Also forgot to mention, there are five exe files: four for different languages, and one launcher. All of them are different from what we have (go figure, considering the drm), so mods like Menu Overhaul won't work without being rebuilt.
On that note, there seem to be files for English, German, Spanish, and French in here, including re-sub'd movies. I'm hoping that language switching will be a simple configuration item in the launcher, but I can't say for sure since I can't get past the activation screen.
I went ahead and did a side by side comparison of all the shaders, and even though they're in two different languages, and even though I don't know either language, they're obviously pretty similar, some of the same math is clearly being done, etc. I dunno if that's math that would need done anyway or not, though. More in-depth analysis can be saved for someone who understands this, once it's released.
There is a folder called xarch, filled with .fgt files. I have no clue what these are or what they do.
There is a font included, Sackers Gothic Std Square. It doesn't resemble any ff7 font, so I have no clue what it's for.
There are a few lgp files that I don't recognize, such as disc_us.lgp in the "cd" folder.
I'll take a deeper look in a few hours, when I have time to mess around with the lgps. I wish someone more technically inclined than me had gotten this, I'm really not the best for attempting to figure out what's changed here in many cases. :/
BloodShot: It *kinda* makes sense. This is still an improvement, since we won't have volume issues, and the engine is there to replace it with whatever we want. My guess is that somebody put those in as filler until proper OGGs were delivered, but that never happened. Y'know, poor intra-company communication and all that.