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« on: 2011-01-06 05:23:52 »
So, I did a clean install of FF7, followed by Remix. FFmusic pops up and I set it to Mp3(remixed) and try to start the game. I get a quick black box in the corner, and then FF7 shuts down, leaving FFMusic up.
I'm on:
Windows Vista 32 bit Home, UAC disabled.
Dual-Core AMD Athlon X2 QL-62 2Ghz
NVIDIA GeForce 8200 MG
I do have Truemotion 2.0 codecs installed.
I HAD FF7 plus Avalanche High-Res and aali's driver, then installed Remix, but the music was messing up. I'd get the reactor music in battle, then randomly get the fanfare to play on time. I thought a clean install with remix would help, but apparently not... Does it matter that I didn't patch to 1.02 before installing Remix???
Edit: I just tried starting it up from the Start menu, instead of the desktop shortcut. FFMusic opens up, FF7 tries to start, then it all shuts down.
I don't know many forum tags, but here's my APP log:
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...