rearranged ff7.exe you'll need for Hext usage.

Great project and best regards!

AlbusJC is going to help me testing the spanish translation, now we need an Hex-pert for aligning and resizing stuff

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1497 on: 2012-11-11 20:54:25 »
i try everything first before i post anywhere. also windows tells me the game has had an error and needs to close
It is almost 100% likely the error is at your side.  Start again with clean ff7 exe.

Gordon228

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Re: [REL] Menu Overhaul Project
« Reply #1498 on: 2012-11-12 01:35:20 »
i have done this several times and it ends up crashing the game. question dose the menu overhaul require the custom gfx driver? i could test with out it with a fresh install of FFVII?

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1499 on: 2012-11-12 02:27:08 »
its most likely your graphics driver thats causing the issue. try changing your graphics setting to application controled