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Messages - CloudStrife668

Pages: [1] 2
1
Releases / Re: Final Fantasy VII OVA REMAKE
« on: 2021-01-21 06:52:23 »
you should ask the creator of the models before putting them in your trailer

2
Releases / Re: [FF7PC] Tifa Model (2013-08-27)
« on: 2015-01-13 17:13:42 »
can u send me the model please I really would like too have it

3
Releases / Re: [FF7PC] Tifa Model (2013-08-27)
« on: 2015-01-11 02:29:32 »
does anyone have a world converted version for this model i would really like too have it

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-20 16:25:15 »
can someone send me a clean flevel.lgp please I can install the mod without one

5
Releases / Re: [REL] Red Werewolf
« on: 2014-09-05 08:27:10 »
you should make cloud first before aerith it will look so much cooler

6
General Discussion / Re: Kimera
« on: 2014-08-23 09:22:31 »
it already told me which one its MSSTDFMT.DLL how do i install it to my computer

7
General Discussion / Re: Kimera
« on: 2014-08-23 02:42:20 »
how do i install MSSTDFMT.DLL to my computer

8
General Discussion / Kimera
« on: 2014-08-22 02:46:27 »
can someone send me a version of Kimera that works

9
so when I you going to release the full revision for clouds model for field world high chocobo and if u have already completed it can u send me a link for it

10
Releases / Re: New Cait Sith Battle Model
« on: 2013-12-17 01:09:29 »
you should do the field model like this one next too

11
Releases / Re: New RedXIII model
« on: 2013-04-13 19:11:51 »
well how do i fix it and i'm using the recent bootleg-40 with the mod pack for it

12
Releases / Re: New RedXIII model
« on: 2013-04-05 21:55:55 »
I still cant see the texture for the new red this is my app log and it looks like there's nothing wrong

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2

INFO: fragment shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2

ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255

13
do u have to have all files to play this mode or can u just use the kernel bins and the scene file

14
Releases / Re: New RedXIII model
« on: 2012-12-06 03:46:22 »
yes ive tried direct method and yes i have a legit copy and its not ultima

15
Releases / Re: New RedXIII model
« on: 2012-12-05 10:10:03 »
this is the only mod ive ever had trouble with the other mods i have dont do this at all ive tried everyting is there another red xiii mod i can download thats not banned

16
Releases / Re: New RedXIII model
« on: 2012-12-03 23:43:16 »
this is my app doc everytime i use the red xiii mod from kela21

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI RADEON XPRESS 200 Series      2.0.6479 Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 25
reading midi file: CANYON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: GL_INVALID_ENUM
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: GL_INVALID_ENUM
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

can someone tell me what too do to make it work

17
General Discussion / OBJ
« on: 2012-11-30 12:32:49 »
what are obj's and how do i get the model or files from it someone please tell me

18
thanks i ment to say when will it be finished

19
how long will it take u to finish the mod i really want to have it

20
Releases / Re: New RedXIII model
« on: 2012-11-26 23:54:21 »
for some reason my app log don't appear in my ff7 directory and idk why and i tried taking screen shots but it wont let me i tried proto x files and umi like u said and its still the same it don't show red xiii on field or in battle at all its like hes not even there at all and the other things didn't help either red xiii mod is the only thing I'm having trouble with

21
Releases / Re: New RedXIII model
« on: 2012-11-26 03:47:39 »
still the same not matter what i do and its only happens with the red XIII model does anyone have the AC red XIII field and battle i can have that one works but i lost it

22
Releases / Re: New RedXIII model
« on: 2012-11-25 05:56:23 »
i put all the files in each of the char and battle lgps the recompile them and he does not appear on field or in battle at all

23
Releases / help
« on: 2012-11-24 22:35:58 »
ive been trying to get this mod to work but everytime i put it in the game i cant see red XII at all so can someone please tell me how to fix it

24
Releases / Re: whitERaven Model Revisions
« on: 2012-11-09 04:14:34 »
do u think you can start converting them to the other files like high-us.LPG chocobo.LPG field.LPG and world.LPG

25
when are u going to finish the mod i really like it because im bored of the old battle styles

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