![](https://www.dropbox.com/s/v6ugt99lt451h5f/ts.png)
touphScript allows you to edit FFVII text using simple text files, hopefully this allows for faster editing and should be great for versioning / distribution if you like that kind of thing (and who doesn't).
Assuming nothing is missing it now supports
every single line of text in the game:
- ff7.exe (Various menu text and Characters' Lv4 Limit dialogue)
- data\field\flevel.lgp (Field and tutorial dialogue)
- data\kernel\KERNEL.BIN (Sephiroth, Ex-SOLDIER text and scene lookup table)
- data\kernel\kernel2.bin (Most of game items and their descriptions)
- data\battle\scene.bin (Battle dialogue, enemy names, enemy attack names)
- data\wm\world_us.lgp (World map dialogue)
Features:
- Dumps and reencodes FFVII text using simple UTF-8 text files.
- All text in the game is fully supported (see files supported).
- Automatically resizes field and world map windows to fit text.
- Optionally inserts missing windows in field script.
- Unused text & scripts optionally removed.
- Options for controlling resizing, such as character name width.
- Window values, numeric displays and question paramters can be specified manually if necessary.
- Tutorial script can be edited.
- Entries can be ignored in order to selectively overwrite different parts of the text.
- Supports DLPB's Menu Overhaul.
- Patches field scripts for bugfixes + other functionality.
Field and world windows are autosized as follows:
Window width is determined by the longest line (character names have a fixed width so some boxes are overpadded, name width can be forced with ini), window height is determined by the largest line count in between individual {NEW} tags, i.e.:
{BARRETT}
“Good luck {CLOUD}!
If you make it, we'll follow you!”{NEW}
“Whoa, I'll hold the PHS for you.
It'll break if it gets wet.”
has 3 lines until the {NEW} tag, and then another 2, so the box height will be 3 lines.
Complete instructions in the readme!For those of you who don't RTFM here's a quickstart:
extract files
BACKUP flevel.lgp, world_us.lgp, scene.bin, kernel.bin, kernel2.bin and ff7.exedouble click exe and press d [enter] to dump
edit text files
double click exe and press e [enter] to encode
1.4.0
...Fixes and new features, can't even remember what now as development was incredibly fragmented, hopefully DLPB has a better memory
Known Issues:- 3 field names are set to dialogue, actually this is a FFVII bug and really doesn't matter, it's in the readme anyway
touphScript v1.4.0